Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

Statistieken weergeven:
YUGIOH IS DEAD
The soul of this game no longer exists, before it was to create a strategy and compete with your intellect, currently everyone only uses archetypes and doesn't create anything, they only decorate the combos, this is depressing because it doesn't generate intelligent combats, the game becomes repetitive to the point to make you want to give up, probably of all those days played I only did 4 memorable duels in the old style and that were really smart, whatever the developers of this game are doing, they killed yugioh, what they present is far from being yugioh the best card game that ever had, we played it and spent tedious hours fighting archetypes, this is not attractive it's depressing, that dualr flavor no longer exists, this large amount of hand trap cards, purely quick effects archetypes, cards with 4 or 5 boring infinite effects, these links, took the identity of this game, I wanted to play yugioh and this is not yugioh.
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16-30 van 56 reacties weergegeven
Origineel geplaatst door Papa Shekels:
Origineel geplaatst door WM1Pyro:
Not only that, Pre Covid we were seeing record numbers for major events regularly.
I started trying to get back into the physical game, and it took a full YEAR of running through empty walmarts and game shops that said they had difficulty securing any more until I moved a few hundred miles away and was finally able to find some again. People were talking about pokemon cards always getting scalped and out of stock but yugioh cards were even harder to find in my area
Yeah unfortunately supply chain issues are a problem.

Took me 3 days to find 3 Cyber Strike Structure Decks. Found a locals about 35 minutes away that had some thankfully. But the various Walmarts I went to didn't have it.
Origineel geplaatst door SeasonOne Gaming:
this game still good, but boring. meta deck dominate in every season, no balancing, just want take profit. developer must change title of this game. its Yu Gi Oh! Meta Duel (not master duel)
You'll have a really hard time to find a competitive game in any genre, even outside of videogames, where meta strategies don't dominate. Mostly because a strategy that dominates is a meta strategy.
Origineel geplaatst door SeasonOne Gaming:
meta deck dominate in every season
What does this even mean? If a casual deck started dominating then that would become the new meta.
Origineel geplaatst door temper:
Origineel geplaatst door SeasonOne Gaming:
meta deck dominate in every season
What does this even mean? If a casual deck started dominating then that would become the new meta.
META is not always defined by what is "good", but what is widely popular.

So if a casual deck picks up a ton of traction and everyone is playing it, it can be considered "META".

You can see this with Locals fairly often a lot of locals can be extremely casual.
Okay boomer doomer, but the soul of the game never died. It just kept evolving, so did most of us who grew up with it. I'm sorry that you're unable to adapt and think there is no longer skill, when the skill ceiling for this game has increased with every new mechanic or gimmick introduced.
I want to ask you OP, please give an example where old Yu-Gi-Oh required more skill that simply can't be found in today's game.
Origineel geplaatst door Valeman 37:
Its ruined by One Turn abusers...
Yugioh back in 2002 was the same thing as now, but worse.
Origineel geplaatst door Ghojhiuz:
The soul of this game no longer exists, before it was to create a strategy and compete with your intellect, currently everyone only uses archetypes and doesn't create anything, they only decorate the combos, this is depressing because it doesn't generate intelligent combats, the game becomes repetitive to the point to make you want to give up, probably of all those days played I only did 4 memorable duels in the old style and that were really smart, whatever the developers of this game are doing, they killed yugioh, what they present is far from being yugioh the best card game that ever had, we played it and spent tedious hours fighting archetypes, this is not attractive it's depressing, that dualr flavor no longer exists, this large amount of hand trap cards, purely quick effects archetypes, cards with 4 or 5 boring infinite effects, these links, took the identity of this game, I wanted to play yugioh and this is not yugioh.
Its ruined by One Turn abusers...part reason why it caused older Yugioh online game to get shutdown...or have them release waterdowned version of YUGIOH.
Origineel geplaatst door Valeman 37:
Origineel geplaatst door Ghojhiuz:
The soul of this game no longer exists, before it was to create a strategy and compete with your intellect, currently everyone only uses archetypes and doesn't create anything, they only decorate the combos, this is depressing because it doesn't generate intelligent combats, the game becomes repetitive to the point to make you want to give up, probably of all those days played I only did 4 memorable duels in the old style and that were really smart, whatever the developers of this game are doing, they killed yugioh, what they present is far from being yugioh the best card game that ever had, we played it and spent tedious hours fighting archetypes, this is not attractive it's depressing, that dualr flavor no longer exists, this large amount of hand trap cards, purely quick effects archetypes, cards with 4 or 5 boring infinite effects, these links, took the identity of this game, I wanted to play yugioh and this is not yugioh.
Its ruined by One Turn abusers...part reason why it caused older Yugioh online game to get shutdown...or have them release waterdowned version of YUGIOH.
You say that as if Yugioh doesn't release and shut down an online game every couple of years.
Yugioh will be dead once HERO and Neos stop getting support
Origineel geplaatst door Vivianite:
ok doomer
Heh. Clever.
Disagree. There's been more strategy use and a requirement of your brain to play the game for the last years than what it was in the old days.

There's so many things that require you to actually think before doing them otherwise you will screw up, back in the old days it was mostly 'place 1 face down monster with 1/2 facedown backrows' and hope that the enemy either fell for it or didn't attack into you.. The game is constantly changing in real life and virtual.

Also, the old yugioh has plenty of broken/banned cards where as a large portion of them are to this day still banned.
Origineel geplaatst door Papa Shekels:
Game has objectively more strategy now than it did in whatever period you're referring to. Just because you were a kid and couldn't figure out anything better than big monster unga bunga beatdown doesn't mean it was difficult. Old combos pale in comparison to the complexity of even a modern rogue deck

I'd disagree. What is the strategy to be had to simply play a ton of hand traps, play first, and then set up an omni-negate board?

What is the strategy in simply playing Edlich Stun and preventing your opponent from playing anything? There is no strategy.

Complexity =/= Strategy.

Koonami ACTIVELY punishes players who try to go above and beyond deck creation by mixing various different cards. They try to force players into archetypes or a series of archetypes. Before and around the era of synchros you could take a series of cards that had no archetype relation to each other, and throw them together because they had some sort of synergy with each other regardless of the sets they came from.

The moment XYZ's came out things started going downhill rapidly. The Era of Quick Effects, Multi-Negates, etc massively increased. Now its to the point where you can quite literally have a board of 4-5 monters with negates and immunities before your opponent even has a chance to play, all within the confines of 1-2 archetypes, thereby leaving the ability to fill the space with an absurd amount of handtraps to further prevent your opponent from playing the game.

Before hand, these things didnt exist. You needed to use up your space because of the lack of archetypes and so you needed to find different cards to extend combos, leaving less space for hand traps. This at least allowed your opponent the chance to play and break boards.

Right now the state of Yugioh is garbage. Its one of these things:

1) Go First, set up a Negate Great Wall, prevent opponent from playing, Win.
2) Go First, Try to start up, get your starters negated by hand traps, Lose as opponent sets up negate board.
3) Go second. Lose to a negate board.
4) Go second, opponent doesnt set up negate board, you crush their board and set up your own negate board, win.
5) Go second, handtrap your opponents starter play, win because they cant follow up.

Rarely have a seen a game go back and forth in lifepoints where people are trading great plays that goes own for several minutes.

Its either you win nearly immediately because of your board state or your lose.

The ONLY times i see games go into the double digits of turns is when its a stall deck. like someone trying to play exodia or some mill decks. Especially when monster are running around with 3k+ attack in addition to their negate capabilities.
I dont know why, but people try to disregard negative opinions about modern yugioh with yata-lock, big unga bunga monster, io, as if we had no time without them, as if they werent most of the time banned. Like as if we didnt had tsukuyomi-lock, gladiators, zombia-variants, lightsworn, DAD, Monarch, Gadgets, X-Sabers, Blackwings and probably more. Like as this time never existed, a time that led to very interesting games, very close ones. You had to fight for your board. It was more as playing one face down monster and 1-3 sets. But people never mention it, because they dont want to hear it, about the better times.
Laatst bewerkt door master uff; 16 mrt 2022 om 9:49
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