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As to why that is... I don't think if game specified it anywhere, but I personally think that this is another step for canonising player's interferance with the game world and it's characters. Maybe we are the one who make this flowchart as we watch them.
Honestly, the more I think about all this, the more I suspect that "nil ending" may actually be the final canon ending and AI3 will start from there.
Exactly. One of my earliest moments of questioning the actual timeline was when Shoma was talking about just seeing his dad and buying him the bowtie "last year" when Komeji was supposed to be dead at that point.
The point is that it feels forced when it's only a gimmick made to confuse the player instead of something that makes sense in the context of the story. Why does Bibi go around dressed up like Mizuki will 6 years in the future when she does her investigation in the past timeline? Answer: just to fool the player.
When the reason for something is just to confuse the player, it becomes less believable and less...for lack of a better word to describe it: "cool".
And if I remember correctly Uchikoshi very rarely write things in his works that didn't connect with anything and didn't mean anything.
I didn't exactly put together the timeline being swapped until the scene with Mama, but I was noticing these little consistencies too, and I remember the big moment where I thought something was definitely off with the characters even if I hadn't figured out the timeline thing.
There was that scene in the past when Date showed up and shot Tearer after Ryuki incapacitated Bibi. Since we were still supposed to think she was present-day Mizuki at the time, we thought Date was missing at this point, but they both barely had any reaction to each other (and Date had the stronger one for obvious reasons). That was weird but dismissable on its own, until I got to see how strongly actual present-day Mizuki reacted to Date suddenly reappearing. Bibi had no reason to go off on Date, Mizuki did. That part clicking was probably the coolest part of realizing the timeline twist.
True but what i did not really like is how they fooled you. Since they dress exactly the same, Use the same exact hairstyle, Use the same motorcycle ect. which they only do because they want to fool the player.
I think the word that exactly describes my feeling is 'contrived':
'Deliberately created rather than arising naturally or spontaneously.
Created or arranged in a way that seems artificial and unrealistic.
example: "the ending of the novel is too pat and contrived"'
or in this case, "the beginning of the game was too pat and contrived"
It reminds me of what I read about Uchikoshi's writing method, he usually manages to pull it off, but maybe not in the case of Bibi inexplicably copying Mizuki, and lol he didn't even try explaining how Ryuki survived after being lethally shot:
"Uchikoshi first writes the basic outline of a story. With plot twist heavy stories, he will typically work on the ending first and continue backwards, in order to not get confused when writing the plot. This method of writing, referred to by Uchikoshi as the "deductive composition method", was not used in his earlier works; Ever 17: The Out of Infinity was written using the "inductive composition method", where a setting is created first, and a story is created to support the setting, something he described as a gamble, with the risk of an uninteresting story."
This leads to the twist of the player in the role of Blick Winkel, that game's version of Frayer, using their knowledge of the 2 timelines to create a true one. The goal being the characters in the game are trying to fool the higher dimension being to break the rules of the world for their own ends similar to how Tokiko is trying to break the rules of the simulation by confusing the Frayer.