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Relax in a few days the adventure token will come and it is much worse than DPE so get ready
You'll still have around 20 cards to play your archetype after other mandatory staples if you run a 60 card deck.
Super Poly is the answer to everything.
GiltiGearfried is soo good especially in the "Durr Make Baroness pass" Soulsword meta.
ya sometime it really is stupid i played some games recently everyone scooped when i played phoenix but i think hand traps are more irritating
It is a "Rich get Richer" situation.
Verte can be hit by forcing a Predaplant as material.
Halq by forcing a Cryston tuner as material.
DPE could demand a cost such as banishing a HERO spell or trap card from your GY in order to use its self revival effect. That way you can only get two uses of its destruction effect at most by banishing Fusion Destiny, HERO could obviously use it more often.
But Konami has never thought things through out ever since Chaos Emperor Dragon, so my recommendation, cry about it...we are about to enter the Adventure Era anyhow.
You can't pop three types of cards either, ones immune to destruction, or
uneffected by other card effects, & cards that active/quick effect or revive.
It's really balance considering what types of cards being played these days.
It's the cards that combo into 15+ monsters into a full board or have omni
negates or & that are persistent, perma negating monster effects or spells
is extremely toxic, a single negate is fine but a full board of these sucks.
You can easily deal with it using Ghost Belle or Skull Meister to stop it from coming back on the field.
You can banish it using D.D. Crow or Called By.
You can use Veiler or Impermanence to negate the quick effect.
There are many other options to deal with it, you just have to read the cards.
Blame Konami’s Verte fetish