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Expect to see Swordsoul and its variants as a very popular deck until we get a release which is totally cracked.
Which, if I had my money on something, will be Floowander. And then Spright and Tear.
so rank will be flooded with this and i wont be able to compete if i dont play this too i guess
hope they improve single player at some point or add alternate modes in general for casual players like me, i really dont want to play the "10 minute turn, 2-5 negates on board" power point presentation,
its no fun being greeted by this and its even less fun doing that to someone else, whats the point of a game if noone gets to actually play
i wouldnt know, but the four people i played with couldnt break it at all, the moment they tried something it got nullified or destroyed, there is only so much one can do in the first turn with no actual cards on board, with just the 5 or 6 cards on hand
I agree, that loaner is by far the strongest one there which encourages easy wins for little effort
See the complex part where you need to really think is in deck building. Once your deck is built figuring out lines and optimal plays is mostly just trial and error with a little bit of cleverness to really exploit more situational game-states.
Think of it this way, driving a car isn't that hard. A child could do it to some degree of success. Building one from parts? That's probably a little more difficult. Might need a Teen for that.
And with baronne being released at the same time is another 1 card omninegate.
And as you don't need many pieces to build a consistent deck as pretty much each card of the archetype somehow ends up in a full board you can easily fit in another 12 negates into your deck in the form of handtraps. My average game against swordsould feels pretty similar to playing against drytron/herald of ultimateness with 5 negates but way more consistent and more difficult to interrupt. And it's only getting worse from here on out.....
I dont like that you get all this big monsters right at the start before the oponnent even has anything, the only thing you can do is to have like half of every deck be handtraps while the other half are cards that dont need any support and just make the big monsters on their own, fusion summoning with monsters from deck being one such example too
And then the monsters are immune to everything, cant be targeted, negate multiple cards per turn.. >.>