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True, though I brought up this point in particular because it's the big twist in each game, and not just a plot device.
yeah, someone replied to a comment I wrote saying they thought it was similar to Ever 17:
https://steamcommunity.com/app/1449200/discussions/0/3418810706128689575/#c3418810706130698111
The guy knows what he likes. I'm kind of a sucker for the themes he's going for in his stories, and although he doesn't nail it all the time I don't mind the repetition, but it's understandable if you do and would like to see something much different. For me the set dressing is enough.
That said, there's a big difference between this and Ever 17. In Ever 17 the entire point of the story revolves around you-know-what. Here, it's just an extra. Same with VLR. I was really hoping ZTD would take the secret ending of VLR and run the entire marathon with it, but nope.
I'll give you this: Tokiko wanted to find a Frayer (Fray + Player) and somehow sensed one in Ryuki, and that's why she did some of the stuff she did like commit suicide. In the nil timeline, she suceeded.
Note that just Tokiko got emancipated. The Nirvana Initiative that Tearer was plotting into motion (admitedly with Tokiko) was to break the entire world. They had nothing to do with the Frayer's perception or the order of events that's presented to us, unlike the characters in Ever 17. The Initiative itself doesn't take into account the presence of a Frayer at all, only a designer.