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Incorrect.
"Cards could be removed from play without any way to get them back into the duel."
Return from a Different Dimension: Am I a joke to you?
"Obvious pack-filler cards that you had to include if you wanted to build a themed deck (those would be Lv1-4 normal monsters like Flying Fish, Dissolverock, Misairuzame etc."
Only bad players did that.
"With the exception of only a handful of Lv4 cards, most of the monsters with more than 1500 ATK/DEF were Lv5 or above, requiring a tribute."
Only because of Legend of Blue-Eyes it changed after that.
"If a trap card was to be destroyed by the likes of Harpie's Feather duster or MST, you could not activate it before it's destroyed, that was only reserved for one single card which was Fake Trap."
Yes and no, the trap still had to meet it's activation requirement, but you can still use the trap if it did.
"Counter Traps didn't exist, instead, you had traps that negated other traps such as Fake Trap, Anti Raigeki etc."
Magic Jammer: Am I a joke to you?
"Early Effect monsters had confusing card text which caused incorrect rulings at non-official tournaments, especially with cards like Patrician of Darkness. Internet wasn't common back then, and when it was available, it was usually a 56K or an ISDN connection which was charged by the minute, so googling how a card ruling worked required some actual research and money."
How are you going to bring up Patrician of Darkness, yet act like Magic Jammer didn't exist...
"Effect monsters were rare, only a handful in the entire pack/structure deck."
Again, only in LOB days.
"Your 1200 ATK Lv4 monster was considered good, 1400 ATK was decent, anything above that was OP and required those +300 ATK Equip cards to deal with."
How are you going to say 1200 ATK Lv4 monster is good then say 1400 was "decent"????
"Banishing did not exist, instead, cards would be removed from play."
You do realize that banishing and removed from play are the same thing right? It was a change Konami made to save space on card text.
"60 card decks weren't uncommon."
There was no card limit and everyone running more than 40 cards were considered "bad".
"Special Summoning was very rare and unheard of."
Rare? Sure. Unheard of? Nope
"Fusion Summon was it's own thing, as well as Ritual Summon, it wasn't treated as Special Summon."
They were always a Special Summon
"Counter Traps didn't exist, instead, you had traps that negated other traps such as Fake Trap, Anti Raigeki etc."
Again you're talking about LOB days. Early yugioh still had Counter Traps.
"Quick-play spell cards didn't exist."
How are you going to say they don't exist, yet previously you bring up MST?
"Archetypes didn't exist."
Wrong, Harpie Lady was an archetype that existed, and even Summoned Skull was part of the Archfiend archetype which funnily enough included Axe of Despair.
"Cards like De-Spell being completely useless as nobody was setting spell-cards back then. It was only useful for removing field spells and equip spell cards."
People did set spells. They did it to bluff the opponent, which worked. Also how are you saying it was "completely useless" then proceed to show it had a use?
Final thoughts: Go home, you're drunk.
Bro, Solemn Judgement was literally in the second set (Metal Raiders) which came out the same year as LoB
Edit: Crazy how you say traps that negated other traps and list Anti Raigeki... I guess Raigeki was a trap all along.
- Only a few months between Gravedigger's Ghoul and Miracle Dig
- SOLEMN JUDGEMENT
Do your homework please
Solemn judgement was a set 2 card afaik, wasn't there in the early days like I said.
1. RFDD came only later, wasn't there in 2002, thats why I said Early 2000s (2000-2002)
2. I said if you wanted a THEMED deck, not a good one.
3. Depends on who was ruling the duel.
4. Same as 1.
5. Same as 1.
6. Thats what I said.
7. Yes. And there weren't any cards to bring those cards back into the duel until much later, like you said in 1.
8. There was no internet/limited access to it back then, nobody knew how to build proper decks. 60 card decks were common.
9. Same as 1.
10. Same as 1. Gah, MST came way later.
11. Wrong.
12. There were better cards to put in the deck than de-spell.
Keep in mind that most of the rules are from the local hobbyist tournaments, hosted by local libraries and hobby shops. Rulings used to depend on the shop but followed official "rules" as to how the game was played, again, unless things got heated and some specific cards (Patrician of Darkness) had to be checked on the internet on the various forums etc.
Now maybe its just because you guys didn't have internet. We had internet. Everyone played by the rules and the day something changed EVERYONE knew about it. Thats actually part of why i dropped the game when the first banlist knocked out my Chaos deck beyond repair. The day it happened literally everyone updated to that format even for casual play. In fact the only place people were playing without that list was the local tournaments which were still using traditional formats.
My playground Yugioh was literally the same thing as modern Yugioh. We all looked at the rules online and played by them. This is probably why coming back after many years didn't actually bother me as much compared to the other people who never played by the actual rules.
METAL RAIDERS ( Release Date : 06/26/2002 ) (Here is Solemn Judgment)
3 months and 3 weeks apart.... i guess the early days was only 3 months.
3 months and a half kek
Jokes aside, isn't that how it always is? The "early days" or "oldschool" is whatever fits the narrative.
It was broken as all hell, a mess with no direction and quickly became a joke once Invasion of Darkness released.
Your choice of CED or anti-meta, those were your decks. The rest was janky, barely playable burn / stall decks.
The game in itself did not get better until the Synchro era starting with Blackwings as the the template for every future archetype.
The more things change the more they stay the same and all that.
Before people list all the archetypes you do see these days, how many of them are running on one of the handful of generic engines and boss monsters with the same 15ish handtrap-related cards? Personally I'd almost rather see the exact same deck than a bunch of decks only different in how they vomit out the same extra deck cards.