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Also A+ move hitting Adventures before they're even released, lol. Weak hits are still hits.
Of course Konami won't do that
There's zero reason to ban Celestial
The adventure archetype isn't that strong, it's just a fun archetype.
The problem stuff is the adventure engine, that can field an omni-negate even before you start your deck's main combo.
Then again, I have yet to look up a staged video where an Adventure Deck opens with 5 cards that aren’t Exodia, and wins off that.
Based on Konami's decisions like ban all the tuners instead of Halq, i could see them hitting something else in the DPE package instead of Verte.
Also they need to ban Protos, that card is just annoying.
No there's zero argument to be made for Celestial cause it isn't a free draw 2, you not only need Dasher and Celestial but you need an empty hand on your next turn or whenever you get it