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I mean the loot system was badly received in Stranger of Paradise they had to add an "auto dismantle" button in the game's first update.
But hey, there are 5 people who actually like the loot so to each their own I guess.
So you can have multiple of the exact same sword and they have different skills on them. And there is no skill tree (at least not in the demo.)
I don't like it at all.
Hopefully you're able to change the skills on weapons. If you can't, then that's gonna be brutal. You could get the perfect legendary weapon, but the skills you get are absolute trash and you're back to grinding another 6 hours.
Ah yes the good old contrarian that can't accept that Nioh is a soulslike and very obviously inspired by Fromsoft's games in many aspects.
It's not a marketing move, it's literally what it is.
Because soulslike doesn't mean it has to be a carbon copy of souls games lmao. They can do different things while still being a soulslike.
All soulslike means is that it borrows a lot of systems from the souls games and is inspired by them in many aspects, which Nioh very clearly is. Bonfires, the same death penalty system, the same leveling system, the equip load system, parts of level design inspired by souls etc. They just made the combat more complex and added diablo loot.
People complaining about things doesn't change the genre of the game, what even is that logic? Some people complained about the open world in ER too, does that mean ER isn't a soulslike anymore because people complained about a change?
That's pure cope, that means people arbitrarily get to choose what fits and what doesn't fit a "Soulslike" based on their own personal bias of always making Fromsoft's Souls games the clear winners... instead of just accepting that the core fundamental design is different despite the superficial mechanics, because there is an implication that the fundamental design impacts the mechanics towards a specific direction.
If you can't even tell the difference between an action game and an adventure game, then you don't get to talk about what constitutes a Soulslike, because you don't even understand your own genre to begin with. Everything that you would claim about the usage of the "typical mechanics of a Soulslike" becomes meaningless, because you have no clue about the goal of their existence.
Yes most of the mechanics when completely singled out were a thing in previous games in one form or another. But the combination of all of those together is what makes it a soulslike.
You could tear apart most genres and claim that they didn't invent their systems, therefore they don't deserve to be elements of that genre.
Metroidvanias- platformers existed before them, item gated progression existed before them, non-linearity existed before them. Therefore now if a game has all of those elements together it doesn't mean that they are a metroidvania game. No, that's not how it works.
ARPGS- action existed before them, leveling existed before them, loot existed before them, story choices existed before them, character builds existed before them. Therefore now if a game has all of those elements together it doesn't mean that they are an action RPG. No, that's not how it works.
And I could go on but you get the point. Tearing a game's systems down and singling them is a garbage argument. Most genres have elements from multiple genres and games that came out before them, that doesn't mean they aren't an unique genre when all of those elements are combined to create something new.
If you can't see how Nioh was so blatantly inspired by Dark souls in many aspects then you're simply blind. Or you're just a contrarian because you want to feel special.
Monster hunter isn't a genre. Don't know what you're trying to do with these mental gymnastics but it's stupid. Both are in the same genre.
Do you think that just because 2 games are part of the same genre they can't be different from each other? is Doom and Call of duty the same game to you just because they're FPS? What nonsense are you even trying to pull off ?
You're literally shooting yourself in the foot by comparing 2 games from the same genre and showing how they can be different but from the same genre at the same time. Just like Nioh and Dark souls.
https://www.reddit.com/r/Nioh/comments/6co65b/english_translated_interview_with_nioh_director/
There you go if you also want literal proof that they used Dark souls and Bloodborne as a big part of their development process. And they basically called it ''soulslike'' themselves, it's just that the language barrier doesn't make it literal.
Now stop being delusional.
after playing the demo, i just hope loot isnt static to the point that once i get a 5-star version of a sword I wont need to use anything else. Because the thing with FS games is that once you grab something in a predetermined spot guess what? you have little to no reason to pick it up again. (unless you need 2 (weapons) or farming a certain item or build for another character per play-through).
The game repeatability would rely on the game PVE fights only, (like most or all) of From software games but without PVP. once you get your loot too quickly then there's less incentive to explore more than once(unless your making a separate character with another build) picking up equipment you know you need and skipping places you don't need to go.
All im saying is that i hope they have things in the game worth playing or min-maxing for other than fighting bosses or it may die out quicker than elden ring in terms of long-term playtime.
Everything you say is irrelevant. I already posted proof of the Nioh devs using the souls games as an inspiration for their games.
You're living in denial and are too stubborn to accept that soulslike is in fact a genre and that Nioh falls under it. So since it's obvious that not even actual proof of the devs agreeing with me can convince you I'm just gonna stop after this, no point in wasting any more time with this nonsense.
And Soulslike doesn't have a clear definition because it's literally just games inspired by Dark Souls. They could either have more or less features from it but still be a soulslike.
Nioh devs made a soulslike but changed how the loot works and gave the combat more depth, that's it. It's still a soulslike at it's core. It doesn't have to be a carbon copy of Dark Souls to be a soulslike, which I keep repeating.
If some fancy moves and diablo loot makes you so blind that you don't see how Nioh is factually inspired by Dark souls then you're simply unable to notice obvious things and should work on it.
Literally all you're trying to do is take credit away from Fromsoftware for the ideas they used. If souls games never existed, Nioh wouldn't exist in it's current form either.