Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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8 Games In A Row My Opponents Made Phoenix Enforcer
Konami: "This is Fine"
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Showing 1-15 of 44 comments
I'm more impressed you found 8 people making Phoenix Enforcer to begin with, that card is just a worse Flame Wingman but apparently people want to use it more so guess people really enjoy that battle protection over effect damage :cleanseal:
Soren Jun 4, 2022 @ 9:21am 
Originally posted by Will Smithro:
I'm more impressed you found 8 people making Phoenix Enforcer to begin with, that card is just a worse Flame Wingman but apparently people want to use it more so guess people really enjoy that battle protection over effect damage :cleanseal:
Much much better than Flame Wingman frankly. He can attack, then activate the destroy effect, taking out 2 cards on the battle phase. He counters opponents chicken game while still letting you use the draw effect. Easier to bring him out over Flame Wingman too. Because Destiny Fusion is a call from deck fusion, and call from the deck fusions are very strong. He also counters turn 2 plays from monsters that don't have quick effects. Like your opponent can't bring out Verte against him, even though he can easily be brought out with Verte himself.

Even I use Verte in my ancient gear deck because I can pull overload fusion or ancient gear fusion on demand with one simple urgent schedule card. But I can't use Verte while DPE's effect is available, and Verte will likely end up banned to nerf DPE. So ironically DPE will stop me from using Verte in multiple ways.
Last edited by Soren; Jun 4, 2022 @ 9:23am
SebaVM Jun 4, 2022 @ 9:25am 
The card is quite oppresive, and way too easy to summon using Verte Anaconda (Link 2).
Until this is addressed in a banlist, like they did in the TCG, we'll probably see Enforcer a lot in the forseable future.
Silyon Jun 4, 2022 @ 9:39am 
I like using Called by the Grave on Phoenix Enforcer. Or GY lockdown with Sandalphon, or Ghost Belle. Lots of ways to out it, dunno why every deck and it's mother insists on running it. Especially because of the two garnets it demands.
Merilirem Jun 4, 2022 @ 9:45am 
Originally posted by Soren:
Originally posted by Will Smithro:
I'm more impressed you found 8 people making Phoenix Enforcer to begin with, that card is just a worse Flame Wingman but apparently people want to use it more so guess people really enjoy that battle protection over effect damage :cleanseal:
Much much better than Flame Wingman frankly. He can attack, then activate the destroy effect, taking out 2 cards on the battle phase. He counters opponents chicken game while still letting you use the draw effect. Easier to bring him out over Flame Wingman too. Because Destiny Fusion is a call from deck fusion, and call from the deck fusions are very strong. He also counters turn 2 plays from monsters that don't have quick effects. Like your opponent can't bring out Verte against him, even though he can easily be brought out with Verte himself.

Even I use Verte in my ancient gear deck because I can pull overload fusion or ancient gear fusion on demand with one simple urgent schedule card. But I can't use Verte while DPE's effect is available, and Verte will likely end up banned to nerf DPE. So ironically DPE will stop me from using Verte in multiple ways.
Verte will end up banned because Verte breaks fusions. DPE is just the most popular target for obvious reasons.
Soren Jun 4, 2022 @ 10:04am 
Originally posted by Merilirem:
Verte will end up banned because Verte breaks fusions. DPE is just the most popular target for obvious reasons.
It breaks from the deck fusions specifically. That's the issue. DPE is just the easiest pull from deck fusion for any deck.
TormentedSalad Jun 4, 2022 @ 10:10am 
Originally posted by Soren:
Originally posted by Will Smithro:
I'm more impressed you found 8 people making Phoenix Enforcer to begin with, that card is just a worse Flame Wingman but apparently people want to use it more so guess people really enjoy that battle protection over effect damage :cleanseal:
Much much better than Flame Wingman frankly. He can attack, then activate the destroy effect, taking out 2 cards on the battle phase. He counters opponents chicken game while still letting you use the draw effect. Easier to bring him out over Flame Wingman too. Because Destiny Fusion is a call from deck fusion, and call from the deck fusions are very strong. He also counters turn 2 plays from monsters that don't have quick effects. Like your opponent can't bring out Verte against him, even though he can easily be brought out with Verte himself.

Even I use Verte in my ancient gear deck because I can pull overload fusion or ancient gear fusion on demand with one simple urgent schedule card. But I can't use Verte while DPE's effect is available, and Verte will likely end up banned to nerf DPE. So ironically DPE will stop me from using Verte in multiple ways.
Cant summon elemental heroes with fusion destiny :)
Soren Jun 4, 2022 @ 10:54am 
Originally posted by TormentedSalad:
Originally posted by Soren:
Much much better than Flame Wingman frankly. He can attack, then activate the destroy effect, taking out 2 cards on the battle phase. He counters opponents chicken game while still letting you use the draw effect. Easier to bring him out over Flame Wingman too. Because Destiny Fusion is a call from deck fusion, and call from the deck fusions are very strong. He also counters turn 2 plays from monsters that don't have quick effects. Like your opponent can't bring out Verte against him, even though he can easily be brought out with Verte himself.

Even I use Verte in my ancient gear deck because I can pull overload fusion or ancient gear fusion on demand with one simple urgent schedule card. But I can't use Verte while DPE's effect is available, and Verte will likely end up banned to nerf DPE. So ironically DPE will stop me from using Verte in multiple ways.
Cant summon elemental heroes with fusion destiny :)
Where in my post did I say you could? I said DPE is easier to bring out over Flame Wingman because Fusion Destiny. Which implies Destiny Fusion for DPE but no Fusion Destiny for Wingman.
Originally posted by Soren:
Originally posted by Will Smithro:
I'm more impressed you found 8 people making Phoenix Enforcer to begin with, that card is just a worse Flame Wingman but apparently people want to use it more so guess people really enjoy that battle protection over effect damage :cleanseal:
Much much better than Flame Wingman frankly. He can attack, then activate the destroy effect, taking out 2 cards on the battle phase. He counters opponents chicken game while still letting you use the draw effect. Easier to bring him out over Flame Wingman too. Because Destiny Fusion is a call from deck fusion, and call from the deck fusions are very strong. He also counters turn 2 plays from monsters that don't have quick effects. Like your opponent can't bring out Verte against him, even though he can easily be brought out with Verte himself.

Even I use Verte in my ancient gear deck because I can pull overload fusion or ancient gear fusion on demand with one simple urgent schedule card. But I can't use Verte while DPE's effect is available, and Verte will likely end up banned to nerf DPE. So ironically DPE will stop me from using Verte in multiple ways.

I'm amazed my extremely simple joke went over your head that hard
Originally posted by Soren:
Originally posted by TormentedSalad:
Cant summon elemental heroes with fusion destiny :)
Where in my post did I say you could? I said DPE is easier to bring out over Flame Wingman because Fusion Destiny. Which implies Destiny Fusion for DPE but no Fusion Destiny for Wingman.

Where in my post did I state I was talking about DPE?
Omnipotencia Jun 4, 2022 @ 11:54am 
Originally posted by Kayfabe Games YT:
Konami: "This is Fine"
people just put the 2 cards needed for it in the deck and 3 of the fusion card, cursed seal of the forbidden spell it and its dead in the water if the deck isnt a hero deck same with despia decks cursed seal the field card, skystriker cursed seal 2 of the magic cards gone, cursed seal shuts down so much
Soren Jun 4, 2022 @ 12:06pm 
Originally posted by Omnipotencia:
Originally posted by Kayfabe Games YT:
Konami: "This is Fine"
people just put the 2 cards needed for it in the deck and 3 of the fusion card, cursed seal of the forbidden spell it and its dead in the water if the deck isnt a hero deck same with despia decks cursed seal the field card, skystriker cursed seal 2 of the magic cards gone, cursed seal shuts down so much
Fusion Destiny is semi-limited to 2. People still draw it like crazy though, sometimes using the excavate pots or other effects. It's uncommon to see it Verte'd, which is why I think banning Verte won't necessarily stop it from being in a lot of decks. It just slightly nerfs it.

Originally posted by Will Smithro:

I'm amazed my extremely simple joke went over your head that hard
My bad.
EternalLoop Jun 4, 2022 @ 12:31pm 
I don't see DPE as a problem, most people will just brick with celestial or dasher (or both) in hand, or they will just monke summon dpe first because they oppened the fusion spell and won't realice that doing that will lock them to dark heros only limiting their plays.

unless it's a shadoll deck that will summon winda on your turn, so fighting agaisnt winda and DPE can be a little oppressive.
TormentedSalad Jun 4, 2022 @ 1:42pm 
Originally posted by Soren:
Originally posted by TormentedSalad:
Cant summon elemental heroes with fusion destiny :)
Where in my post did I say you could? I said DPE is easier to bring out over Flame Wingman because Fusion Destiny. Which implies Destiny Fusion for DPE but no Fusion Destiny for Wingman.
It was so obvious he was talking about the elemental hero of similar name as he mentioned flame wingman who's the counterpart using same materials I just didn't want to put it so obviously that it ruins the joke
Silamon Jun 4, 2022 @ 1:53pm 
Originally posted by Merilirem:
Originally posted by Soren:
Much much better than Flame Wingman frankly. He can attack, then activate the destroy effect, taking out 2 cards on the battle phase. He counters opponents chicken game while still letting you use the draw effect. Easier to bring him out over Flame Wingman too. Because Destiny Fusion is a call from deck fusion, and call from the deck fusions are very strong. He also counters turn 2 plays from monsters that don't have quick effects. Like your opponent can't bring out Verte against him, even though he can easily be brought out with Verte himself.

Even I use Verte in my ancient gear deck because I can pull overload fusion or ancient gear fusion on demand with one simple urgent schedule card. But I can't use Verte while DPE's effect is available, and Verte will likely end up banned to nerf DPE. So ironically DPE will stop me from using Verte in multiple ways.
Verte will end up banned because Verte breaks fusions. DPE is just the most popular target for obvious reasons.
The sad thing is the deck Verte was made for, predaplants, dont really even need it that much.

But really both Verte and Fusion destiny should probably be banned since even without Verte people are still playing DPE. Unlike Red eyes fusion fusion destiny does not have any hard restrictions on it so even without verte people will still run it. For 2 garnets and 3 fusion destiny you still have easy access to DPE in any deck you might want him in.
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Date Posted: Jun 4, 2022 @ 8:49am
Posts: 44