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Can also be dodged if you got a way to remove your monster from being face up on the field, or can even be baited.
Maxx C: Lets you draw a card every time a monster is special summon by your opp. Can be negated lasts 1 turn. Useless against some decks that dont special summon much or at all.
Dunno seems pretty similar to me. In fact theres even less ways to negate Imperm turn 1 than the roach.
Thanks, am playing dbd, hard to check for mistakes.
thanksfully maxx c exists so kids with autism that like to feel good with themselves playing alone can somehow lose more games
just play triple ash crossout call by the grave is not that hard or go and play vs the cpu
at which Fault is 100% on you, not the cards user.
the great thing about Maxx "C" is it doesnt force the victim into a possition where they cant do anything if the effect resolves because the action is forced, instead it instills a sense of
Risk Vs Reward,
Do you continue the Plays and go into youre combo and risk giving youre opponant the Out to it? or do you settle on a lesser board or settle now and deal with whats in hand?
The choice is 100% up to you, no one else.
The arguement that it just ends turns when resolved is complete BS, you are choosing to end youre turn because youre not confidant in youre decks ability to play through it.
i for one mainly play decks that only use 1 or 2 special summons at most on the regular, the most a deck of mine does is Lunalights Fusion climb, if i dont Pull my Kaleidochick or Fusion Tag, to bring Leo Dancer out right away,
the only deck i have that likes to special summon a whole ton is my Crusadia/World legacy, since they have to special summon multiple times to get to equimax.
even my Dragonmaids who can special summon alot can only do so over the course of multiple turns if Sheou or House is present.
the problem with the Maxx "C" haters as weve routinely seen. is that they are Combo Deck players who's decks are 1 Trick ponies, they exist to only end on a single type of board designed to lock you out more often then not, and they NEVER build their decks with a Back up plan incase that fails or if they have to settle on something less.
they also often arent confidant in their decks capabilities to play through the card and still attain their win condition. afterall Maxx "C" was designed as a counter to Combo decks, so naturally these people hate that card more so since they think they should be exempt from having to compensate for their decks weaknesses. but every other deck should have to "Just Draw the out"
Hypocrites, the lot of em,
So you can be the kid with autism once your maxx c resolves or the monkey that flips purple card?
Great card indeed, all the possibilities and flavors it adds to the game.
I got an idea, how about we don't play 7 cards to counter 1 disgustingly overpowered card, ban that instead, and then we run actually cards that forces us to think and understand and know choke points when to use them like veiler, imperm, nibiru, gamma, ogre, ghostbelle....
Because oh man, good thing maxx c keeps ♥♥♥♥ like prankventure in check, oh boy, all these months since release all these combo decks that were kept in check and not actually further more powercrept by that card because they end up using it too so it literally does nothing but make the game more toxic. Imagine if we hit it, then we could also hit ♥♥♥♥ like halqdon, but nonono, maxx c exists so halqdon is totally fine, it's being kept in check by the roach.
That's a lot of cope, gj on your success rate in gold.
Can we get pot of greed back and unlimit Pot of P? It's only 2 draws man. What can 2 draws possibly change lol. Just special summon 1 negate monster which is 2-3 extra draws with the c, if that is ok pls unban the pot cards wtf. Turn 2 only starts with 8 cards, not really that bad really. He can't possibly have a negate to negate your negate and then setup his own OTK. Not with those 8 cards, impossible.
Ah this argument again, it was bad before and it's still bad now. Ending your combos early or not doing any combos often times results in you getting OTK'd. This isn't 2016 anymore...the game is fast enough that most rogue decks can OTK...never mind meta decks which can OTK you and field floodgate monsters/mass negates.
Combine those two variables and you've got a problem. Going 2nd cards are a much healthier way of dealing with combos and I'd argue that Maxx C isn't needed in MD due to the sheer amount of going 2nd cards out there now.
It's the most BS way to lose a game of yugioh. If you complain about Maxx C getting banned, you have problems
You'd be surprised about what people around here want.
Solid bunch of the "I stay in gold because of diversity" guys actually want Maxx "C" to stay and even think it's a healthy card.
People who "stay in gold" for diversity might as well just play a different card game. YGO is the same sh*t game at every rank, its just sometimes at lower ranks you see more jank.