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So I tried to give enemy hunters a top speed that would let them overtake you on the surface, but still give you time to evade and dive before they're on you.
I think putting their max speed around 20-22kn gives a bit more manoeuvering room/time to the sub and makes the difference chase/destroyer more interesting. As for the destroyers , i suppose you just wanted a destroyer, a still faster destroyezr and a superfast destroyer. Passed 80 hours of play and still enjoying it.
If you want to do the same:
1) Go to Options->Modding->Export CSV Files
2) Open the exported VehicleSpecs.csv
3) Uncomment (remove the leading "#") the lines for any ships you want to mess with, e.g. CH-13 and CH-28
4) Change the value in their "Max Speed" column. Keep in mind it's in meters/second, so you'll have to convert from knots.
5) Either relaunch the game, or if it's still running click "Reload Mod".
From now on, the speed values you entered will be used.
IRL the subs didn't engage those types of ships on the surface.
I only did one war patrol & that was too conservative, focused too much on the side missions while bypassing nearby convoys.
Now, most of my tactics are hit & run. I only take on the destroyer & that has to be at 1000 yards or less. Take out mostly the big warships & run.
In my last two convoys:
I was able to hang around the first & take out all the transports using the dolphin technique. Did not engage the sub-chasers.
Second convoy was torpedoing a destroyer & 2 cargo ships. I was chased by 2 other destroyers & two sub chasers. Was able to outmaneuver them, pop up & take out a small tanker. Then skulked away to live & fight another day.
In the beginning I was suffering some damage & injuries. Not so much now that I have changed tactics. Just have to constantly monitor my depth.....
CH-13,CH-13-Class Sub-Chaser,SC,Escort,0,♥♥♥,ShipSubChaser_No13,150,51,6.7,445,,10,7.2,2000,,,36,0,49,"Type 41 76mm AA Gun, 2 Type 93 AA guns, Type 95 depth charges"
CH-28,CH-28-Class Sub-Chaser,SC,Escort,1,♥♥♥,ShipSubChaser_No28,200,51,6.7,450,,12,9,2000,,,36,0,49,Upgrade from CH-13 with (fictional) dual AA guns
above the changes I made. reloading mods didn't chase original max speed ?
It was whilst trying out early war german style surface night attacks on convoys that I was surprised by a CH28 charging at 27-28 knots. It forced me down much earlier than i anticipated and thus spoiled the original attack plan. The difference in max speed should allow us to adapt our tactics. But over all you are right, don't mess with destroyers, and side missions must be considered as side missions, our main job is to sink merchant vessels.
I tried your numbers in a mod file and they seemed to work correctly; CH-13's speed when attacking dropped from 21 to 19 kts.
I should mention that there is a concept of "War Emergency Power" in the game that allows ships to temporarily move at 125% their "Max Speed", but that's only used when rejoining a convoy, not to attack.
ok, I'll try again. I did my tests in a custom game only containing 1 or 2 escorts, 0 other ships. maybe that also activates the 125%.
Tried custom game with 2 ships and 2 escorts, with and without reloading mods. ch13 stays at 23 knots max speed. Is there a way of checking the active settings before launching a game?
If you would like me to take a look at your modded CSV file, you can email it to me at info <at> panicensuessoftware.com.