Space Commander: War and Trade

Space Commander: War and Trade

bigd Jan 22, 2021 @ 5:45pm
My intake so far
- Missions under pays for the the risk you take. Example: Take out 3 fleets that consist of many fighters and capital ships for 500 credits. Really???
- Joining a war as a merc is pointless. 1 war mission will pay you 1001 credits to attack an enemy fleet that consist of 5 capital ships and 40+ fighters. Really???
- galaxy seems void of traffic. Just stations in space and stations on planets and asteroids. There are no fleet patrols, convoys, factions sending fleets to attack other stations, no factions engaging in fleet on fleet action. Nothing. The only time you will see action is if you accept missions which spawns the objectives on your map. I was hoping to open up map and see fleets on the map. Nope.
- Resource needed to produce items almost cost as much as the item you trying to create to sell.
- Player cant own any capital ships
- Capital ship vs. capital ships sucks. They just randomly fly in big circles. Sometimes they shoot at each other as they pass by each other and other times they don't.
- Fighters barely engages capital ships. They may shoot 1 or 2 times and just fly around into the void.
- Player controlled ship takes more damage than owned ship and AI ship. You can sit there and watch your AI controlled ship be barrage by capital ships huge turrets that penetrates shields and survive. You get close, you get dispatch quick with 3 hits from one of the turret.
- Buyable stations are overpriced due to you can barely make any income. Each you spend more credits refueling, rearming, and repairing than what the mission awards gives you.
- You can't establish your own empire (building stations in empty locations).
- after story mission gives you your first station, you cannot rename your faction. It just Faction: Player. Really??
- Cant capture stations
- Jump gate seems pointless for you can already jump to other systems just by flying through the wormhole before they built a jump gate around it thats charges you 10 credits to use. Also, that's the only jump gate built. Really?? What about the other wormholes in that system and in the other systems? They don't even have jump gates around them.

It seems like they made this game barebone and made everything overprice to force you to buy credits with real money. That's how they make money on this game. They threw a cheap game together and made it P2W.