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i get you, i find one card anything awfully strong and disgusting, but trouble sunny is the least awful of the one card combo
fun fact swordsoul arnt quite 1 card combos swordsoul is a worthless pile of trash in a topdeck situation because all their cards require a wyrm or swordsoul in hand to resolve also im not quite sure people need to worry too much about swordsoul right now halqdon spam is full swing and while swordsoul are good ways to abuse it they cant make it very well
I'd much rather have to deal with a Trouble Sunny than a VFD, Colossus or Rhongo
I think the issue is in the concept of drawing a card and then going completely off. Which is the entire point. Games both on paper and in master duel can end extremely fast. it just feels like the game is getting faster and faster (in terms of how fast you can kill your opponent) and slower in the sense of how long you have to wait for opponents to complete their boardstates.
Thats because of all these 1 card combos that they keep adding to the game. Where drawing a single card can lead you into a several minutes long turn. And this is typically because in conjuction with 1 card combos they are paired with recycling and not "hard" once per turn effects.
If they want to keep these 1 card combos they have to change the sheer amount of recycling and non once per turn effects.
the problem with one card combo decks like when he faces evil twin is that after he does his boss monster they have another 3 handtraps in hand to interrupt and another 2 infinite impermanence more face down which gives a lot of disruption that he can only afford having spent very few cards to make your combo
What are their monsters gonna do? Their own archetype has 1 disruption. ONE, a single one on Evil Twin Lil-La, which is a pop, doesn't even negate.
Of course they need outside help, and they need lots of outside help, from board breaking to playing through hand traps themselves, because if you Ash/Imperm/Veiler the Twin they normal summoned, they really struggle.
Sure, it may look OP when they summon one monster, then build up to a Link 4, but, what do they even do with that? "Oh my, 3300 ATK that can split into two 1100 ATK monsters, much danger, very scary".
Notice anything? They may have a lot of consistency and ease of access to their boss monster, but beside that, all they have is draw power thanks to Ki-Sikil, and a pop from Lil-La. They have no negates of their own, they have next to nothing to stop you.
So of course they get a lot of generic help in exchange for they themselves having little to nothing.
That's why Evil Twins NEED to run so much interruption from other cards, because otherwise, they'd be unable to do anything.
Even if you put it that way it is not so easy for many decks to go over a 3300 and by the
time you do they will be able to destroy you 1 card on top of their continuous card of inflicting 200 every time you summon that made me lose 2 times don't get me wrong as a fan of trickstar i love burn, but if your deck is half fun 3 interrupts that evil twin makes easily through his own and his hand traps can be a pain.