Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
*year 7077, Konami finally shuts down, closing the servers for Master Duel for good, and ending support for Yu-Gi-Oh*
Certain players: "See? My great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great........great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great.....great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great.....great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great relatives were right, Master Duel was meant to die because of the unhealthy meta, you meta slaves just didn't want to believe it, but we knew it all that time"
Game is the most fun with crazy rulesets. In addition to the meta being less stale and seeing all kinds of weird things, first turn victories are almost never a thing. The limit 1 was admittedly my favourite so far. It's also actually fun to build new decks. Where as there's zero reason to do so normally unless you're building decks with the new meta cards meant to stomp the old stuff. Which I don't have the interest to do cuz I don't want to use the same 1 out of 5 decks and play against the same 5 decks every match.
Pretending this stuff isn't happening is just being ignorant at this point. People are simply unhappy with the state of the game and are either playing sims or just not playing at all. No one wants this game to be bad and fail, people want to play yugioh but with a game that is simply worth playing. This game backed by a multi million dollar company simply has not even reached a level close to the quality of the sims in almost a year of being out and that is simply embarrassing that fans can create something better than this.
At the end of the day regardless of what you or even the quality of the game there will always remain loyal whales to fun it and konamis pockets and keep it going even if the community and playerbase is dead. Just look at duel links after all lmao.
Lol you're a casual
There's already a Yu-Gi-Oh game that does that, if you want to play themed duels go play that instead
Pfff. Funny you are saying that now cause in many of my previous topics questioning odd cards interactions and misleading card texts, some of the "pros" were quick to type this is "a children card game meant for children, easy to drop in and learn."
Sure, maybe if you just Google a braindead meta trash deck and repeat their same generic omninegate combos nonstop like a bot, so yeah, it is pretty much true I guess.
Alas, the hypocrisy.
Also on top of that, the portuguese translation of card texts are all wrong since forever. There is literally no wording distinction between the terms select, target, choose. It all uses "choose" wording for everything. And there are many other cards missing essential information or with incomplete meaning in the description as well. Utterly ridiculous.
As we do have enough words/verbs that could fit the correct translation just fine. It seems like no one ever passed the directions for whoever they paid for doing the translation.
And for some reason Konami never bothered reprinting those cards or even the ones that got an errata for portuguese translation and never will. Oh wait, I know why. Because that would cost lots of money, obviously. So they keep releasing new cards with the same mistakes and screw portuguese, because no one cares anyway. "They've be using wrong translated cards since always, then let's just keep it that way and pretend there is nothing wrong."
Lmao. I'm actually surprised how brazilians did managed to compete all those years in world championships or whatever using and learning cards with wrong text description. I guess it must be the reason why they give preference for english text cards and negotiates them for higher value in the informal market.
https://steamcharts.com/app/386360
In 2-3 months Master Duel will have less than what Smite has currently and that's not even a year old game:
https://steamcharts.com/app/1449850
The game is dying, that's the only fact, it isn't a money success, it isn't a game success and Konami has pulled the plug for less than that in the past. The fact that they don't even bother as much as they do in Duel Links shows where it's going.
They running out of cards to release and then what? Do you think this game will hold onto those ridiculous events and cosmetics for another year or 2? While Duel Links, even with the big chunk that migrated over here gone, still has pretty much a healthy playerbase because it has plenty of events, it is way more balanced and they keep releasing cards in small portions 5 years now and why it keeps going? because it is a Yugioh game on it's own, not a poorly executed HS clone. These are the facts...
Genuinely, the biggest things damaging Master Duel's odd's of success in the long term are its horrible mobile port on Android, and lack of any real casual friendly modes save for the new Casual queue, which in itself isn't really enough. Doesn't help that recent events, the last one, and the upcoming one, are both heavily competitive ones which drives away the casual fanbase even more.
The real truth of the matter though is that Master Duel was NEVER going to retain the massive success it saw day one. A large amount of the players who gave the game a try were either doing so for the first time, or returning players from ages ago for nostalgia, and with how different and complex the game is now compared to then, most simply wouldn't care to learn or change with how the game functions today. Realistically all the game even needs to have a healthy playerbase is a few thousand players, much like duel links, since the game by nature is a 1v1 affair anyways, the biggest problem they might face in the future is having a problem attracting and also retaining new players, an issue that Duel Links itself has as well.
On top of that, on mobile now there is Duel Links, Master Duel, and Cross Duel all vying for a Yugioh players attention, splitting up potential playerbases among the three games and diluting the potential player base more then it really needed to be.
In the end, Master Duel will be fine, and has been a pretty huge success for Konami, evidenced by the sheer numbers the game reached in such a short time after release, but that doesn't guarantee long term success. Also, no idea in the slightest as to why you'd compare the game to Hearthstone (HS?) if that is what you're implying, as aside from both being digital Trading Card Games, they really aren't similar at all in the slightest, with Master Duel thus far being infinitely more f2p friendly for those who want to play at a decent/competitive level.
Duel Links always had more players on mobile since it was released there 1 year prior but even after the split it still has ups on it's playerbase on Steam, sure not that great but it still doing fine. Now Smite also was on other platforms and it's standalone launcher before steam and does fine for an old game.
Master Duel on the other hand has it's main playerbase on Steam, which hasn't seen any increase no matter what since day 1. From what i've seen that's a fast dying game and this show also with Konami being strict with gems lately, raising Duel Pass price while lowering obtainable gems. Yet all the updates and events are pre-scheduled with some minor fixes in between. That shows that this is a "how much we can still make before the end" situation if you ask me.
For me the fact that Duel Links, Master Duel and Cross Duels are all different formats, on the same devices, at the same time, doesn't matter that much. What matters is: how the game is designed, as it copies many aspects of HS like the interactive fields, the pack system, the visuals etc, that had me worried since i saw the first trailer, cause it seemed soooooo slow to play with all those animations and i was right. I'm pretty sure they went for those particular things (which are ok at best) because they saw everyone else doing the same interactive field thing etc. for the past 8 years, rather than focusing on polishing the Yugioh gameplay.
Then we have Konami refusing to separate the TCG from the video games. You can't have a video game wait for the TCG to release a card and then bring it over, you can't expect the playerbase to wait the TCG to change a rule or a card and have it on Master Duel 4-6 months after.
Most CCG's nowadays can change their rules, card texts or release new content on the go, without them being dependent on a physical game and that's why Duel Links worked, they changed the rules to fit it's gameplay.
For Yugioh video games to succeed and stand out again they need to:
1 Be fast in every aspect: gameplay wise, pace and interaction between players
2 That's a personal opinion: put some weight on the monsters again cause that's what made Yugioh popular, the monsters. They animate Harpie's Feather Duster while Exodia gets a 5 frame animation.
I know there are a lot these days, but having a 10 year span since the last full on - online game ,they could easily have most of them as 3d models with 3 simple animations (attack idle, defense idle and attack animation). If they could do it for Nightmare Troubadour with today's tech they could just have them play simultaneously as they were summoned without them slowing the pace of the game
3 Separate them from the TCG to balance things virtualy: tailor cards, rebalance old cards, etc and have a team that caters to those video games and their playerbase, to interact with them players, listen to what they have to say and fix the mess they have been making for the past 15 years. (and yes i know it's not going to happen)