Yu-Gi-Oh! Master Duel
Do you think Super polymerization is fair?
I honestly do not mind it that much, except when used on your turn when it is face down. like if they go first they sacrifice your stuff and unless you have the luckiest hand ever you lose. Not sure if everyone else thinks it is fine, but I think it is too strong, especially when they only sacrifice your stuff and they get to keep their cards. Maybe would be okay if it required one of the users creatures to be sacrificed.
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กำลังแสดง 16-30 จาก 30 ความเห็น
โพสต์ดั้งเดิมโดย Rainy days.:
โพสต์ดั้งเดิมโดย Big Bridge.mp4:
To make it fair for OP all outs to anything in the game shall now be removed. Whoever gets their board set up first wins. Is that fair enough for you OP?
So….. nothing is changed?

Don't make dumpster tier decks.
Super poly is probably the fairest meta removal possible. Its not like anyone can just play it.
I'd rather play against that ONE guy with super poly than against another one of the 4893 swordsoul decks.
แก้ไขล่าสุดโดย Gaius_A; 30 พ.ค. 2022 @ 8: 06pm
โพสต์ดั้งเดิมโดย ChaosBahamut:
โพสต์ดั้งเดิมโดย EXO:
Super Poly is fine, it depends too much on the format. Against decks like SwordSoul is not good, but once we get the rest of the Branded support, is going to become a staple.

Unless using fusion monsters with rather generic type/attribute fusion material requirements (Draconecro and Starving Venom come to mind) and cards that can force monsters on the field to qualify. (Zombie World and Lair of Darkness respectively, for these 2 instances)
Well, that still depends on what your opponent is playing and what decks are dominating the meta. Tell me how do you summon Starving venom against SwordSoul or even Eldlich? Yes i could summon Draconecro againts Eldlich, but that is a spot in my extra deck that only works in 1 situation, that is like running Gilti-Gearfried in case my opponent summon Baronne and DPE on the same turn, the odds of happening are way to low to be good.

The reason why Super Poly depends too much on the format is because what decks can take advantage of it based on the predominant monster attribute. If we get to a format where Dark Monsters and the most used, then super poly is crazy good because of good generic Dark fusion monsters, but if we are in a format where Water or wind monsters are good, super poly is not going to be played because of the lack of good fusion targets.
โพสต์ดั้งเดิมโดย Merilirem:
Super poly is probably the fairest meta removal possible. Its not like anyone can just play it.
...Yet.

Just waiting on Konami to release some insane BS Fusion monster that has material requirements more in line with Link monsters than fusion ones.
โพสต์ดั้งเดิมโดย Rainy days.:
โพสต์ดั้งเดิมโดย Big Bridge.mp4:
To make it fair for OP all outs to anything in the game shall now be removed. Whoever gets their board set up first wins. Is that fair enough for you OP?
So….. nothing is changed?
Pretty much. Even resources like super poly and kaijus can not compete. In most cases someone who sets up their board with 4+ omni-negates and STILL has 5 cards in their hand are in a much better position than you even if you have hard counters to their omni-negates. Because your hard counter is usually a one resource for one resource trade.

Lets just look at resource economy. Someone could hypothetically pull out 6 omni-negates, one field card, and still have 4 cards in their hand left at the end of their turn. 11 card resources, on top of what they put into the grave. You kaiju them? That's a solid one resource lost for you. 5 resources versus 10 left. 5 omni-negates left and 5 cards in your hand. You auto lose.
แก้ไขล่าสุดโดย Soren; 30 พ.ค. 2022 @ 8: 19pm
โพสต์ดั้งเดิมโดย ChaosBahamut:
โพสต์ดั้งเดิมโดย DD AlluMan96:
To be fair, I have a biased perspective, because I abuse Super Poly liberally. I play Zombie World from time to time and Super Poly is one of their best outs to a board full of negates, just plink a few of them away and make yourself a Draconecro for some hard slaps of realiation.

Or Mad Eldlich if you have Eldlich out and they have a mid-high level zombie (be it converted to a zombie or originally a zombie, doesn't matter) and/or they take control of one of your Eldlich's. (or if you have Eldlich and a qualifying zombie on YOUR field; attack with as many of them as possible then Super Poly during the battle phase and get yet another attack, sometimes for game) And should the card you discard to activate it be Glow-Up Bloom... (thank god that has a "If... you can" effect, as opposed to a "When... you can" effect; can't miss the timing then)

I run Eldlich himself in the deck, but I actually don't do Mad Eldlich in MD. I like to run alot of decks, so as a F2P player that isn't super big into like doing multiple accounts, my gems and CP are spread rather thin and thus I really need to prioritize how I spend my stuff. I do run Mad Lich in my physical copy of Zombie control, but I honestly don't go into him that often. Eldlich is to me more of a fringe tech option. Whether it be locking out non-zombie summons with Eldlixir Black Awakening or giving up one of my floodgates to summon him, I gotta be really careful to play him when I absolutely need him. The utilities of his engine in my deck are already pretty much fulfilled by Eldlich himself, be it his removal option or bringing out either himself or Balerdroch as a hyper-boosted body for game.

Besides, I really like getting that +1 off of sending away 2 of the opponent's cards. I also like Draconecro, because he's really good at clean-up for an OTK, because he pretty much guarantees his full 3000 damage with the token effect. The other card I tend to go into with my MD version of Zombie control is Starving Venom, because he has similar utility to Draconecro on top of having a handy retaliation board wipe. The important part of Super Poly for me though is actually not the monster I get out of it, but rather the use of Poly itself to break my opponent's board. It's my big out to a big board of negates, as while Balerdroch can wrestle with a single negate, he can't deal with 2, so pitching them away with a spell speed 4 removal option is how I deal.

Granted though, with how prevalent Eldlich is as an engine in various decks, I think sneaking in a copy of Mad Lich wouldn't be bad as a counterplay tech option with Super Poly. I could see that being super funny, as the opponent tries to clean up with Eldlich, only to have it fused away.
โพสต์ดั้งเดิมโดย EXO:
โพสต์ดั้งเดิมโดย ChaosBahamut:

Unless using fusion monsters with rather generic type/attribute fusion material requirements (Draconecro and Starving Venom come to mind) and cards that can force monsters on the field to qualify. (Zombie World and Lair of Darkness respectively, for these 2 instances)
Well, that still depends on what your opponent is playing and what decks are dominating the meta. Tell me how do you summon Starving venom against SwordSoul or even Eldlich? Yes i could summon Draconecro againts Eldlich, but that is a spot in my extra deck that only works in 1 situation, that is like running Gilti-Gearfried in case my opponent summon Baronne and DPE on the same turn, the odds of happening are way to low to be good.

The reason why Super Poly depends too much on the format is because what decks can take advantage of it based on the predominant monster attribute. If we get to a format where Dark Monsters and the most used, then super poly is crazy good because of good generic Dark fusion monsters, but if we are in a format where Water or wind monsters are good, super poly is not going to be played because of the lack of good fusion targets.
What they meant was to use Zombie World to turn literally any two monsters into Dragonecro, or Lair of Darkness to turn literally any two monsters into Starve Venom. And even then this doesn't usually work against Sky Strikers or Eldlich.
โพสต์ดั้งเดิมโดย Merilirem:
Super poly is probably the fairest meta removal possible. Its not like anyone can just play it.
Mudragon would like to have a word with you.
โพสต์ดั้งเดิมโดย DD AlluMan96:
โพสต์ดั้งเดิมโดย ChaosBahamut:

Or Mad Eldlich if you have Eldlich out and they have a mid-high level zombie (be it converted to a zombie or originally a zombie, doesn't matter) and/or they take control of one of your Eldlich's. (or if you have Eldlich and a qualifying zombie on YOUR field; attack with as many of them as possible then Super Poly during the battle phase and get yet another attack, sometimes for game) And should the card you discard to activate it be Glow-Up Bloom... (thank god that has a "If... you can" effect, as opposed to a "When... you can" effect; can't miss the timing then)

I run Eldlich himself in the deck, but I actually don't do Mad Eldlich in MD. I like to run alot of decks, so as a F2P player that isn't super big into like doing multiple accounts, my gems and CP are spread rather thin and thus I really need to prioritize how I spend my stuff. I do run Mad Lich in my physical copy of Zombie control, but I honestly don't go into him that often. Eldlich is to me more of a fringe tech option. Whether it be locking out non-zombie summons with Eldlixir Black Awakening or giving up one of my floodgates to summon him, I gotta be really careful to play him when I absolutely need him. The utilities of his engine in my deck are already pretty much fulfilled by Eldlich himself, be it his removal option or bringing out either himself or Balerdroch as a hyper-boosted body for game.

Besides, I really like getting that +1 off of sending away 2 of the opponent's cards. I also like Draconecro, because he's really good at clean-up for an OTK, because he pretty much guarantees his full 3000 damage with the token effect. The other card I tend to go into with my MD version of Zombie control is Starving Venom, because he has similar utility to Draconecro on top of having a handy retaliation board wipe. The important part of Super Poly for me though is actually not the monster I get out of it, but rather the use of Poly itself to break my opponent's board. It's my big out to a big board of negates, as while Balerdroch can wrestle with a single negate, he can't deal with 2, so pitching them away with a spell speed 4 removal option is how I deal.

Granted though, with how prevalent Eldlich is as an engine in various decks, I think sneaking in a copy of Mad Lich wouldn't be bad as a counterplay tech option with Super Poly. I could see that being super funny, as the opponent tries to clean up with Eldlich, only to have it fused away.

Another advantage to summoning Mad Eldlich (via ANY means of fusion summoning; not just Super Poly), it puts Eldlich back in the GY. (meaning you can then use its effect and revive it with its buffs, if you haven't done so already that turn and it's your turn of course) And if Doomking Balerdroch is the other fusion material and Zombie World's out, then by the next turn's standby phase you're getting both fusion materials onto your field. (hell, I have no problem using Eldlich and any other zombie as Link material to summon Vampire Sucker in order to exploit that; or Xyz Summoning a Rank 2 monster using it and Pain Painter (Mannequin Cat being a good candidate if Zombie World's out and/or the opponent has a zombie in the GY; esp Ash Blossom) then detaching Eldlich)

Somewhat off-topic, but if you have enough room in your Eldlich deck to sneak a card in maybe think about adding Shiranui Style Success. Send it to the GY to use either of Eldlich's effects, and then it's all set to protect Eldlich. (or any of your zombies, really)
แก้ไขล่าสุดโดย ChaosBahamut; 31 พ.ค. 2022 @ 3: 11pm
ye pretty fair in my opinion , because they are a lot strong cards around , if the ban list is like OCG or TCG then i may think super poly is kind unfair but in master duel it is pretty fair
โพสต์ดั้งเดิมโดย Clousephinat:
โพสต์ดั้งเดิมโดย Merilirem:
Super poly is probably the fairest meta removal possible. Its not like anyone can just play it.
Mudragon would like to have a word with you.
You think i don't know Mudragon? I ran it with super poly during the fusion festival.
โพสต์ดั้งเดิมโดย Merilirem:
โพสต์ดั้งเดิมโดย Clousephinat:
Mudragon would like to have a word with you.
You think i don't know Mudragon? I ran it with super poly during the fusion festival.
So? How it is not a card that anyone can use it? You might want to use other cards before super poly if you're using an OTK centered deck like Numeron for example, but saying it's not a card that anyone can use it if they so wanted is a lie.
แก้ไขล่าสุดโดย Sephilar; 1 มิ.ย. 2022 @ 3: 56am
โพสต์ดั้งเดิมโดย Clousephinat:
โพสต์ดั้งเดิมโดย Merilirem:
You think i don't know Mudragon? I ran it with super poly during the fusion festival.
So? How it is not a card that anyone can use it? You might want to use other cards before super poly if you're using an OTK centered deck like Numeron for example, but saying it's not a card that anyone can use it if they so wanted is a lie.
How does mudragon prove anyone can use it? To be clear i mean't it can't just be slotted into any deck without thought. Super poly requires multiple extra deck slots or very specific opponents. You can't just drop it in 1 to 1 like you can with a maindeck kaiju. You have to sacrifice extra deck space and run a card which relies on your opponents board unless you yourself are using fusions.

Mudragon doesn't just magically make it fit in any deck. It just eases the requirements to use it.
โพสต์ดั้งเดิมโดย ChaosBahamut:
Somewhat off-topic, but if you have enough room in your Eldlich deck to sneak a card in maybe think about adding Shiranui Style Success. Send it to the GY to use either of Eldlich's effects, and then it's all set to protect Eldlich. (or any of your zombies, really)

Depends on the build, but yeah. In Zombie Control, I'd probably spec a Swallow's Slash to give 3 pops with Spiritmaster as a tech, but for a more Eldlich-centric build, I can see why you'd rather use Success for the protection.
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วันที่โพสต์: 30 พ.ค. 2022 @ 9: 36am
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