Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Rejos Aug 18, 2022 @ 3:26pm
Single combo cards should be banned
It seems to me a bad design that, for example, the evil twin can leave you with her boss monster, which is a 3300 with a fast effect on turn one, and having 2 cards on the field to interrupt + 3 handtraps, that is, some decks have to spend all their resources to get their boss monster and some do it for free, is it better to get a +1, +2 when doing it? I find it ridiculous
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Showing 1-15 of 25 comments
Zelwy Aug 18, 2022 @ 4:25pm 
I mean I dont like single combo cards but I think are fine in the end as long what they bring isnt that strong.
Ichmag 🔑🌙 Aug 18, 2022 @ 6:21pm 
Their boss monster just destroys a card on your field and loses super hard to called by. There is way worse things to complain about, lol
Hell Poet Hero Aug 18, 2022 @ 6:38pm 
you're complaining about trouble sunny? and not all the degeneracy that swordsoul does? (one card lv10 synchro that can either be baroness or in archetype banisher, one card lv8 synchro that banishes and negates + draw 1/send a swordsoul to the graveyard)
i get you, i find one card anything awfully strong and disgusting, but trouble sunny is the least awful of the one card combo
TormentedSalad Aug 18, 2022 @ 6:44pm 
nice example now if you were talking about sangan or ze amin maybe you'd have a point but instead of banning the whole ass punk archtype we could just ban the actual problem cards almost any punk monster makes halqdon as such so does Emergency teleport



Originally posted by Hell Heller:
you're complaining about trouble sunny? and not all the degeneracy that swordsoul does? (one card lv10 synchro that can either be baroness or in archetype banisher, one card lv8 synchro that banishes and negates + draw 1/send a swordsoul to the graveyard)
i get you, i find one card anything awfully strong and disgusting, but trouble sunny is the least awful of the one card combo
fun fact swordsoul arnt quite 1 card combos swordsoul is a worthless pile of trash in a topdeck situation because all their cards require a wyrm or swordsoul in hand to resolve also im not quite sure people need to worry too much about swordsoul right now halqdon spam is full swing and while swordsoul are good ways to abuse it they cant make it very well
BoD[6-4] Aug 19, 2022 @ 12:20am 
They would be ok if such combos didn't take an eternity
Unforgiven Aug 19, 2022 @ 1:21am 
Originally posted by TormentedSalad:
nice example now if you were talking about sangan or ze amin maybe you'd have a point but instead of banning the whole ass punk archtype we could just ban the actual problem cards almost any punk monster makes halqdon as such so does Emergency teleport



Originally posted by Hell Heller:
you're complaining about trouble sunny? and not all the degeneracy that swordsoul does? (one card lv10 synchro that can either be baroness or in archetype banisher, one card lv8 synchro that banishes and negates + draw 1/send a swordsoul to the graveyard)
i get you, i find one card anything awfully strong and disgusting, but trouble sunny is the least awful of the one card combo
fun fact swordsoul arnt quite 1 card combos swordsoul is a worthless pile of trash in a topdeck situation because all their cards require a wyrm or swordsoul in hand to resolve also im not quite sure people need to worry too much about swordsoul right now halqdon spam is full swing and while swordsoul are good ways to abuse it they cant make it very well
Yes and with their 5 spellcards and 35 wyrms they surely never have a wyrm on hand... right?
Elzeruth Aug 19, 2022 @ 1:30am 
This guy really complaining about Live Twins of all things :steamlaughcry:
Kotodama Aug 19, 2022 @ 1:49am 
I mean Live Twins is annoying to deal with because because they interact with the board a ton. When you want to get rid of that 3300 they can just separate and cause you to miss targeting. You have to expend several cards in very particular orders and hope that your opponent doesn't have something to interrupt you mid attempt.
Elzeruth Aug 19, 2022 @ 1:52am 
Originally posted by Kotodama:
I mean Live Twins is annoying to deal with because because they interact with the board a ton. When you want to get rid of that 3300 they can just separate and cause you to miss targeting. You have to expend several cards in very particular orders and hope that your opponent doesn't have something to interrupt you mid attempt.
Live Twins can be annoying...sure but they also have a weak end board unless they play with parallel exceed/bagooska and even then it's far from being top tier. If they'd need anything more than a 1 card combo to get there the archetype would be unplayable.

I'd much rather have to deal with a Trouble Sunny than a VFD, Colossus or Rhongo
TormentedSalad Aug 19, 2022 @ 2:08am 
Originally posted by Unforgiven:
Originally posted by TormentedSalad:
nice example now if you were talking about sangan or ze amin maybe you'd have a point but instead of banning the whole ass punk archtype we could just ban the actual problem cards almost any punk monster makes halqdon as such so does Emergency teleport




fun fact swordsoul arnt quite 1 card combos swordsoul is a worthless pile of trash in a topdeck situation because all their cards require a wyrm or swordsoul in hand to resolve also im not quite sure people need to worry too much about swordsoul right now halqdon spam is full swing and while swordsoul are good ways to abuse it they cant make it very well
Yes and with their 5 spellcards and 35 wyrms they surely never have a wyrm on hand... right?
Sure when they draw mo ye hand traps you have never seen a swordsoul list so why with this incredibly poor gotcha
Dude, don't complain about the lovely chocolate girl and her companion, ok? They aren't that strong of a deck in the first place.
Kotodama Aug 19, 2022 @ 2:38am 
Originally posted by Elzeruth:
Originally posted by Kotodama:
I mean Live Twins is annoying to deal with because because they interact with the board a ton. When you want to get rid of that 3300 they can just separate and cause you to miss targeting. You have to expend several cards in very particular orders and hope that your opponent doesn't have something to interrupt you mid attempt.
Live Twins can be annoying...sure but they also have a weak end board unless they play with parallel exceed/bagooska and even then it's far from being top tier. If they'd need anything more than a 1 card combo to get there the archetype would be unplayable.

I'd much rather have to deal with a Trouble Sunny than a VFD, Colossus or Rhongo

I think the issue is in the concept of drawing a card and then going completely off. Which is the entire point. Games both on paper and in master duel can end extremely fast. it just feels like the game is getting faster and faster (in terms of how fast you can kill your opponent) and slower in the sense of how long you have to wait for opponents to complete their boardstates.

Thats because of all these 1 card combos that they keep adding to the game. Where drawing a single card can lead you into a several minutes long turn. And this is typically because in conjuction with 1 card combos they are paired with recycling and not "hard" once per turn effects.

If they want to keep these 1 card combos they have to change the sheer amount of recycling and non once per turn effects.
Rejos Aug 19, 2022 @ 2:51am 
Originally posted by Elzeruth:
Originally posted by Kotodama:
I mean Live Twins is annoying to deal with because because they interact with the board a ton. When you want to get rid of that 3300 they can just separate and cause you to miss targeting. You have to expend several cards in very particular orders and hope that your opponent doesn't have something to interrupt you mid attempt.
Live Twins can be annoying...sure but they also have a weak end board unless they play with parallel exceed/bagooska and even then it's far from being top tier. If they'd need anything more than a 1 card combo to get there the archetype would be unplayable.

I'd much rather have to deal with a Trouble Sunny than a VFD, Colossus or Rhongo

the problem with one card combo decks like when he faces evil twin is that after he does his boss monster they have another 3 handtraps in hand to interrupt and another 2 infinite impermanence more face down which gives a lot of disruption that he can only afford having spent very few cards to make your combo
I mean, for Evil Twins, that's kinda the goal.

What are their monsters gonna do? Their own archetype has 1 disruption. ONE, a single one on Evil Twin Lil-La, which is a pop, doesn't even negate.

Of course they need outside help, and they need lots of outside help, from board breaking to playing through hand traps themselves, because if you Ash/Imperm/Veiler the Twin they normal summoned, they really struggle.

Sure, it may look OP when they summon one monster, then build up to a Link 4, but, what do they even do with that? "Oh my, 3300 ATK that can split into two 1100 ATK monsters, much danger, very scary".

Notice anything? They may have a lot of consistency and ease of access to their boss monster, but beside that, all they have is draw power thanks to Ki-Sikil, and a pop from Lil-La. They have no negates of their own, they have next to nothing to stop you.

So of course they get a lot of generic help in exchange for they themselves having little to nothing.

That's why Evil Twins NEED to run so much interruption from other cards, because otherwise, they'd be unable to do anything.
Last edited by C.C. 折オリ枝 の 夫; Aug 19, 2022 @ 4:37am
Rejos Aug 19, 2022 @ 5:59am 
Originally posted by C.C. アヌビス:
I mean, for Evil Twins, that's kinda the goal.

What are their monsters gonna do? Their own archetype has 1 disruption. ONE, a single one on Evil Twin Lil-La, which is a pop, doesn't even negate.

Of course they need outside help, and they need lots of outside help, from board breaking to playing through hand traps themselves, because if you Ash/Imperm/Veiler the Twin they normal summoned, they really struggle.

Sure, it may look OP when they summon one monster, then build up to a Link 4, but, what do they even do with that? "Oh my, 3300 ATK that can split into two 1100 ATK monsters, much danger, very scary".

Notice anything? They may have a lot of consistency and ease of access to their boss monster, but beside that, all they have is draw power thanks to Ki-Sikil, and a pop from Lil-La. They have no negates of their own, they have next to nothing to stop you.

So of course they get a lot of generic help in exchange for they themselves having little to nothing.

That's why Evil Twins NEED to run so much interruption from other cards, because otherwise, they'd be unable to do anything.

Even if you put it that way it is not so easy for many decks to go over a 3300 and by the
time you do they will be able to destroy you 1 card on top of their continuous card of inflicting 200 every time you summon that made me lose 2 times don't get me wrong as a fan of trickstar i love burn, but if your deck is half fun 3 interrupts that evil twin makes easily through his own and his hand traps can be a pain.
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Date Posted: Aug 18, 2022 @ 3:26pm
Posts: 23