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In a best of 1 unfortunately this is not the case. IRL I could side depending but if I am forced to go second I unfortunately need these cards in the deck.
? The lack of siding is exactly why this strategy works as an alternative...
I mean care to explain how, not being a d*** just honestly want to know how its better :)
If I am forced to go second I need cards like Ash + Maxx to prevent my opponent from building broken boards, or at least try to, as cards like Called by the Grave/Crossout cannot be used if your opponent is going first. If I only had 1 of them each then the chances I would see them is a great deal lower making me lose a lot more games that I am forced to go second due to me not being able to disrupt my opponent, but your suggestion might sound like a solution to my post but I think you might have gotten a bit confused.
The post is about the frequency Ash + Maxx appear in the starting hand, for both players. There is a very high chance that either/both Maxx + Ash are in the starting hand of either player and statistically this does not make sense.
The post is not a statement on how I can make my deck better to avoid seeing these cards which you have tried to suggest :)
If your deck hates getting smashed by Maxx and Ash, you can run a trimmed down counter package instead of the full package as an alternative. It's that simple.
Ash + Maxx appear way too often in starting hands, both for me or my opponent. It almost feels hard coded to see these 2 particular cards, nearly every game in your starting hand, much more often that what should be statistically possible.
What's the point of the thread then?
If you keep drawing into Maxx 'C' or Ash, you have an alternative IF it suits your deck. If it doesn't, well, thems the facts, sometimes you draw too many hand traps when you run the full Maxx 'C' package.
Personally, I run a trimmed down counter Maxx 'C' package in my six sam deck because I don't like going 2nd to begin with so it works out and thus increases consistency due to running more engine pieces or extenders.
The problem is this, to "debunk" my feeling I would have to play 100 games in a row and catalogue how many times Ash or Maxx were in the starting hand and then run the statistics to get the % value of opening them.. that would take a while and I would have to necro the thread/make another.
On the other hand the sample draws can be argued against as there is no guarantee they 100% work on the same system, unless you dove through the code to prove it.
So the post is simply this, after 220+ hours of playing the game I FEEL Ash + Maxx are in starting hands much too often, I would like to know how others have fared.
That simple really :D