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Don't make dumpster tier decks.
The reason why Super Poly depends too much on the format is because what decks can take advantage of it based on the predominant monster attribute. If we get to a format where Dark Monsters and the most used, then super poly is crazy good because of good generic Dark fusion monsters, but if we are in a format where Water or wind monsters are good, super poly is not going to be played because of the lack of good fusion targets.
Just waiting on Konami to release some insane BS Fusion monster that has material requirements more in line with Link monsters than fusion ones.
Lets just look at resource economy. Someone could hypothetically pull out 6 omni-negates, one field card, and still have 4 cards in their hand left at the end of their turn. 11 card resources, on top of what they put into the grave. You kaiju them? That's a solid one resource lost for you. 5 resources versus 10 left. 5 omni-negates left and 5 cards in your hand. You auto lose.
I run Eldlich himself in the deck, but I actually don't do Mad Eldlich in MD. I like to run alot of decks, so as a F2P player that isn't super big into like doing multiple accounts, my gems and CP are spread rather thin and thus I really need to prioritize how I spend my stuff. I do run Mad Lich in my physical copy of Zombie control, but I honestly don't go into him that often. Eldlich is to me more of a fringe tech option. Whether it be locking out non-zombie summons with Eldlixir Black Awakening or giving up one of my floodgates to summon him, I gotta be really careful to play him when I absolutely need him. The utilities of his engine in my deck are already pretty much fulfilled by Eldlich himself, be it his removal option or bringing out either himself or Balerdroch as a hyper-boosted body for game.
Besides, I really like getting that +1 off of sending away 2 of the opponent's cards. I also like Draconecro, because he's really good at clean-up for an OTK, because he pretty much guarantees his full 3000 damage with the token effect. The other card I tend to go into with my MD version of Zombie control is Starving Venom, because he has similar utility to Draconecro on top of having a handy retaliation board wipe. The important part of Super Poly for me though is actually not the monster I get out of it, but rather the use of Poly itself to break my opponent's board. It's my big out to a big board of negates, as while Balerdroch can wrestle with a single negate, he can't deal with 2, so pitching them away with a spell speed 4 removal option is how I deal.
Granted though, with how prevalent Eldlich is as an engine in various decks, I think sneaking in a copy of Mad Lich wouldn't be bad as a counterplay tech option with Super Poly. I could see that being super funny, as the opponent tries to clean up with Eldlich, only to have it fused away.
Another advantage to summoning Mad Eldlich (via ANY means of fusion summoning; not just Super Poly), it puts Eldlich back in the GY. (meaning you can then use its effect and revive it with its buffs, if you haven't done so already that turn and it's your turn of course) And if Doomking Balerdroch is the other fusion material and Zombie World's out, then by the next turn's standby phase you're getting both fusion materials onto your field. (hell, I have no problem using Eldlich and any other zombie as Link material to summon Vampire Sucker in order to exploit that; or Xyz Summoning a Rank 2 monster using it and Pain Painter (Mannequin Cat being a good candidate if Zombie World's out and/or the opponent has a zombie in the GY; esp Ash Blossom) then detaching Eldlich)
Somewhat off-topic, but if you have enough room in your Eldlich deck to sneak a card in maybe think about adding Shiranui Style Success. Send it to the GY to use either of Eldlich's effects, and then it's all set to protect Eldlich. (or any of your zombies, really)
Mudragon doesn't just magically make it fit in any deck. It just eases the requirements to use it.
Depends on the build, but yeah. In Zombie Control, I'd probably spec a Swallow's Slash to give 3 pops with Spiritmaster as a tech, but for a more Eldlich-centric build, I can see why you'd rather use Success for the protection.