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I also I maybe like main antagonist and dynamic between main characters in the first game more than in sequel.
I would really disagree. AI2 heavily, heavily relies on coincidences and outright lying about what's happening. It's ZTD level of "there was another person always off-camera, no one just thought to mention them". Where AI had one fantastical element central to the plot (psyncing/psync machine), AI2 constantly comes up with more and more ♥♥♥♥♥♥♥♥ to cover up the ever more elaborate situations.
If AI was Uchikoshi's best work, then this one is easily his worst. It's a disaster, both as a mystery and as a piece of fiction in general.
You mean Tama since he literally chose her over Date by betraying him.
I don't know why so many people view the game this way, every single detail throughout the game is consistent with the true timeline. The only reason it takes so long to be apparent is because Ryuki is experiencing the same timeline we are due to the plan taking advantage of his condition. Once you get to Mizuki's side it becomes blindingly obvious that something is wrong with the order of events, and the only reason that it isn't easy to work out where the timelines overlap is because Aiba has been corrupted to not show Bibi's true appearance.
Saying that the game is lying about the timeline is like saying that the first game was lying about who various people actually are since you're talking to Saito through half the game without knowing it.
What I do agree with is that the reveal of the actual timeline is absolute trash. Having a matter of fact discussion with some otherworldly entity that you know nothing about is not an interesting way to do the reveal. I don't see any reason why the reveal shouldn't have come from Tokiko, like most of the rest of the explanations of how the game actually works did.
It's the same plot twist as Never17, done infinitely worse because at least in Never17 it was a deliberate design while here it happens completely by accident.
It's also the same plot twist as 999, but at least in 999 "actually the bottom screen was always past-June POV" has zero impact on anything and changes nothing about the story.
Aiba was in fact the viewpoint character of the first game, it's how information was transmitted between iterations of the simulation and written into Date's mind, Date even comments on it, and Aiba acknowledges she's in a simulation in her bio.
I'm not saying that all of this means you have to like the game, but what you are saying is strictly false. You just dislike the twist and that is all too understandable, it was delivered painfully badly.
The AI balls are constantly lying to the characters, Aiba "runs out of battery" in the first game before you go into the warehouse, Aiba doesn't tell you that Gen is Date half the time in this game, the SAT know where you are during the chase because they're just following Aiba and that iteration of the simulation has run it's course and is no longer useful. Tama "doesn't notice" Tearer in studio Dvaita when Amame is being threatened. The list goes on.
The AIs are always a step ahead of the detectives on the investigations and just prod them into giving them the answers they want to hear. They know the solution to every puzzle and just wait around for you to catch up.
Not to mention that boss instructing the AI balls to lie to you is extremely likely. Boss is fully in control of the two abrupt ends on Mizuki's side as she has Bibi provide Mizuki with the wink sink of Kizuna and her dad's conversation, and then removes the box containing TC-Perge from Cathedral 2 before you get there. In the other ending Boss is the one calling SAT on Date and Mizuki.
Then there's the recovery of Aiba. In the first game Aiba was recovered from "random cloud distribution" meaning that there is no clear limit to the reach of the wadjet system. In this game Aiba was supposed to be disconnected from the network during the Explosion ending, but somehow her memories are eventually restored, making it unlikely that there were ever network troubles in the first place.
It was this way in both games, and Uchikoshi better have some kind of explanation for all of this or it's going to be way worse than ZTD, complexly motivated snails won't have anything the number of discarded plot threads if we never learn what is up with Boss and the Wadjet system.
It is a bit easy to not realize but the explanation is very meta. AI:NI is a video game (i.e. a simulated reality) with several NPCs (Tokiko, Chikara and Uru) that believe themselves self aware characters in a simulation. Pretty much every incongruity is due to the fact that this game is a visual novel about NPCs trying to escape from a simulation and that the mystery is built around the player's meta-knowledge and expectations for the game. All the weirdness is in setting handwaving to justify the story.
Anyhow, Uchikoshi always writes the twist/ending first, then thinks of a way to get there. That's why all of his stories feel so forced, contrived and unrealistic. You either love this kind of storytelling or you don't. Yes, Bibi exists only to fool the player, that's the whole point. There's not much else to discuss here.
Please explain why: The timeline was twisted, Tokiko was always talking to the player, Ryuki was spouting corrupted dialogue about the nil ending, why anything at all in the game even happens
The tc-perge wasnt' even intended to cause Moksha in the first place, the only times we see it used are:
To stop Ryuki from recognizing Amame
To make the mob doctor tell Mizuki where the rehearsal would be
To make a bunch of people fight on through their wounds
The purpose of tc-perge was the same as the videos. The videos exploited Ryuki's condition to confuse him about the order of events. The tc-perge creates a similiar condition in others and from there rewrites their code so that they act in specific ways.
I don't know why people are so set on misunderstanding this game, both the nil-ending and the timeline twist are always being misrepresented for no reason.
In this case it is not a gag ending but a key factor in understanding 3 major characters motivations that are directly discussed in the main storyline. Tokiko, Chikara and Uru all believe themselves to be trapped in a simulated world and all react differently to this "knowledge." Chikara believes that since it is a simulation nothing he does really maters so he can act as evilly as he wants to with no moral repercussions, Tokiko wishes to reach enlightenment/be free of the simulation so seeks to create a situation that would prove and require the interaction from someone outside the simulation to occur, and Uru believes that the world is a simulation and that the best way to help Tokiko reach enlightenment is to cause the simulation to bug out by causing people to act in random unintuitive ways.
The Simulation Hypothesis was the pseudo-scientific focus of this game like dream analysis/interaction was AI's pseudo-science focus. The game wouldn't have happened without it unlike SH2's dog ending.