Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

View Stats:
Coyote796 May 19, 2022 @ 2:02pm
Ash + Maxx in starting hand waaaay too often....
First of all I am not complaining about these cards. Yu-Gi-Oh! needs hand traps in todays game but daaaamn these appear in starting hand like 90% of the time.

I have actually been tempted to cut cards like Ash/Maxx just because I always draw them instead of my engine cards, but I can't because my opponent will have them in their hand and f*** me over instead, leaving me with way too many games where I am turn 1 with almost guaranteed 2 useless cards, leaving my starting hand only allowed 3 of my actual engine....

Even then I am left looking like the Pulp fiction John Travolta meme when my engine 3 ofs are no where to be seen....

I don't know if this is just my luck, but neither good or bad because I see them so much, or something is up with this game because those 2 cards specifically are like super glue to the draw hand....

Anyone wondering I currently have 220+ hours in the game and this has been the way since day 1 in my experience.
Last edited by Coyote796; May 19, 2022 @ 2:04pm
Originally posted by Ayrie:
3 ash and 3 maxx in a 40 card deck = 75% chance you'll draw at least either of them in your opening hand. that's why it feels like it's in every game. if you play a going-first oriented combo deck, i'd strongly recommend running 2 crossout designator to avoid getting rekt by them.
< >
Showing 1-11 of 11 comments
Depends on your deck you could run 1 of each and 3 Crossouts as an alternative package if your deck is okay with going 1st and creating broken fields.
Coyote796 May 19, 2022 @ 2:06pm 
Originally posted by Bad Distraction Carnifex:
Depends on your deck you could run 1 of each and 3 Crossouts as an alternative package if your deck is okay with going 1st and creating broken fields.

In a best of 1 unfortunately this is not the case. IRL I could side depending but if I am forced to go second I unfortunately need these cards in the deck.
TokoWH May 19, 2022 @ 2:08pm 
Alternatively, if you're me, you draw all your hand traps going first, then they're no where to be seen when going second when you actually need them.
Originally posted by Coyote796:
Originally posted by Bad Distraction Carnifex:
Depends on your deck you could run 1 of each and 3 Crossouts as an alternative package if your deck is okay with going 1st and creating broken fields.

In a best of 1 unfortunately this is not the case. IRL I could side depending but if I am forced to go second I unfortunately need these cards in the deck.

? The lack of siding is exactly why this strategy works as an alternative...
Coyote796 May 19, 2022 @ 2:29pm 
Originally posted by Bad Distraction Carnifex:
Originally posted by Coyote796:

In a best of 1 unfortunately this is not the case. IRL I could side depending but if I am forced to go second I unfortunately need these cards in the deck.

? The lack of siding is exactly why this strategy works as an alternative...

I mean care to explain how, not being a d*** just honestly want to know how its better :)

If I am forced to go second I need cards like Ash + Maxx to prevent my opponent from building broken boards, or at least try to, as cards like Called by the Grave/Crossout cannot be used if your opponent is going first. If I only had 1 of them each then the chances I would see them is a great deal lower making me lose a lot more games that I am forced to go second due to me not being able to disrupt my opponent, but your suggestion might sound like a solution to my post but I think you might have gotten a bit confused.

The post is about the frequency Ash + Maxx appear in the starting hand, for both players. There is a very high chance that either/both Maxx + Ash are in the starting hand of either player and statistically this does not make sense.

The post is not a statement on how I can make my deck better to avoid seeing these cards which you have tried to suggest :)
Originally posted by Coyote796:
Originally posted by Bad Distraction Carnifex:

? The lack of siding is exactly why this strategy works as an alternative...

I mean care to explain how, not being a d*** just honestly want to know how its better :)

If I am forced to go second I need cards like Ash + Maxx to prevent my opponent from building broken boards, or at least try to, as cards like Called by the Grave/Crossout cannot be used if your opponent is going first. If I only had 1 of them each then the chances I would see them is a great deal lower making me lose a lot more games that I am forced to go second due to me not being able to disrupt my opponent, but your suggestion might sound like a solution to my post but I think you might have gotten a bit confused.

The post is about the frequency Ash + Maxx appear in the starting hand, for both players. There is a very high chance that either/both Maxx + Ash are in the starting hand of either player and statistically this does not make sense.

The post is not a statement on how I can make my deck better to avoid seeing these cards which you have tried to suggest :)

If your deck hates getting smashed by Maxx and Ash, you can run a trimmed down counter package instead of the full package as an alternative. It's that simple.
Coyote796 May 19, 2022 @ 2:40pm 
You're missing the point. I am not stating that Maxx or Ash wreck me, they are completely broken cards or looking for deck suggestions to avoid/beat them I am simply stating this -

Ash + Maxx appear way too often in starting hands, both for me or my opponent. It almost feels hard coded to see these 2 particular cards, nearly every game in your starting hand, much more often that what should be statistically possible.
Originally posted by Coyote796:
You're missing the point. I am not stating that Maxx or Ash wreck me, they are completely broken cards or looking for deck suggestions to avoid/beat them I am simply stating this -

Ash + Maxx appear way too often in starting hands, both for me or my opponent. It almost feels hard coded to see these 2 particular cards, nearly every game in your starting hand, much more often that what should be statistically possible.

What's the point of the thread then?

If you keep drawing into Maxx 'C' or Ash, you have an alternative IF it suits your deck. If it doesn't, well, thems the facts, sometimes you draw too many hand traps when you run the full Maxx 'C' package.

Personally, I run a trimmed down counter Maxx 'C' package in my six sam deck because I don't like going 2nd to begin with so it works out and thus increases consistency due to running more engine pieces or extenders.
Coyote796 May 19, 2022 @ 3:11pm 
The point of the post was to see if anyone else experiences this. I have run tests in the "Sample Draws" a couple of hundred times, while writing down if they hit or miss Maxx or Ash, and they come out around what you would expect in statistics HOWEVER the sample draws seemed a bit dodgy as a great deal of the time the same card would be in the same spot after refreshing, sometimes even multiple times or multiple cards.

The problem is this, to "debunk" my feeling I would have to play 100 games in a row and catalogue how many times Ash or Maxx were in the starting hand and then run the statistics to get the % value of opening them.. that would take a while and I would have to necro the thread/make another.

On the other hand the sample draws can be argued against as there is no guarantee they 100% work on the same system, unless you dove through the code to prove it.

So the post is simply this, after 220+ hours of playing the game I FEEL Ash + Maxx are in starting hands much too often, I would like to know how others have fared.

That simple really :D
Last edited by Coyote796; May 19, 2022 @ 3:12pm
Coyote796 May 19, 2022 @ 3:19pm 
Tbh if no one else experiences this and it's all in my head, or conformation bias, then I will suck it up and admit so. Literally not s*** posting or trolling just wanted to know other users experiences :)
The author of this thread has indicated that this post answers the original topic.
Ayrie May 19, 2022 @ 3:41pm 
3 ash and 3 maxx in a 40 card deck = 75% chance you'll draw at least either of them in your opening hand. that's why it feels like it's in every game. if you play a going-first oriented combo deck, i'd strongly recommend running 2 crossout designator to avoid getting rekt by them.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 19, 2022 @ 2:02pm
Posts: 11