Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Shau Jun 26, 2022 @ 10:26am
Destroyer enforcer phoenix
What kind of crap is that? I hate such cards. Every turn: move 1 card from your oponent to the waste.

And you can't even kill it or banish it, because it's not on the field anymore. But it comes back. Again and again plus it has some decent stats. So frustrating.

Meta seems to be like this: in turn 1, get 1-2 cards out that disable any card every turn at no costs. In order to kill it, you need like 5 perfect drawn cards. first: bait the effect, second, banish it.

To my opinion these cards should be weaker. Like: can be used only in opponent turn. Or remove some attack so it can be killed easier. I'm tired of seeing decks that need 1 card to summon the entire field + clearing the other side + fielding something that makes most cards useless against it.
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Showing 1-15 of 60 comments
Satekoi Jun 26, 2022 @ 10:30am 
Here is advice use Kaiju.
Rejos Jun 26, 2022 @ 10:30am 
Originally posted by Shau:
What kind of crap is that? I hate such cards. Every turn: move 1 card from your oponent to the waste.

And you can't even kill it or banish it, because it's not on the field anymore. But it comes back. Again and again plus it has some decent stats. So frustrating.

Meta seems to be like this: in turn 1, get 1-2 cards out that disable any card every turn at no costs. In order to kill it, you need like 5 perfect drawn cards. first: bait the effect, second, banish it.

To my opinion these cards should be weaker. Like: can be used only in opponent turn. Or remove some attack so it can be killed easier. I'm tired of seeing decks that need 1 card to summon the entire field + clearing the other side + fielding something that makes most cards useless against it.

Relax in a few days the adventure token will come and it is much worse than DPE so get ready
MintiMintness Jun 26, 2022 @ 10:30am 
daily reminder that you're a loser if you use dpe at all
Originally posted by Wingman Main (on hiatus):
daily reminder that you're a loser if you use dpe at all
Imagine being a looser even if you see the victory screen just because someone is crying
AxelDeathRoE Jun 26, 2022 @ 10:57am 
Originally posted by Satekoi:
Here is advice use Kaiju.
Or use him as fusion from Super Ploy or "Fallen of Albaz" or simply use Call by the Grave to get him out for good when he is sent to the GY
HeraldOfOpera Jun 26, 2022 @ 11:17am 
Originally posted by AxelDeathRoE:
Originally posted by Satekoi:
Here is advice use Kaiju.
Or use him as fusion from Super Ploy or "Fallen of Albaz" or simply use Call by the Grave to get him out for good when he is sent to the GY
Even DD Crow will work. Heck, if you're one of those "Goat Format is Best Format" folks Soul Release is old as **** and actively designed for these sorts of situations.
gaylard Jun 26, 2022 @ 11:25am 
Yeah, just run some DD crows, belles, kaijus, don't forget your token collectors for swordsoul, and may as well throw in 3 copies of artifact lancea for floowandereeze in a couple of weeks which will no doubt dominate in a bo1 format.
You'll still have around 20 cards to play your archetype after other mandatory staples if you run a 60 card deck.
Kissa Jun 26, 2022 @ 12:06pm 
silly loop card but if you don't make mistakes you can win against it
Originally posted by AxelDeathRoE:
Originally posted by Satekoi:
Here is advice use Kaiju.
Or use him as fusion from Super Ploy or "Fallen of Albaz" or simply use Call by the Grave to get him out for good when he is sent to the GY
DPE can dodge Albaz.
Super Poly is the answer to everything.
GiltiGearfried is soo good especially in the "Durr Make Baroness pass" Soulsword meta.
Antlarn88 Jun 26, 2022 @ 12:22pm 
Originally posted by Shau:
What kind of crap is that? I hate such cards. Every turn: move 1 card from your oponent to the waste.

And you can't even kill it or banish it, because it's not on the field anymore. But it comes back. Again and again plus it has some decent stats. So frustrating.

Meta seems to be like this: in turn 1, get 1-2 cards out that disable any card every turn at no costs. In order to kill it, you need like 5 perfect drawn cards. first: bait the effect, second, banish it.

To my opinion these cards should be weaker. Like: can be used only in opponent turn. Or remove some attack so it can be killed easier. I'm tired of seeing decks that need 1 card to summon the entire field + clearing the other side + fielding something that makes most cards useless against it.

ya sometime it really is stupid i played some games recently everyone scooped when i played phoenix but i think hand traps are more irritating
Last edited by Antlarn88; Jun 26, 2022 @ 12:25pm
Originally posted by Kissa:
silly loop card but if you don't make mistakes you can win against it
The problem is that DPE is a cheap last resource and Celestial is a +1 on its own. The DPE package is so stupid and DPE has no restrictions to make it a HERO centered card much like how Verte and Halq can be thrown anywhere because of how generic and easy it is to make them, so already powerful decks can run it with no hassle.

It is a "Rich get Richer" situation.
Verte can be hit by forcing a Predaplant as material.
Halq by forcing a Cryston tuner as material.
DPE could demand a cost such as banishing a HERO spell or trap card from your GY in order to use its self revival effect. That way you can only get two uses of its destruction effect at most by banishing Fusion Destiny, HERO could obviously use it more often.

But Konami has never thought things through out ever since Chaos Emperor Dragon, so my recommendation, cry about it...we are about to enter the Adventure Era anyhow.
It's literally no different than a card that has a negate effect once per turn.
You can't pop three types of cards either, ones immune to destruction, or
uneffected by other card effects, & cards that active/quick effect or revive.
It's really balance considering what types of cards being played these days.

It's the cards that combo into 15+ monsters into a full board or have omni
negates or & that are persistent, perma negating monster effects or spells
is extremely toxic, a single negate is fine but a full board of these sucks.
Dispacho Jun 26, 2022 @ 2:57pm 
Originally posted by Shau:
What kind of crap is that? I hate such cards. Every turn: move 1 card from your oponent to the waste.

And you can't even kill it or banish it, because it's not on the field anymore. But it comes back. Again and again plus it has some decent stats. So frustrating.

Meta seems to be like this: in turn 1, get 1-2 cards out that disable any card every turn at no costs. In order to kill it, you need like 5 perfect drawn cards. first: bait the effect, second, banish it.

To my opinion these cards should be weaker. Like: can be used only in opponent turn. Or remove some attack so it can be killed easier. I'm tired of seeing decks that need 1 card to summon the entire field + clearing the other side + fielding something that makes most cards useless against it.
IMO, DPE is not hard to deal with.

You can easily deal with it using Ghost Belle or Skull Meister to stop it from coming back on the field.

You can banish it using D.D. Crow or Called By.

You can use Veiler or Impermanence to negate the quick effect.

There are many other options to deal with it, you just have to read the cards.
Kissa Jun 26, 2022 @ 4:48pm 
Originally posted by Knud den Store:
Originally posted by Kissa:
silly loop card but if you don't make mistakes you can win against it
The problem is that DPE is a cheap last resource and Celestial is a +1 on its own. The DPE package is so stupid and DPE has no restrictions to make it a HERO centered card much like how Verte and Halq can be thrown anywhere because of how generic and easy it is to make them, so already powerful decks can run it with no hassle.

It is a "Rich get Richer" situation.
Verte can be hit by forcing a Predaplant as material.
Halq by forcing a Cryston tuner as material.
DPE could demand a cost such as banishing a HERO spell or trap card from your GY in order to use its self revival effect. That way you can only get two uses of its destruction effect at most by banishing Fusion Destiny, HERO could obviously use it more often.

But Konami has never thought things through out ever since Chaos Emperor Dragon, so my recommendation, cry about it...we are about to enter the Adventure Era anyhow.
yea but i thought that it was pretty funny when one of my duels lasted over 15 turns only because this card was looping but my cards were also immune against their attacks and whatever that card was trying to do
Rainy days. Jun 26, 2022 @ 5:25pm 
>Bawww OP Fusions
Blame Konami’s Verte fetish
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Date Posted: Jun 26, 2022 @ 10:26am
Posts: 60