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Took me 3 days to find 3 Cyber Strike Structure Decks. Found a locals about 35 minutes away that had some thankfully. But the various Walmarts I went to didn't have it.
So if a casual deck picks up a ton of traction and everyone is playing it, it can be considered "META".
You can see this with Locals fairly often a lot of locals can be extremely casual.
There's so many things that require you to actually think before doing them otherwise you will screw up, back in the old days it was mostly 'place 1 face down monster with 1/2 facedown backrows' and hope that the enemy either fell for it or didn't attack into you.. The game is constantly changing in real life and virtual.
Also, the old yugioh has plenty of broken/banned cards where as a large portion of them are to this day still banned.
I'd disagree. What is the strategy to be had to simply play a ton of hand traps, play first, and then set up an omni-negate board?
What is the strategy in simply playing Edlich Stun and preventing your opponent from playing anything? There is no strategy.
Complexity =/= Strategy.
Koonami ACTIVELY punishes players who try to go above and beyond deck creation by mixing various different cards. They try to force players into archetypes or a series of archetypes. Before and around the era of synchros you could take a series of cards that had no archetype relation to each other, and throw them together because they had some sort of synergy with each other regardless of the sets they came from.
The moment XYZ's came out things started going downhill rapidly. The Era of Quick Effects, Multi-Negates, etc massively increased. Now its to the point where you can quite literally have a board of 4-5 monters with negates and immunities before your opponent even has a chance to play, all within the confines of 1-2 archetypes, thereby leaving the ability to fill the space with an absurd amount of handtraps to further prevent your opponent from playing the game.
Before hand, these things didnt exist. You needed to use up your space because of the lack of archetypes and so you needed to find different cards to extend combos, leaving less space for hand traps. This at least allowed your opponent the chance to play and break boards.
Right now the state of Yugioh is garbage. Its one of these things:
1) Go First, set up a Negate Great Wall, prevent opponent from playing, Win.
2) Go First, Try to start up, get your starters negated by hand traps, Lose as opponent sets up negate board.
3) Go second. Lose to a negate board.
4) Go second, opponent doesnt set up negate board, you crush their board and set up your own negate board, win.
5) Go second, handtrap your opponents starter play, win because they cant follow up.
Rarely have a seen a game go back and forth in lifepoints where people are trading great plays that goes own for several minutes.
Its either you win nearly immediately because of your board state or your lose.
The ONLY times i see games go into the double digits of turns is when its a stall deck. like someone trying to play exodia or some mill decks. Especially when monster are running around with 3k+ attack in addition to their negate capabilities.