Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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MancakeBR Sep 22, 2022 @ 3:31pm
Why You Lose in Yugioh
First, whether you win or lose can be irrelevant if you're having fun and that's fine. This thread is dedicated to those who seem to want to blame everything but themselves. So unfortunately losing is usually YOUR fault. Let me explain how.

Deck Building: You create a deck and you believe it is the most amazing thing in the world. You decided to combine Dark Worlds with Great Maju Garzett with a splash of Aromage. You feel pretty happy that you created something original.

You then go into a game, and the worst thing happens. You brick, you can make zero plays. Your opponent opponent is playing Dragon Link. They make their multi negate board and you draw into a card that might allow you to make a play. You then proceed to play it, just for your card to be negated. You pass turn and you get OTK'd.

You then get mad saying "my opponent is a try hard net decker! He shouldn't win!" But here's the problem. You made a deck that has no synergy, no staples, and even worse, probably at the worst ratios. The first part with winning in Yugioh starts here. With deck building.

Let's say you're not running any bad cards, you're running one of the top decks and you're still losing consistently. The issue here, may be your ratios. Ratio in Yugioh is the amount of cards you play. I don't mean your deck total though that can be a problem too. What I mean is the amount of different cards you run. If you run none of your starters maximized. You'll increase your chances of making bad boards. If you put more niche cards into your deck, it'll also lower the chances of you winning.

Sometimes niche cards are fine if it synergizes, for example a monster that can add a monster from your Graveyard to your hand. While it is an alright effect, it usually isn't something you want to run 3 of at most 1. Cards that you run at 2 are usually cards you don't want to see multiple copies of but also increase the chance of seeing those cards. Synchron for example is a deck that is notorious for ratios. If your ratios are off even by 1 card, you'll really struggle making your plays.

Now in Best of One format, there is something that holds a lot of players back. That is your "outs" to certain cards or strategies. A lot of people hate being forced to run outs, but when you're in Best of One format, cards like your Gameciel, the Sea Turtle Kaiju are VERY important. How are you going to play if you're going 2nd and your opponent has too many negates or interruption for you to handle?

Now I get it, you're playing a going first deck, you want to maximize the consistency of your deck so your combos can go off, and that's fine. But if you lose if you go 2nd because you're too stubborn to run any outs is honestly your fault. You shouldn't build your decks in Best of One format with the mentality of Best of Three.

Also recognize that most decks that aren't used in the META scene are going to have a tough time in general in competitive Yugioh. This doesn't mean that these decks can't ever win, just that you have to know the match ups and build the deck accordingly

Gameplay: Let's be honest here, we are all human (at least I hope we are). Humans have a tendency in making mistakes. Every time you lose, view your replay. See what you could had done better. Every loss you take is an opportunity to learn why you lost. Sometimes it can be from a misclick to your optimal play isn't actually the correct decision to you didn't make an optimal board. Yes sometimes you just didn't have the out, that is going to happen, but if you're not running the outs well start running them. If you realize you're opening too much of a specific card that isn't really helpful, drop it from 3 to 2, 2 to 1, or flat out remove it. Many times I have lost and i look at the replay and I'm thinking "Damn, I should had thought a bit more before committing to this play cause I could had done this instead which would had changed the flow of the game entirely."

That's not getting into match ups. Say you're playing Lightsworn and your opponent is playing Gren Maju. That's just a bad match up if they open up with stuff like Macro or Dimensional Fissure (if they went first), and there's just not much you can do. And that's perfectly okay. The most you can do is just try to overcome the odds as you never know you might just overcome the obstacle of bad match ups.

Attitude: Don't go into a game if you're just angry, you'll end up making more mistakes and depending on how angry you got and the actions you chose, you may do something that can get you banned from Master Duel or whatever platform you're one. Learn to recognize when you're upset and pull yourself back. No one wants to deal with a sore loser.

Knowledge: The best way to learn a deck's weakness is to play it yourself. The more decks you learn, the more versatile your deck building skill will be. If you know you're facing Swordsoul in 90% of your match ups and you're struggling, pick up the deck, play it, learn it, then adjust your primary deck accordingly. I get it, this can't always be feasible, but in reality it is. There is plenty of simulators out there where you can learn the decks yourself without spending a dime.

Also don't just click buttons when your hand traps can activate, far too often have I seen people play Maxx "C" when I activate my Floo monster's effect. Or my opponent using Infinite Impermanence on my Crimson Resonator when I just Special Summoned it. Take some extra time in reading your opponent's cards. Far too often have I seen people attack into my Crooked Cook that is immune by battle over and over again then they try using card effects on it over and over just for nothing to work. Crooked Cook really shows how low the skill level of master duel players can be compared to those who play the TCG/OCG.

TL;DR - If you lose, it's cause you did something wrong.
Originally posted by Papa Shekels:
The people who whine and moan and look for any excuse to explain away why their losing isn't their fault are certainly not going to read this much text. If they wanted to put even a quarter of that much effort into improving at the game, they wouldn't be losing so much in the first place
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Showing 1-15 of 75 comments
JKArtorias Sep 22, 2022 @ 3:43pm 
Negate
wildnike Sep 22, 2022 @ 3:47pm 
Originally posted by JKArtorias:
Negate
MancakeBR Sep 22, 2022 @ 3:50pm 
Originally posted by JKArtorias:
Negate
Silamon Sep 22, 2022 @ 3:53pm 
Originally posted by JKArtorias:
Negate
That's a lot of reading that can be boiled down to this:

If you lose lots it's because of one or more of these:

1. Your archetype isn't even close to meta (Naturia for example)
2. You put cards that suck/have no realistic purpose/too many tech cards into your deck
3. Your deck loses to a single negate/well timed disruption (Six Samurai for example)
4. Your deck relies on going 1st or 2nd (Numeron for example)
5. You are really, really unlucky. To the point that you are a statistical anomaly (unlikely)
6. You're still building your deck and have random crap in it that's eventually getting replaced.
Last edited by Bad Distraction Carnifex; Sep 22, 2022 @ 3:57pm
Originally posted by JKArtorias:
Negate
I'm a Yugioh player, not gonna read this
wildnike Sep 22, 2022 @ 4:12pm 
YGO -- particularly MD -- Skill Issue is 80% "build a better deck", 15% "read the cards" and 5% "learn which cards to handtrap."


Originally posted by Bad Distraction Carnifex:
That's a lot of reading that can be boiled down to this:

If you lose lots it's because of one or more of these:


4. Your deck relies on going 1st or 2nd (Numeron for example)

Tbf if you are losing "lots and lots" with Numeron you are just doing something wrong. The deck is incredibly easy to pilot and you can get lucky with kaijus more often than not.
Last edited by wildnike; Sep 22, 2022 @ 4:13pm
Blank Sep 22, 2022 @ 4:13pm 
Don't like losing?

Just win.
Originally posted by wildnike:
YGO -- particularly MD -- Skill Issue is 80% "build a better deck", 15% "read the cards" and 5% "learn which cards to handtrap."


Originally posted by Bad Distraction Carnifex:
That's a lot of reading that can be boiled down to this:

If you lose lots it's because of one or more of these:


4. Your deck relies on going 1st or 2nd (Numeron for example)

Tbf if you are losing "lots and lots" with Numeron you are just doing something wrong. The deck is incredibly easy to pilot and you can get lucky with kaijus more often than not.

That moment you realize that if Numeron Network's effect activation gets negated, you're screwed...or if the OTK fails, you're almost screwed.

The deck is basically Six Samurai 2.0; loses to a single hand trap but does dumb things if it's allowed to.
MancakeBR Sep 22, 2022 @ 4:17pm 
Originally posted by Bad Distraction Carnifex:
Originally posted by wildnike:
YGO -- particularly MD -- Skill Issue is 80% "build a better deck", 15% "read the cards" and 5% "learn which cards to handtrap."




Tbf if you are losing "lots and lots" with Numeron you are just doing something wrong. The deck is incredibly easy to pilot and you can get lucky with kaijus more often than not.

That moment you realize that if Numeron Network's effect activation gets negated, you're screwed...or if the OTK fails, you're almost screwed.

The deck is basically Six Samurai 2.0; loses to a single hand trap but does dumb things if it's allowed to.
That is how high risk high reward decks usually go.
wildnike Sep 22, 2022 @ 4:21pm 
Originally posted by Bad Distraction Carnifex:
Originally posted by wildnike:
YGO -- particularly MD -- Skill Issue is 80% "build a better deck", 15% "read the cards" and 5% "learn which cards to handtrap."




Tbf if you are losing "lots and lots" with Numeron you are just doing something wrong. The deck is incredibly easy to pilot and you can get lucky with kaijus more often than not.

That moment you realize that if Numeron Network's effect activation gets negated, you're screwed...or if the OTK fails, you're almost screwed.

The deck is basically Six Samurai 2.0; loses to a single hand trap but does dumb things if it's allowed to.

Sure it's fragile, but that's what board breakers are for. I only really pilot Numeron when I need to grind out dailies, but most people I have found never really get to negate the Network.

And if I can't OTK or if I go first? Infinitrack Fortress Megaclops is the usual answer. It's an absolute steal against Branded.

The deck will never ever be tiered -- too inconsistent and fragile -- but it's a gem in Bo1 and I'd say I can win 30% of games with it.
Last edited by wildnike; Sep 22, 2022 @ 4:22pm
Aldain Sep 22, 2022 @ 5:24pm 
...Can I Ash Blossom this wall of text?
Originally posted by Aldain:
...Can I Ash Blossom this wall of text?

The Ash Blossom didn't read to figure out if it met the requirements, so she went home instead :cleanseal:
Aldain Sep 22, 2022 @ 5:33pm 
Originally posted by Tunnel Sharks Rule!!!:
Originally posted by Aldain:
...Can I Ash Blossom this wall of text?

The Ash Blossom didn't read to figure out if it met the requirements, so she went home instead :cleanseal:
I was more just going to pull a Kaiba and throw the literal card at it in hopes that it solves the problem.
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Date Posted: Sep 22, 2022 @ 3:31pm
Posts: 75