The Outer Worlds 2

The Outer Worlds 2

I just want more Dialogue Tree, more Story, more Reactivity
More Weapons Action and Graphics are fine but New Vegas went down in history as a masterpiece for it's reactive quests and dialogue trees bro, I mean let's be real we all know the action gameplay wasn't all that great but the ability to RPG it made it good.

Outer Worlds 1 felt so mediocre to people because it was mostly running around shooting and looting like a Borderlands game, the best parts that people remember probably involve dialogue trees and quest decisions, that's what we need more of.
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if they are using the same writing team as they did for Avowed I don't think they'd achieve that, there is very little to no unique scenarios/interesting NPCs in Avowed and it shows off

Like in New Vegas, there's that quest with the ghouls launching themselves into space for a reason I don’t remember (which is cool); the quest where you can burn all the NCR troops around a unique solar ray station; a whole village of super mutants who aren’t hostile to you; the Thorn and its questline; running through mine fields for the Boomers and maybe more that I could recall if given more time.

In Avowed there were just two unique quests I think the second I already forgot but another one well written is about guy who lied in his past and that lie turned him into a hero but it came in price.

As for the NPCs of New Vegas there is so much I could tell I'll just say the very first location tells how much of writing was put into the game from Pete to Sunny Smiles and the first encounter of Victor. While Avowed barely succeeds in player to care about 4 companions he's surrounded with.

I just don’t think they’ll be able to pull it off. If they try to make Fallout: New Vegas 2, it’ll likely end up worse. As for The Outer Worlds 2, let’s just hope it turns out to be a fun experience like any good immersive sim. From the trailers, it seems like the game will focus on immersive features first, with the story being somewhere down the list.
Forgot to mention I think people like Josh Sawyer and Chris Awellone are important for projects of such kind. Both of them usually speak of team effort when it comes to these games but somehow when these two were attached to Obisdian titles these titles ended up being better games.
Is the Feedback/Suggestion forum locked or something?
👁 May 22 @ 7:43am 
Chris Avellon will write overbearing exposition if you let him, he always does his best work when there's some kind of tight limitation like a character limit for NPC dialogue, something to both rein him in and make him refine his work to the best elements rather than spilling excessive walls of narrator text or something.
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