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But I'm certainly losing, and that's all that matters.
Only lost 5 times.
Honestly it's the best deck for this event imo.
Pretty much balanced it up...they should really move forward with N/R events
edit: Here it is https://youtu.be/hX4iS7MloJs
This deck is pretty fun sometimes, but at the same time it can also be really unfun. it all depends on if the coins favor you.
you should know that 2-4 turn duels are meta nowadays. even konami wants short duels, otherwise they would have included a summon limit. dryton, and link summons are the perfect example of this.
10+ turns existed in the beginning of yugioh when monsters were not yet spell cards and trap cards.
to make that possible again you would have to give a lot of monsters a once per turn effect, like herald, naturia boss monster etc etc.
To be clear though turn number has little to do with duel time. In the past you would throw out 10 turns of play in the same time it takes someone to do an opening move now. Games didn't REALLY get shorter. You just do everything you used to do in less turns.
You also don't need to introduce limits to make the game less FTK/turn 2-3 OTK oriented. You just need more control. Not control decks specifically but more control over whats going on in general. Hand traps as they are don't provide this quite enough. You need to give players the ability to more reliably respond to plays and diffuse them. At the same time a broken play shouldn't be the end of the world for players.
Point is the combo decks going in for an OTK on turn 2-3 are the issue. They need to be a little less consistent or reliable when facing other decks. The best option needs to return to being midgame decks which don't put so many eggs into the OTK basket. That or we need to somehow increase the damage needed to OTK so it takes more than 1 turn for most decks to do it.
perhaps it would help if there were more hand traps that negated hand traps and could be summoned from the hand.
but then no one would set monsters/spells and traps anymore.
but more handtraps that negate handtraps directly in the hand is definitely what the game needs.