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Floo isn't hurt by this either, lol.
But alternative modes (and support for them) would be fun.
I'm sure it wouldn't be impossible to add a 'special summon' counter, like the one for normal summons, and let us toggle it on in custom rooms. But considering how many types of special summons there are, it might not be as easy as I think to get it working.
So I guess, for now, you could try finding people to play with, and enforce this rule yourselves. But that tends to be easier said than done.
as for playing with friends......i got none lol
i played in old school yugioh days, deck sucked, and i played 'schoolyard yugioh', so it was... fun for its time is all i can say based on what little i can still remember.
But,after getting back into yugioh, finding a few decks i liked, like Starry Knights/Dragon, Dragonmaids, and now World Legacy - World Chalice/Mekk Knights/Crusadia etc, i just could never play them anymore if it were 1 special summon per turn.
a LOT of decks rely on special summoning, a lot of them use them, and many archetypes that don't heavily special summon but still do more than 3 or even 4 per turn would be devastated and rendered unplayable if that were the case.
Dragonmaids can have 4 maids, 5 if Sheou activates her effect, going into their dragon/maid forms, sometimes 2x in a row, 8 special summon minimum if all 4 maids are there.
Starry Knights whole archetype gimmick is constantly sending the Dragon to the hand to special summon it back to the field over and over multiple times to deal with many threats and clear the way for victory.
have you 'seen' how Links depend on materials and how often they special summon? My World Chalice Deck if i get a good hand can give me 3 links if i'm lucky and it takes about 8-9 special summons to accomplish.
Sure... i hate omninegates, i hate how often players go into Crystron Halq and then go into 4-5 generic omni-negate boss monsters, and sometimes they even play through my hand traps to get out all of those beat stick omni-negate boss monsters regardless of what i use... and i wish that i had a card like summon limit set to activate during the first turn of the duel when its the opponent who goes first...
but i would never limit 'everyone' special summoning just because i want to be able to play
Special summons aren't a problem. I play ♥♥♥♥♥♥ Exosisters and Charmers do you think me Special Summoning a Ranryu should be the end of my plays? How boring.
I swear man, Konami not listening to the players is sometimes a huge blessing cause Yugiboomers are weird. Hell i am one myself, i played old Yugioh, i played GX, i played 5Ds, i played early Xyz which is where i stopped. Now i didn't play Competitive obviously. This is the most fun Yugioh has been.
Is the meta boring? Yeah, but are there so many more cards out there that are interesting to play? Yeah.
\
If people want to have an oldschool mode they should just make a "only cards before X date" mode or something like it.
This entire rule would just be Flowandreeze mirror matches.
On the other only floo would be playable...
Let's try it with 3 specials and see what happens.
So Trains and Qliphorts? lol
But really, I could almost see the idea being viable IF summoning without tribute locked you out of the Extra deck. Most high-level monsters have means of special-summoning themselves to get around the tribute cost anyway, either inherently or within their archetypes.
I like the idea of slower gameplay and still go back to duel links or the DM era games sometimes for it, but with the complexity of the modern game, I don't see any kind of a blanket "no _" rule that would be of real help. By far the easiest option would be to just play with a friend using pre-established rules