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1.Just about every deck I have played against runs SOME form of backrow, and at worst its a 1 for 1, at best I get major advantage. Frankly, since I am only in Silver right now, I have had Maxx "C" be more dead in hand than Duster.
2. Duster and Raigeki helps cover a weak point of my field control: namely, that Afterburner and Jamming Wave require their first target to be face up and face down respectively. The only other way to get around that sort of problem, for example, is having the three spell cards in grave for secondary effect then targeting my own cards with the first effect, which is hardly ideal. Much easier to just Raigeki/Duster and save Afterburner and Jamming Wave for better scenarios.
Even putting the above aside, I just don't really have anything to replace it with: I am pretty happy with my archetype ratios, and in terms of useful generics, off the top of my head I do not have anything else besides maybe Solemn Judgment.
-1 Roze
-2 Ghost Ogre
-1 Raigeki
-1 Monster Reborn
-1 Pot of Avarice
-1 Afterburners
-1 Jamming Waves
+1 Maxx "C"
+3 Kaiser Colosseum
+1 Shark Cannon
+3 Evenly Matched
IMO Kaiser Colosseum is too good of a floodgate to pass up. It completely destroys most combo decks when you go first and doesn't affect you so you can still Accesscode OTK under it. Evenly Matched is a great card for when you go second especially against Eldlich or any other control matchup. Shark Cannon is also very good against Eldlich which is the main reason I play 2. It can also help you OTK by summoning your opponent's Ash Blossom or any other tuners they may have.
-1 Hayate
-1 Zeke
-1 Kaina
+1 Barricadeborg Blocker
+1 Ningirsu the World Chalice Warrior
+1 Knightmare Phoenix
If you get into a super slow game state Barricadeborg can help lock up the game by protecting your Multirole and KC, or if you're desperate can bring back those two or Area Zero from the grave. I have missed the third Hayate though so that one could go either way. Phoenix is basically the deck's only out to Imperial Order so that is 100% mandatory IMO. Ningirsu is a good generic out to any monsters that can't be targeted or destroyed. I've never wanted more than 1 Zeke or Kaina so I think the extra utility of those two monsters is worth playing over more Striker names.
Maybe it is just me, but I keep bricking with Maxx "C"s in hand, which is why I run the two instead of three. I don't know about the Shark Cannon and Evenly Matched (it seems like more a side deck card, which this game doesn't really support since you know, no match format). I definitely agree with the Kaiser Colosseum though: I guess I'll drop a Pot, a Roze...and I guess a Ghost Ogre?
My issue with the suggestions is that some of them are "situational": great if you go second, great if you go first, etc., assuming you have it in hand early. But what if you end up without it to start, and instead draw into it? For example, let's say opponent has four monsters to my 1, and I draw a Kaiser Colosseum that I put in place of a Raigeki. I just got boned.
TLDR: I like useful in all/most situations, not side decking/specific scenarios. Again though, maybe those Gold and Plat ranks have Eldlich players running around everywhere and it warrants those changes, so I will definitely keep it in mind. Definitely going to figure out how to fit in the Kaiser Colosseum though.
As for Extra Deck: When I can afford that stuff, lol
With Endymion it becomes a battle of how fast I generate my spell counters vs the striker Engine,
I've had games where I'm on my second turn with Master Cerberus, Jackal King, and Citadel of Endymion with 10 counters each thanks to the initial spell set up by both players and able to start my destruction/bounce loops and it turns into a battle of attrition. But I've also had games where I just get steamrolled by well timed backrow pops. and both versions have that backrow control.
D/D/D I need Bright Armageddon or Kali Yuga as protection from striker's back row and you have the handtraps to both stop them or generate resources from me bringing them out in both versions.