Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Shuraig Aug 22, 2022 @ 4:02am
The game is not balanced because I can't win.
Nobody wants to learn, there are too many people complaining because the game is bad, when most of the time it is because people do not accept losing well. That is, you have a 12 losing streak. So what?? Anyone can lose, it's a game of luck. But the important thing is to learn what you did wrong to tip the scales in your favor the next time. I reached diamond voluntarily accepting to go second always because yes, you can win by going second. I'll ask you, are you going to depend on a coin toss to win? Are you going to let C maxx limit your moves? Are you going to lose if you have given everything before? Many times you think that the rival has control because he has more cards and you get paranoid that you will lose when in reality he is as bricked as YOU. If you feel tired, take a break, if you lost a lot and want to win watch Lives, you learn a lot from there It's my first yugioh, I'm not a great player, but I learned a lot from there. If you just want to play casual, this is that option, there you learn a lot, and if you don't like the deck you're facing, just leave and that's it. You lose nothing, and it's ♥♥♥♥♥♥♥ fun. Don't get discouraged, it's a game, and as in any game, winning and losing are part of it.
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Showing 1-15 of 33 comments
Merilirem Aug 22, 2022 @ 4:09am 
This is going to be a hell of a thread or ignored entirely. There is no in between lol.
Considering how my thread is mainly ignored because it points out there is creativity at the top level, this one will get ignored too.

Those that are the target are hypocrites afterall
Shuraig Aug 22, 2022 @ 4:25am 
Originally posted by Merilirem:
This is going to be a hell of a thread or ignored entirely. There is no in between lol.
I just said what I think, maybe there are many who don't like it, I'm not saying the game is perfect. But there are many people who simply do not know how to lose. As those who keep summoning monsters when you have nothing in hand and field are people who don't know how to win, there are also people who can't believe they lose so much.
Kissa Aug 22, 2022 @ 4:25am 
its absolutely not balanced but you can do well if you don't get too attached to your favorite deck. some archetypes just are too weak against the popular things
Shuraig Aug 22, 2022 @ 4:31am 
Originally posted by Kissa:
its absolutely not balanced but you can do well if you don't get too attached to your favorite deck. some archetypes just are too weak against the popular things
That's correct, but I've seen blue eyes decks reach platinum one and diamond because they adapted to the meta, they carry 3 vanilla bricks. But they got there because they learned to put at least one omninegator, or exploit the fact that they can play under a skill drain. I'm not saying it's easy, but they learned the dirty tricks of the most popular decks and got there because they bothered to read and learn. And Damn, if you find a blue eyes, machinery or a classic on top, it's because that guy knows what he's doing, 90% of the time I find them there I see very skilled people. oh! and Cydra, damn, I've run into people using cydra that destroys several meta decks. An immortal classic.
Last edited by Shuraig; Aug 22, 2022 @ 4:34am
Merilirem Aug 22, 2022 @ 4:34am 
Originally posted by Shuraig:
Originally posted by Merilirem:
This is going to be a hell of a thread or ignored entirely. There is no in between lol.
I just said what I think, maybe there are many who don't like it, I'm not saying the game is perfect. But there are many people who simply do not know how to lose. As those who keep summoning monsters when you have nothing in hand and field are people who don't know how to win, there are also people who can't believe they lose so much.
I didn't say you were wrong. I just mean't its controversial. A lot of people would prefer to just hate on something without understanding it enough to hate it for the right reasons. IMO all the game needs is some better card control from Konami with banlists and support for things that don't work but should. You know like banning OP generics and replacing them with dozens of more specific cards that do the same job but better than the generic options.

Otherwise its perfectly good.
Last edited by Merilirem; Aug 22, 2022 @ 4:35am
Originally posted by Kissa:
its absolutely not balanced but you can do well if you don't get too attached to your favorite deck. some archetypes just are too weak against the popular things

You can get attached to your favourite deck, you just have to understand that if it's weak or old, you can't go a pure build with no outside support and hope to do well.

Throw in an engine or two that give you extenders or starters or just versatility, or if you have the space, a few more hand traps than usual.

Put in some power cards like Droplet or DRNM if you can use them.

Be creative with your limitations, and accept that even if your deck is weaker and you can't win as much as the best of the best, you can still put up a fight.
Merilirem Aug 22, 2022 @ 4:46am 
Originally posted by C.C. アヌビス:
Originally posted by Kissa:
its absolutely not balanced but you can do well if you don't get too attached to your favorite deck. some archetypes just are too weak against the popular things

You can get attached to your favourite deck, you just have to understand that if it's weak or old, you can't go a pure build with no outside support and hope to do well.

Throw in an engine or two that give you extenders or starters or just versatility, or if you have the space, a few more hand traps than usual.

Put in some power cards like Droplet or DRNM if you can use them.

Be creative with your limitations, and accept that even if your deck is weaker and you can't win as much as the best of the best, you can still put up a fight.
True, unless you play something totally worthless. Some archetypes are worse than a bunch of random vanilla beaters.
Shuraig Aug 22, 2022 @ 4:47am 
Originally posted by Merilirem:
Originally posted by Shuraig:
I just said what I think, maybe there are many who don't like it, I'm not saying the game is perfect. But there are many people who simply do not know how to lose. As those who keep summoning monsters when you have nothing in hand and field are people who don't know how to win, there are also people who can't believe they lose so much.
I didn't say you were wrong. I just mean't its controversial. A lot of people would prefer to just hate on something without understanding it enough to hate it for the right reasons. IMO all the game needs is some better card control from Konami with banlists and support for things that don't work but should. You know like banning OP generics and replacing them with dozens of more specific cards that do the same job but better than the generic options.

Otherwise its perfectly good.
I understand you, the generic options are lazy tactics to avoid taking care of their different archetypes. Although at least now I see it as a necessary evil, so old or somewhat slow decks can put up good finishers for OTK or at least an omninegator to defend against a raigeki. I agree that there are cards that need control, although not completely because personally I have not seen something broken as such. Just rhongo or calamities. It is very few times that I have found them.
Shuraig Aug 22, 2022 @ 4:52am 
Originally posted by C.C. アヌビス:
Originally posted by Kissa:
its absolutely not balanced but you can do well if you don't get too attached to your favorite deck. some archetypes just are too weak against the popular things

You can get attached to your favourite deck, you just have to understand that if it's weak or old, you can't go a pure build with no outside support and hope to do well.

Throw in an engine or two that give you extenders or starters or just versatility, or if you have the space, a few more hand traps than usual.

Put in some power cards like Droplet or DRNM if you can use them.

Be creative with your limitations, and accept that even if your deck is weaker and you can't win as much as the best of the best, you can still put up a fight.
That's what I mean! When you know the weaknesses of your deck you know how to make it stronger. The problem is that people complain too much about how it should be, or because their deck from 10 years ago doesn't work, they blame the game instead of even bothering to get an extra deck. Or even if a deck is new and popular they hate it to death instead of learning how to counter it. It makes me want to tell you ¨ The game was not ruined, only a new archetype came out!!! ¨
Last edited by Shuraig; Aug 22, 2022 @ 4:59am
Originally posted by Merilirem:
Originally posted by C.C. アヌビス:

You can get attached to your favourite deck, you just have to understand that if it's weak or old, you can't go a pure build with no outside support and hope to do well.

Throw in an engine or two that give you extenders or starters or just versatility, or if you have the space, a few more hand traps than usual.

Put in some power cards like Droplet or DRNM if you can use them.

Be creative with your limitations, and accept that even if your deck is weaker and you can't win as much as the best of the best, you can still put up a fight.
True, unless you play something totally worthless. Some archetypes are worse than a bunch of random vanilla beaters.

That's true, in the end, some things are made bad on purpose, because you need pack fillers. Not everything can be good, but there's a lot of archetypes that with a bunch of outside support, they can be made to work, or be used as a small engine.

Just look at Raidraptors and Time Thiefs, by themselves, both are pretty bad, but together they can make something that's greater than the sum of their parts.
Originally posted by Shuraig:
Originally posted by C.C. アヌビス:

You can get attached to your favourite deck, you just have to understand that if it's weak or old, you can't go a pure build with no outside support and hope to do well.

Throw in an engine or two that give you extenders or starters or just versatility, or if you have the space, a few more hand traps than usual.

Put in some power cards like Droplet or DRNM if you can use them.

Be creative with your limitations, and accept that even if your deck is weaker and you can't win as much as the best of the best, you can still put up a fight.
That's what I mean! When you know the weaknesses of your deck you know how to make it stronger. The problem is that people complain too much about how it should be, or because their deck from 10 years ago doesn't work, they blame the game instead of even bothering to get an extra deck. Or even if a deck is new and popular they hate it to death instead of learning how to counter it. It makes me want to tell you ¨ The game was not ruined, only a new archetype came out!!! ¨

Nostalgia goggles.

I said it before, back in the older days, because the game used to be a wee bit slower, the game itself forced you to let your opponent play, but now, that's no longer the case, and the responsibility falls fully on the players.

If you don't take measures, you won't be able to go through and you'll lose and feel hopeless.

But a lot of these guys, following the example of AznEyes, admitted they don't want to run hand traps or other stuff, they want their decks pure.
Merilirem Aug 22, 2022 @ 5:13am 
Originally posted by C.C. アヌビス:
Originally posted by Shuraig:
That's what I mean! When you know the weaknesses of your deck you know how to make it stronger. The problem is that people complain too much about how it should be, or because their deck from 10 years ago doesn't work, they blame the game instead of even bothering to get an extra deck. Or even if a deck is new and popular they hate it to death instead of learning how to counter it. It makes me want to tell you ¨ The game was not ruined, only a new archetype came out!!! ¨

Nostalgia goggles.

I said it before, back in the older days, because the game used to be a wee bit slower, the game itself forced you to let your opponent play, but now, that's no longer the case, and the responsibility falls fully on the players.

If you don't take measures, you won't be able to go through and you'll lose and feel hopeless.

But a lot of these guys, following the example of AznEyes, admitted they don't want to run hand traps or other stuff, they want their decks pure.
And those people always lost, they just didn't know it until turn 5 or more.

Originally posted by C.C. アヌビス:
Originally posted by Merilirem:
True, unless you play something totally worthless. Some archetypes are worse than a bunch of random vanilla beaters.

That's true, in the end, some things are made bad on purpose, because you need pack fillers. Not everything can be good, but there's a lot of archetypes that with a bunch of outside support, they can be made to work, or be used as a small engine.

Just look at Raidraptors and Time Thiefs, by themselves, both are pretty bad, but together they can make something that's greater than the sum of their parts.
Yep.
Merilirem Aug 22, 2022 @ 5:25am 
Originally posted by Shuraig:
Originally posted by Merilirem:
I didn't say you were wrong. I just mean't its controversial. A lot of people would prefer to just hate on something without understanding it enough to hate it for the right reasons. IMO all the game needs is some better card control from Konami with banlists and support for things that don't work but should. You know like banning OP generics and replacing them with dozens of more specific cards that do the same job but better than the generic options.

Otherwise its perfectly good.
I understand you, the generic options are lazy tactics to avoid taking care of their different archetypes. Although at least now I see it as a necessary evil, so old or somewhat slow decks can put up good finishers for OTK or at least an omninegator to defend against a raigeki. I agree that there are cards that need control, although not completely because personally I have not seen something broken as such. Just rhongo or calamities. It is very few times that I have found them.
Thats the thing with generic options, they are good for the game as long as they don't come to replace specific options for everyone. I think we need more generic monsters and support in general. I just don't want it to be so good it makes archetype cards obsolete. This doesn't just mean making generic cards weaker overall, it means balancing them with the specific requirement cards so that a player using the right deck gets a bonus for his play style instead of just running the same card everyone else does because its just better.
TormentedSalad Aug 22, 2022 @ 6:59am 
Originally posted by Shuraig:
Nobody wants to learn, there are too many people complaining because the game is bad, when most of the time it is because people do not accept losing well. That is, you have a 12 losing streak. So what?? Anyone can lose, it's a game of luck. But the important thing is to learn what you did wrong to tip the scales in your favor the next time. I reached diamond voluntarily accepting to go second always because yes, you can win by going second. I'll ask you, are you going to depend on a coin toss to win? Are you going to let C maxx limit your moves? Are you going to lose if you have given everything before? Many times you think that the rival has control because he has more cards and you get paranoid that you will lose when in reality he is as bricked as YOU. If you feel tired, take a break, if you lost a lot and want to win watch Lives, you learn a lot from there It's my first yugioh, I'm not a great player, but I learned a lot from there. If you just want to play casual, this is that option, there you learn a lot, and if you don't like the deck you're facing, just leave and that's it. You lose nothing, and it's ♥♥♥♥♥♥♥ fun. Don't get discouraged, it's a game, and as in any game, winning and losing are part of it.
agree except for maxx C yes i will let it limit my moves not about to give them a +10
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Date Posted: Aug 22, 2022 @ 4:02am
Posts: 33