Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is 3 major signs to netdecking, and you can see them often in posts on here:
1) doesn't actually know what their cards do, just how to perform a combo without variance
2) gets upset that their deck can't win a certain match up when match up is clearly bad
3) absolute refusal to change their deck around to counter #2 sign, which also is linked to #1. They can't work out varying combos to accomplish the goal of the deck if they change the deck.
Don't get me wrong. I'm not looking down on net deckers. I highly encourage net decking in fact, but that is to LEARN and DISCOVER new play styles. Hell, I recommend net decking just so you can learn how to play something you hate so you know what they are trying to do, once you know their goal, then you know what makes it fall apart. It's absolutely fine to net deck and figure out your plays, but if you're doing it just to get some wins, you're missing the point of the game entirely.
Don't misunderstand my post, I'm not trying to call out net decking, I just want those people to understand that if you take a list without understanding a few caveats about it, you're not going to have a fun time. Net decking shouldn't be for the sake of just winning, I wanted to draw attention to the flaws, so people can have more fun.
Hence my patience is short and I've gotten less helpful/more rude with my posts. People are frustrating the bejeezus out of me.
That's literally the whole point of the frustration in MD.
No Side decks.
It has less to do with netdecking, but more with the fact that you cannot build any deck properly or properly against every deck because of BO1 without the possibility of side decking. Some decks have insane leeway with handtraps and backrow hate, others barely allow you a few handtraps without bricking.
Most of the current meta decks don't have an actual backrow, so you either take something from everything and hope you just draw the out when you face something like Eldlich with a heavy backrow and hope again he doesn't solemn you, or you focus on the majority of meta decks, which are not backrow focused - so you instead run anything else that keeps them from combo'ing you, draw from their deck, nibiru their ass, or pull yourself due to maxx c, which at the other end is completely useless against Eldlich.
Today I've barely run into Eldlich and mostly into Lirylusc, Tri-Bribrigades and weird meme decks. Yesterday Tri-Brigades and Drytrons. Tomorrow maybe only Eldliches or Stundecks.
They could literally keep it being BO1 but tell you the opponents deck type after the coinflip and let you sidedeck for 20s or so, which would make the state of the game more healthy.
You mention meta and tell people should swap maxx c for backrow hate if the meta shifts to control oriented decks, but the current meta is not control oriented. It's exactly the outliner. So if you were to build around meta, you would build more handtraps and less backrow hate.
why yes. yes, that is my point.
I do believe its in the name. I think people forgot the terms matter, especially in yugioh.
This is Master DUEL, if we played matches it would be just Yu-gi-oh. Not being able to side does suck, but that's why its important people figure out...you just have bad match-ups. You can't side, but you can still grind wins, just figure out what you mostly run into or just play something rogue that generally screws over most decks you have issues with.
In the current format it's unavoidable, I agree. And it is something you gotta just accept and deal with by adjusting your deck as good as possible. Obviously.
It still doesn't take away that you lose to match ups you would/ could otherwise win if you had access to a side deck OR would've just won the cointoss otherwise. Which I think is the source for most frustration.
If you want to really counter that deck, Red Reboot is the way to go.
You need searchers / combo cards / combo extenders which will take you around +-20 cards in your deck and this will be your main strategy.
Then you either run x10+- handtraps or backrow removals.
You are left with another 10 cards that will be occupied with a second strategy or some broken cards.
But guess what, it's all about your starting hand, no ammount of backrow removal cards is going to save you, if you don't draw your key cards.
You might get your backrow removal cards, but you won't get your called by the grave or your nobleman crossout and your opponent will negate your combo with a handtrap and you will lose.
Telling people to run a lot of backrows is a joke.
If you have the tools, you can win. If you don't, you improvise. That's why having a deck with searches and different outs and various extra deck tools for easy access is so important. And that's why cards like triple tactics talent or the forbidden spells are so popular, because having multiple effects allows you to improvise much better. Sometimes you just do not have anything to work with and then you have to realize it's a single BO1 duel and just accept that like an adult. A single duel means nothing, it's about the long-term win rate and building a consistent deck is what improves that