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And now it's at 3.
The thing with Ash is that it has a hard once per turn, so if you say, open all 3 of them, 2 of them are blank cards.
However, with Solemn Judgment, if you opened all 3, sure, you'd be at 1k LP, but you could use all 3 in the same turn.
Ash requires a lot of knowledge of how the opponent's deck works specifically because it's a hard once per turn, and you can bait it as well.
She's not as powerful as people make her to be, and in the TCG, she's not mandatory, because a certain bug that should be banned doesn't exist there. Yes, that annoying bug is the exact reason why in Master Duel and the OCG, Ash is pretty much a 3of mandatory card.
Starting with 3 of most cards is usually bad so I don't know why you guys are bringing up that point.
If by annoying bug you mean Maxx C, that's another one that should probably be limited to one.
Maxx "C" by design can't be limited, not even semi-limited, it's either at 3, or at 0, but yes, Maxx "C" is the card I'm talking about.
Again, look at the TCG, just a couple months ago the winner of a whole YCS didn't play Ash in the main deck, hell, he didn't play ANY hand traps in the main deck, and before anyone goes with "but it's best of 3, so of course he can", that doesn't matter as much as you think. If hand traps were as half as mandatory as some of you seem to think they are, that guy wouldn't be running his main deck without even 1, because it would mean he loses 50% of his matches, the ones where he has to go 2nd, but that wasn't the case.
Also, starting 3 of cards is only "bad" if you only use 1 of them.
Let's take Ash and Imperm as examples, drawing 3 Ash nets you 1 negate and 2 blank cards, meaning your starting hand is 3 cards and 2 blanks. If you start 3 Imperm however, you have 3 negates, it's not a once per turn, so if your opponent managed to play through the 1st, give them a 2nd, or even a 3rd for good measures.
I don't know. Ash something your opponent's turn, ash their maxx c or whatever your turn, then ash again their turn to kill all hope seems more likely than 3x imperm all one turn.
I honestly do not think Ash is that great, sure you rob your opponent of a search but many decks can play around that, mid game a 1800 defender is not great and it is not a tuner that can special summon itself except in zombies and late game is dead draw.
I think we need archetype ash like cards. I'd love to have a U.A. ash blossom to make the deck less prone to bricking.
Also Kuribo has its own archetype. Then the pshychic cards have stuff but i don't remember if its that exclusive.
The way I'd go around it is that, unlike staples that can be play whenever, archetype variants rely on you playing other archetype cards. The U.A variant would require me to reveal another U.A card from hand or deck in order to activate it or send another U.A card from deck to GY in order to use it from hand, making cards like U.A Locker Room somewhat useful because you can almost always activate them.
If it allowed me to send PEnalty Box to the GY as cost, it would be godly.
But yeah thats what i was talking about. The old "must be using atleast 1 of that archetype" kinda cards so that it bricks decks not running atleast a full engine.
In the end though, just part of the game and I have to deal with it. XD
Dude, this cucks Redoer so badly. I want to bounce a card back and it gets ashed, yeeeeeee aight. Just because one of it's effects is a draw, even though I can't use that effect when there is no spell card attached.
Honestly though, I just want to play my Blackwing deck and this season feels worse than previous seasons. Getting my ass drolled and nibiru'd and even ash at times is enough when I brick by having too few extenders to kill my turn but that's more of a deck issue. Though I could alleviate this if I wouldn't have to play around cringe maxx c. Such a disgusting card. Konami also can't come up with an actually decent banlist for this game.
you're playing blackwings.
i think that's the source of your problems.