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It's a mandatory effect that happens in response to something so the last thing that happens is the card being negated.
Continuous Effects do not activate. Therefore, there is no activation for Scrap-Iron Statue to respond to.
Additionally, these are effects that apply during resolution of some Spell/Trap effect. While an effect/Chain is resolving, neither player can activate new effects.)
(It is this logic that also allows Magician's Right Hand the ability to negate Super Polymerization. It doesn't respond to activations, so it doesn't violate the clause on Super Polymerization, and it also applies when Super Polymerization tries to resolve.)
Yes, I understand that Continuous cards such as Skill Drain is permanent and lingers after it is first activated. It won't be activating again and starting a new chain everytime I play an effect monster after it is already face up on the field. I understand this much.
In fact It would be really dumb if the game allowed players the chance of chaining negate effect to Swords of Revealing Light or cards alike each turn.
However the game does shows the Magician's Left Hand and Magician's Right Hand playing the animation of the card raising from the board and flashing, just as if they are being activated from the hand for the first time. Rather than playing the flashing animation and negation buzz sound just for the opponent card it negated, as it happens with cards under "Skill Drain" effect. Which in my opinion is visually misleading.
This explanation is more clear to understand the reason why.
In the case of Magician's Right Hand, it has a continuous effect that reads:
This means that the first Spell Card or effect that the controller's opponent attempts to resolve will automatically be negated by the effect of MRH. It is not an activated effect, just continually applying. When you see it flash in game where it looks like it's "activating", that's actually just Master Duel's way of indicating that effect is applying while lingering effects typically show in the top right of the screen (such as droll & Maxx c).
Note: This means the FIRST Spell Card or effect, so if you have idk.. Harpie's Feather Duster and chain MST targeting your feather duster, MRH will negate the MST since it's the first spell trying to resolve.
Source:
I'm an all-knowing wise Judge you were asking for.
Don't think of the flashy card pop up as an activation in this case. It's more of a "Hey this is doing a thing".
Wrong topic dude. Stick to the subject next time.
I got sactisfactory answers alright. There is no flaw and I admit it was my failing for get confused by the visual effects and cards ruling. But I thought all the visual effects were specifically crafted to indicate which actions were taking place in the course of the duel. It doesn't always seems to be the case though.
Trust the texts, not the effects.
They don't "correct" these because they intended to have them (or at least a good number of them) to have different effects.
And they rarely, if ever, errata cards that appear in the anime first, get printed with different text, to go back to matching the anime, for better or for worse (despite all the crazy misconceptions that can happen, like our favorite Egyptian Gods).
I'm still more inclined to believe that, however minute or however massive a change it is, it's still just another case where "they just decided to make it different and/or at least they currently have zero intent to make it match the anime".