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翻訳の問題を報告
1. Aren't there a lot of cards in this game that allow you to draw cards? that last longer than a turn? I think google can help you out.
2. *conditional. remember that word? you choose how many creatures to special summon after maxx c drops meaning you have full control of how many cards your opponent draws
3. Pot of greed is a card without condition. activate, draw 2. Let me refer you to the words conditional and situational. again, not saying we don't ban it, but i'd vote for even a limit 1 before a ban.
This is coming from someone who has never once in their life played maxx c, only had it played against them. I don't own a single copy in a single version of the game
Also 90% of decks (not even meta decks, DECKS PERIOD) will special summon at least once or twice these days, the only ones that don't, it punishes EVERY form of special summoning, I could be playing freaking Elementsabers and get punished by Maxx C giving my opponents 1 or more cards.
At least Nibiru has a minimum threshold that needs to be cleared, you can chain Maxx C to any special summoning action an opponent does and get replacement value minimum, more unless they stop summoning.
Ok, let's get this straight out.
Too many viable decks is just as bad as having a tier 0, if not worse.
Tier 0 at least is able to showcase everyone's skill and who is indeed better at outsmarting your opponent.
Having too many viable decks makes it a coin flip where not even a side can help, meaning that of you go against something that you're not prepared for and have a bad matchup, you're screwed completely, the whole match, not just a duel, is done.
2nd, you really need to understand why certain decks die to Maxx "C". The thing is, those decks can't set up anything special without going 5+ special summons. Against anything competent, and I'm not even talking meta decks when I say competent, giving your opponent 5+ draws is suicide, but of you don't give them that, you can't set up anything, so if they didn't brick, you lose. A Maxx "C" that resolved against something that dies to it wins you the game, even if it works only 1 turn by putting the opponent so incredibly behind.
The current meta is a mess of extremes with mass combo negate boards and severe floodgates, designed to make sure no opponent does anything significant. Maxx C is simply another hand trap designed to prevent the former board from popping off, and it has outs. Crossout is at 3 and Called By is at 2. A player is more likely to draw one of the "I out your out" cards if they have an average of four of them in deck. Not to mention Droll, though that is less likely to be run on average.
Is this ridiculous? Sure. But the average player should not have to rely on one card -- be it a handtrap, kaiju, etc -- to stop an unplayable negate board from being spawned either.
So long as this current meta is in a state of such insanity and with a thin margin of error -- where "draw the out" is greater advice than meme to give compared to any other current format -- I'd say it's perfectly acceptable.
We need a banlist, a big banlist. Maxx C should be on it, but not by itself with only a few other trouble makers.
No, Ash isn't fine. It has 3 triggers that activate even when you activate another effect of a card that happens to have the trigger effect also written, doesn't have an actual cost like Maxx C (which requires it to be in the grave) and the only counters it has, needs to be played either on your turn or set up board for the next turn.
More specifically for Ash the only things you can do are: Call of the Grave which is sitting on 2 (good luck drawing it and start first), Designator (which requires to waste a spot for Ash and good luck starting first again), Prohibition (oh look you need to go first again).
Lastly Millennium Eyes Restrict (if you haven't got Ashed so far).
Now let's see Maxx C: First of all Ash, no need for introductions - no restrictions on turn, Dimension Shifter-no restrictions on turn again, Retaliating C (needs a trigger)-no turn restriction.
Since you will get Maxxed C on your turn most likely, you don't have to worry about going second, so you can use: Masked Hero Dark Law, Dimensional Fissure, Banisher of Light, Banisher of Radiance, Call of the Grave, Designator, Prohibition. There are traps also for those that special summon on opponent's turn or setting up field. Let's not even count FLoowandereeze and True Draco or any deck that bypasses the normal summon rule.
Next: you can just not special summon, special summon enough so you can survive, normal summon and set up field, special summon then get rid of the cards drawn by Maxx C (Multiple Destruction - Card Destruction etc.), special summon and OTK, special summon and run the opponent out of cards, set up special summons for your opponent's turn.
If you ban C without banning Ash 90% of decks will remain with their archtype's draw and when they'll get Ashed on the choke point they lose the duel.
Ok first, you already have that RNG in deck match ups already. it's called playing a card game.
second, you are explaining the weakness of a single strategy deck with absolutely 0 backup, or counter. I fully understand this fact and how maxx c destroys this strategy, I don't think you realize that having a deck with 0 weaknesses is not a healthy meta lmao but a great example of the result of an imbalanced meta, because we see that everywhere. You are relying on the coin flip/match up. You are essentially relying on several special summons in one turn and if they are countered in any way, including maxx c, floodgate, negate, counter, all hope is lost.
Also, what if your opponent draws 5 cards with maxx c and doesn't draw anything useful?? but you still scoop immediately, thinking "oh god, here we go again" lmao this happens so often my friend half assed his way to diamond this way.
Again, let's try to get back to the core issue, consistency. Would your example be an issue if there are turn 1 5+ special summon monster combos that are FTK's? Would your example be an issue if there were little or no turn 1 5+ special monster summon combos that are FTK's?
I'm trying to get back to the point that maxx c doesn't live in a vacuum, balancing requires looking at the big picture, not how badly you want the card that counters the deck you enjoy playing to be banned.
Tier 0 has always been unhealthy even for everyone even in EDO and Dueling Book.
Many of the problem cards simply need an errata, if I were to balance Maxx C I would add the clause where it can only be used if you have no other cards on the field during Main Phase 1 or ban it and release a card that works like Summon Limit as a hand trap.
You mean it was dead by the point master duel format was when the game came out? if that is the case is very bad that the ban is still not done.
this.
Got proof of those claims?
I brought decklists from decks winning huge tournaments in the TCG that didn't run Ash, or any hand traps for that matter.
We have precedent, we can clearly see from decks in the TCG that Ash and other hand traps aren't mandatory once Maxx "C" is banned.
Yea, there's players that will still run Ash, and there's players that won't, even if both are playing the same deck. She's still a good card, but again, as shown by tournament results, not mandatory without Maxx "C".
Yeah i don't know what i'm talking about... 4 counters for Ash on your turn vs 10 counters for C a dozen ways to play around and more than 2 decks that bypass it. Your biased assumptions mean nothing to me, you keep thinking that i personally have problem countering Ash while i'm just saying how unbalanced of a card it is. Mr pro player my ass hahaha