Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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R Valeman 37 Mar 23, 2022 @ 1:31am
Yu-Gi-Oh! Master Duel N/R Festival event represents how players will play and how long duels would take!
N & R Event represents how OTK and players that use the same old strats ...they cant win
Last edited by R Valeman 37; Mar 24, 2022 @ 8:56pm
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Showing 1-15 of 28 comments
Demigod Dan Mar 23, 2022 @ 1:48am 
Yep it does. Only 1 loss so far and it's a scoop because a Tri Brigade Zoo player took 1 minute per action LMAO
R Valeman 37 Mar 23, 2022 @ 1:58am 
Originally posted by Demigod Dan:
Yep it does. Only 1 loss so far and it's a scoop because a Tri Brigade Zoo player took 1 minute per action LMAO
guess what these people decided slow play
T-rex Mar 23, 2022 @ 2:00am 
nobody like to play crap card,i will more like sit there and watch video and just let my deck kill my self before they play the card they dont know where to copy one and took 5 min to read effect
KenderMystic Mar 23, 2022 @ 2:16am 
I may not be winning.

But I'm certainly losing, and that's all that matters.
Carigun Mar 23, 2022 @ 5:50am 
As I am running Dinomists. I took out Heros with Vortex, and some train deck with a Kiju and a Rank 5 dino that burns.
MancakeBR Mar 23, 2022 @ 5:51am 
Ran Yosenju.

Only lost 5 times.

Honestly it's the best deck for this event imo.
R Valeman 37 Mar 23, 2022 @ 1:15pm 
Originally posted by MancakeBR:
Ran Yosenju.

Only lost 5 times.

Honestly it's the best deck for this event imo.
Yea, Majority the cards you see in same old strats is above SR..
Pretty much balanced it up...they should really move forward with N/R events
Imperatordavius Mar 23, 2022 @ 2:43pm 
i havent even played in the event and already i'm loving the sounds of it, do people 'REALLY' hate N/R cards that much that they can't duel without their precious UR/SR card staples?
KenderMystic Mar 23, 2022 @ 2:44pm 
Originally posted by Imperatordavius:
i havent even played in the event and already i'm loving the sounds of it, do people 'REALLY' hate N/R cards that much that they can't duel without their precious UR/SR card staples?
It seems to be more like people expected the game to play differently than the main game and it's not living up to their expectations.
Nine Mar 23, 2022 @ 3:12pm 
I'm playing a gamble deck. I ran into this poor trains players who lost every single head judging coin flip. I'm uploading that match to youtube right now. it was just too funny to me.

edit: Here it is https://youtu.be/hX4iS7MloJs

This deck is pretty fun sometimes, but at the same time it can also be really unfun. it all depends on if the coins favor you.
Last edited by Nine; Mar 23, 2022 @ 3:25pm
R Valeman 37 Mar 23, 2022 @ 5:08pm 
Originally posted by KenderMystic:
Originally posted by Imperatordavius:
i havent even played in the event and already i'm loving the sounds of it, do people 'REALLY' hate N/R cards that much that they can't duel without their precious UR/SR card staples?
It seems to be more like people expected the game to play differently than the main game and it's not living up to their expectations.
and the average duel completion is about 10~12 turns not 2~4 turns
Merilirem Mar 23, 2022 @ 5:22pm 
Originally posted by Valeman 37:
Originally posted by KenderMystic:
It seems to be more like people expected the game to play differently than the main game and it's not living up to their expectations.
and the average duel completion is about 10~12 turns not 2~4 turns
So much healthier. Duels averaging 2-4 turns was never a good thing is any card game that has ever existed.
76561199247542427 Mar 23, 2022 @ 5:27pm 
Originally posted by Merilirem:
Originally posted by Valeman 37:
and the average duel completion is about 10~12 turns not 2~4 turns
So much healthier. Duels averaging 2-4 turns was never a good thing is any card game that has ever existed.

you should know that 2-4 turn duels are meta nowadays. even konami wants short duels, otherwise they would have included a summon limit. dryton, and link summons are the perfect example of this.

10+ turns existed in the beginning of yugioh when monsters were not yet spell cards and trap cards.

to make that possible again you would have to give a lot of monsters a once per turn effect, like herald, naturia boss monster etc etc.
Merilirem Mar 23, 2022 @ 5:47pm 
Originally posted by flameKnight:
Originally posted by Merilirem:
So much healthier. Duels averaging 2-4 turns was never a good thing is any card game that has ever existed.

you should know that 2-4 turn duels are meta nowadays. even konami wants short duels, otherwise they would have included a summon limit. dryton, and link summons are the perfect example of this.

10+ turns existed in the beginning of yugioh when monsters were not yet spell cards and trap cards.

to make that possible again you would have to give a lot of monsters a once per turn effect, like herald, naturia boss monster etc etc.
I know thats how the game plays atm. Otherwise i wouldn't have said its a bad thing or that 10 turns is healthier. You still get long games when its not super meta.

To be clear though turn number has little to do with duel time. In the past you would throw out 10 turns of play in the same time it takes someone to do an opening move now. Games didn't REALLY get shorter. You just do everything you used to do in less turns.

You also don't need to introduce limits to make the game less FTK/turn 2-3 OTK oriented. You just need more control. Not control decks specifically but more control over whats going on in general. Hand traps as they are don't provide this quite enough. You need to give players the ability to more reliably respond to plays and diffuse them. At the same time a broken play shouldn't be the end of the world for players.

Point is the combo decks going in for an OTK on turn 2-3 are the issue. They need to be a little less consistent or reliable when facing other decks. The best option needs to return to being midgame decks which don't put so many eggs into the OTK basket. That or we need to somehow increase the damage needed to OTK so it takes more than 1 turn for most decks to do it.
76561199247542427 Mar 23, 2022 @ 5:55pm 
@merilirem

perhaps it would help if there were more hand traps that negated hand traps and could be summoned from the hand.

but then no one would set monsters/spells and traps anymore.

but more handtraps that negate handtraps directly in the hand is definitely what the game needs.
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Date Posted: Mar 23, 2022 @ 1:31am
Posts: 28