Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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FlintX May 20, 2022 @ 7:30pm
Another dumb rule flaw involving the "Magician's Right and Left Hands" Spell Cards.
For some magical reason that is stated and hidden in the master rules book, you can't chain Scrap-Iron Statue to those cards activation and destroy them after you activate some other card before to bait their effect activation. Even though the game clearly shows the cards flashing and "activating" its effect. I dunno, it looks a bit off to me.

Can some all-knowing and wise judges explain the magic going on behind this rather unique interaction, please?
Last edited by FlintX; May 20, 2022 @ 7:31pm
Originally posted by dabestgamer:
The effects of Magician's Left Hand and Magician's Right Hand are Continuous.

Continuous Effects do not activate. Therefore, there is no activation for Scrap-Iron Statue to respond to.

Additionally, these are effects that apply during resolution of some Spell/Trap effect. While an effect/Chain is resolving, neither player can activate new effects.)

(It is this logic that also allows Magician's Right Hand the ability to negate Super Polymerization. It doesn't respond to activations, so it doesn't violate the clause on Super Polymerization, and it also applies when Super Polymerization tries to resolve.)
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Showing 1-12 of 12 comments
JKArtorias May 20, 2022 @ 7:48pm 
Originally posted by FlintX:
For some magical reason that is stated and hidden in the master rules book, you can't chain Scrap-Iron Statue to those cards activation and destroy them after you activate some other card before to bait their effect activation. Even though the game clearly shows the cards flashing and "activating" its effect. I dunno, it looks a bit off to me.

Can some all-knowing and wise judges explain the magic going on behind this rather unique interaction, please?
Same reason you can't negate the activation of Masquerade with omni negates.

It's a mandatory effect that happens in response to something so the last thing that happens is the card being negated.
The author of this thread has indicated that this post answers the original topic.
dabestgamer May 20, 2022 @ 7:54pm 
The effects of Magician's Left Hand and Magician's Right Hand are Continuous.

Continuous Effects do not activate. Therefore, there is no activation for Scrap-Iron Statue to respond to.

Additionally, these are effects that apply during resolution of some Spell/Trap effect. While an effect/Chain is resolving, neither player can activate new effects.)

(It is this logic that also allows Magician's Right Hand the ability to negate Super Polymerization. It doesn't respond to activations, so it doesn't violate the clause on Super Polymerization, and it also applies when Super Polymerization tries to resolve.)
Last edited by dabestgamer; May 20, 2022 @ 7:58pm
FlintX May 20, 2022 @ 8:40pm 
Originally posted by dabestgamer:
The effects of Magician's Left Hand and Magician's Right Hand are Continuous.

Continuous Effects do not activate. Therefore, there is no activation for Scrap-Iron Statue to respond to.

Yes, I understand that Continuous cards such as Skill Drain is permanent and lingers after it is first activated. It won't be activating again and starting a new chain everytime I play an effect monster after it is already face up on the field. I understand this much.
In fact It would be really dumb if the game allowed players the chance of chaining negate effect to Swords of Revealing Light or cards alike each turn.
However the game does shows the Magician's Left Hand and Magician's Right Hand playing the animation of the card raising from the board and flashing, just as if they are being activated from the hand for the first time. Rather than playing the flashing animation and negation buzz sound just for the opponent card it negated, as it happens with cards under "Skill Drain" effect. Which in my opinion is visually misleading.

Originally posted by dabestgamer:
Additionally, these are effects that apply during resolution of some Spell/Trap effect. While an effect/Chain is resolving, neither player can activate new effects.)

(It is this logic that also allows Magician's Right Hand the ability to negate Super Polymerization. It doesn't respond to activations, so it doesn't violate the clause on Super Polymerization, and it also applies when Super Polymerization tries to resolve.)

This explanation is more clear to understand the reason why.
Last edited by FlintX; May 20, 2022 @ 8:40pm
Soda May 20, 2022 @ 8:48pm 
Originally posted by FlintX:
Originally posted by dabestgamer:
The effects of Magician's Left Hand and Magician's Right Hand are Continuous.

Continuous Effects do not activate. Therefore, there is no activation for Scrap-Iron Statue to respond to.

Yes, I understand that Continuous cards such as Skill Drain is permanent and lingers after it is first activated. It won't be activating again and starting a new chain everytime I play an effect monster after it is already face up on the field. I understand this much.
In fact It would be really dumb if the game allowed players the chance of chaining negate effect to Swords of Revealing Light or cards alike each turn.
However the game does shows the Magician's Left Hand and Magician's Right Hand playing the animation of the card raising from the board and flashing, just as if they are being activated from the hand for the first time. Rather than playing the flashing animation and negation buzz sound just for the opponent card it negated, as it happens with cards under "Skill Drain" effect. Which in my opinion is visually misleading.

Originally posted by dabestgamer:
Additionally, these are effects that apply during resolution of some Spell/Trap effect. While an effect/Chain is resolving, neither player can activate new effects.)

(It is this logic that also allows Magician's Right Hand the ability to negate Super Polymerization. It doesn't respond to activations, so it doesn't violate the clause on Super Polymerization, and it also applies when Super Polymerization tries to resolve.)

This explanation is more clear to understand the reason why.
The effect of Skill Drain is not a lingering effect, it's a continuous effect - like the left & right hands.

In the case of Magician's Right Hand, it has a continuous effect that reads:
Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.

This means that the first Spell Card or effect that the controller's opponent attempts to resolve will automatically be negated by the effect of MRH. It is not an activated effect, just continually applying. When you see it flash in game where it looks like it's "activating", that's actually just Master Duel's way of indicating that effect is applying while lingering effects typically show in the top right of the screen (such as droll & Maxx c).

Note: This means the FIRST Spell Card or effect, so if you have idk.. Harpie's Feather Duster and chain MST targeting your feather duster, MRH will negate the MST since it's the first spell trying to resolve.

Source:
I'm an all-knowing wise Judge you were asking for.
Last edited by Soda; May 20, 2022 @ 8:50pm
These cards are legit rigged
Originally posted by FlintX:
Originally posted by dabestgamer:
The effects of Magician's Left Hand and Magician's Right Hand are Continuous.

Continuous Effects do not activate. Therefore, there is no activation for Scrap-Iron Statue to respond to.

Yes, I understand that Continuous cards such as Skill Drain is permanent and lingers after it is first activated. It won't be activating again and starting a new chain everytime I play an effect monster after it is already face up on the field. I understand this much.
In fact It would be really dumb if the game allowed players the chance of chaining negate effect to Swords of Revealing Light or cards alike each turn.
However the game does shows the Magician's Left Hand and Magician's Right Hand playing the animation of the card raising from the board and flashing, just as if they are being activated from the hand for the first time. Rather than playing the flashing animation and negation buzz sound just for the opponent card it negated, as it happens with cards under "Skill Drain" effect. Which in my opinion is visually misleading.

Originally posted by dabestgamer:
Additionally, these are effects that apply during resolution of some Spell/Trap effect. While an effect/Chain is resolving, neither player can activate new effects.)

(It is this logic that also allows Magician's Right Hand the ability to negate Super Polymerization. It doesn't respond to activations, so it doesn't violate the clause on Super Polymerization, and it also applies when Super Polymerization tries to resolve.)

This explanation is more clear to understand the reason why.

Don't think of the flashy card pop up as an activation in this case. It's more of a "Hey this is doing a thing".
FlintX May 21, 2022 @ 10:19am 
Originally posted by 【Spek】:
These cards are legit rigged

Wrong topic dude. Stick to the subject next time.

I got sactisfactory answers alright. There is no flaw and I admit it was my failing for get confused by the visual effects and cards ruling. But I thought all the visual effects were specifically crafted to indicate which actions were taking place in the course of the duel. It doesn't always seems to be the case though.

Trust the texts, not the effects.
Originally posted by FlintX:
Originally posted by 【Spek】:
These cards are legit rigged

Wrong topic dude. Stick to the subject next time.

I got sactisfactory answers alright. There is no flaw and I admit it was my failing for get confused by the visual effects and cards ruling. But I thought all the visual effects were specifically crafted to indicate which actions were taking place in the course of the duel. It doesn't always seems to be the case though.

Trust the texts, not the effects.
You won't give me orders or else I'll call Konami
Merik Lobo May 21, 2022 @ 11:09am 
Originally posted by dabestgamer:
The effects of Magician's Left Hand and Magician's Right Hand are Continuous.

Continuous Effects do not activate. Therefore, there is no activation for Scrap-Iron Statue to respond to.

Additionally, these are effects that apply during resolution of some Spell/Trap effect. While an effect/Chain is resolving, neither player can activate new effects.)

(It is this logic that also allows Magician's Right Hand the ability to negate Super Polymerization. It doesn't respond to activations, so it doesn't violate the clause on Super Polymerization, and it also applies when Super Polymerization tries to resolve.)
This is precisely why these cards need to be errata'd. They did not work that way in the anime and Ultra Polymerization's immunity to being responded to was very specifically used as an out to this combo in the episode they were featured in. Konami screwed up when printing them and didn't deem to correct it. Sadly, Konami only makes this kind of effect changing errata when they are trying to take a card off a banlist.
dabestgamer May 21, 2022 @ 5:17pm 
Originally posted by Merik Lobo:
They did not work that way in the anime
That has been the case for cards since the beginning. Any card that appears in the anime first is never guaranteed to be printed with the exact same effect IRL. Some might, but many don't.

They don't "correct" these because they intended to have them (or at least a good number of them) to have different effects.

And they rarely, if ever, errata cards that appear in the anime first, get printed with different text, to go back to matching the anime, for better or for worse (despite all the crazy misconceptions that can happen, like our favorite Egyptian Gods).
Last edited by dabestgamer; May 21, 2022 @ 5:19pm
Merik Lobo May 21, 2022 @ 5:32pm 
Originally posted by dabestgamer:
Originally posted by Merik Lobo:
They did not work that way in the anime
That has been the case for cards since the beginning. Any card that appears in the anime first is never guaranteed to be printed with the exact same effect IRL. Some might, but many don't.

They don't "correct" these because they intended to have them (or at least a good number of them) to have different effects.

And they rarely, if ever, errata cards that appear in the anime first, get printed with different text, to go back to matching the anime, for better or for worse (despite all the crazy misconceptions that can happen, like our favorite Egyptian Gods).
What happened to Ra was an injustice. But, no. I'm positive this was just a screw up. the change is so minute, yet impactful. Its much more noticeable in the Japanese card text. It basically went from "you can negate" to just telling you to "negate". They altered a key phrase at the that left the choice up to the player and converted the card to a mandatory card effect, thus screwing up the way it interacts with other cards.
Last edited by Merik Lobo; May 21, 2022 @ 5:34pm
dabestgamer May 21, 2022 @ 8:15pm 
Originally posted by Merik Lobo:
What happened to Ra was an injustice. But, no. I'm positive this was just a screw up. the change is so minute, yet impactful. Its much more noticeable in the Japanese card text. It basically went from "you can negate" to just telling you to "negate". They altered a key phrase at the that left the choice up to the player and converted the card to a mandatory card effect, thus screwing up the way it interacts with other cards.
Except the cards have been printed three times, with the only errata change being from "Spellcaster-Type" to "Spellcaster".

I'm still more inclined to believe that, however minute or however massive a change it is, it's still just another case where "they just decided to make it different and/or at least they currently have zero intent to make it match the anime".
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Date Posted: May 20, 2022 @ 7:30pm
Posts: 12