Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty

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What is The Thousand Mile Journey?
Exactly like the title says? Is it a roguelike mode where you lose your progress on death, or is it something else entirely?
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Showing 1-4 of 4 comments
Creed Nov 5, 2023 @ 2:20pm 
Originally posted by Karhrandras:
It's a series of battles pretty much. The roguelite element is minimal. You still need a fairly established character/build and preferably a full set of Nuwa's grace. The reason for doing the TMJ are the golden hooves. They can be traded for Levels, +11 rank mats and Martial-Art weapon upgrades.

Unfortunately the loading times are very long atm. Hope they improve upon it.
I Love grace of Nu Wa in TMJ extremely S tier for that mode considering how some of the missions are designed.
kripcision Nov 5, 2023 @ 11:44pm 
Originally posted by Karhrandras:
Unfortunately the loading times are very long atm. Hope they improve upon it.
yeah its horrible, its the longest loading times out of any game i played in the last couple years, which is pretty ridiculous since the levels are so small. having the game on a ssd should be literally seconds but i feels closer to a minute or so.

the ten thousand minute loading screen journey
Last edited by kripcision; Nov 5, 2023 @ 11:44pm
tizeY Nov 6, 2023 @ 4:30am 
it's 100 loading screens
Does make me fear getting 900 more miles once the final DLC rolls around.

Anyway the rundown is pretty simple. Pick battlefields for each mile. Every battlefield has a mission type (fight waves of enemies, fight waves of enemies but theres a clock on the screen, reach and activate the flag, fight a few enemies and then a boss, fight a boss, fight 3 bosses in a row and you can see the first two on the mission screen, or the no fighting loot room). Every battlefield also gives a benefit upon completion. Benefits come in 3 star levels and each level increases the potency and duration of the buff. 1 star is 5 missions, 2 star is IIRC 8 missions and 3 star is 15 missions. Some examples of the potency is luck is 25/50/75 at 1*/2*/3* respectively. Damage reduction and amplification are 12% at 3*.

Every 10th mile is a triple boss fight. Afterwards you get golden horse hoof rewards for the difficulty of the stages, for completing 10 stages, and for how much morale you had accumulated. Every stage on it's own also gives 1+ hooves. You get a checkpoint and your morale resets to fortitude and fortitude goes up slightly.

If you lose you can go back to the last checkpoint which will rerandomize your battlefield route and remove all active benefits. Alternative you can pay 2 horse hooves to retry the stage you failed which lets you keep the route and benefits.

Morale ends up being very important which means even the very easy wave battlefields still are important for building morale. Especially important to avoid taking critical attacks as that loses like an entire morale. If you play well and get ahead of the morale curve of the battlefields, life will be easy.

After you reach mile 50 you unlock the ability to play on +1, +2, and +3 difficulty which raise the morale of enemies by 10/20/30 respectively and award more hooves. Farming wise it's not worth it but it's a fun challenge and the benefits help offset the longer time to clear somewhat.

After reaching mile 100 you win and you can start again like normal or play with no continues which will reset you to the first mile if you lose. However, to offset that you have a permanent +75 luck and 35% qi obtention benefit for the whole run.

And thats pretty much it. Oh yeah, you only have 3 dragon pots in there but some benefits increase the amount and potency.

I use Nuwa and it's great but other builds certainly do well. You can decimate everything in 2 seconds even at +3 with zhurong and the right build and MA spam but IMO thats pretty lame.
Last edited by awanderingswordsman; Nov 8, 2023 @ 11:50am
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Date Posted: Nov 5, 2023 @ 11:17am
Posts: 4