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I thought transformations were only for ethereal? Those unlocked at the end of the 3rd playthrough.
Though if that's not the case...another chalk up to random chance.
As if I needed any further proof that you have no intent at actual discussion....
'if duplication glitch I would have never played borderlands 2 dlc, because I never got a orange in a year of daily attempts' UTTER ♥♥♥♥♥♥♥♥. Not only is that beyond mathematically implausible, but you DO NOT NEED oranges to make it through the game. Once again you are proving your ENTIRE complaint is based around your own ♥♥♥♥♥♥♥♥ about not getting handed perfect gear.
Also, I'm not 'dropping to the side' people with bad luck who didn't have my experience. I did not 'lucked out'. I spent most of the underworld on my first playthrough of Nioh 2 never getting a better katana because one with better modifiers didn't drop. But that was because the one I had used tempering to put together was already really good, and using soul matching with random fodder kept it leveled up via + levels to remain viable. My point is still that the grind is entirely optional.
Then we have this bit about 'I didn't get rewarded while everyone else got handed', which has ABSOLUTELY ♥♥♥♥♥♥♥ NOTHING to do with the quoted section you are responded to. It's just more nonsequiters that further prove you don't have a valid rebuttal.
You make the claim that it's 'just my experience' that you don't need to grind for DoTN gear to get viable gear, because I said that viable gear drops like candy on that difficulty. All you prove by doing that, is that you have absolutely ZERO clue what you are talking about, and are instead ranting and raving about perceived unfairness because you cannot understand the discussion.
Edit:
Oh joy, and you went back and edited your intial post to add some math crap that doesn't actually mean anything, and only further illustrates the utter non-issue here. You didn't even bother to do math correctly (4500 drops needed? WTAF you don't understand how probability works, do you?), using a scenario that only works for getting your 'perfect example', and acting like you need that perfect example to play the game. You do not. You do not need perfect rolls to play the game, the game is not poorly designed nor is the grind 'bad' just because you overfocus on the idea of perfect gear and act like it's some grand conspiracy that makes the game unplayable because the game doesn't give guaranteed drops.
wow....to use you're own quote.
you literally saying that because you can't believe it can happen it can't happen. when it actively can.
you're experience is possible. I have never denied that. BUT SO IS MINE
...yes...it can.
- A force assumed to cause events that cannot be foreseen or controlled; luck.
- The likelihood of something happening; possibility or probability.
You are saying it is predicted success...but that is the antonym of chance, or luck. Which you have said does exist.
Yes, that IS a reality, You can beat nioh without upgrading a single stat or weapon...I have not SAID this is impossible. as a matter of fact I said it is but this is know as a challenge run. It is called this, because it is not the intended way to play. If it was, then it's just playing the game as normal and not a challenge run
You literally have a god complex. You are saying that because you have or that cause someone did, that their word is law.
while my point has been that chance opens the door to any possibility, including the ones you have said is possible. You can't deny that reality
You know what no...that is the only response I want at this point.
anything else I will ignore because all of this comes down to this question. It all stems from it
Completely agree it's possible. While it isn't set in stone, they have shown consistency with this in the past
the embedding went alot way to fix my issue with the Nioh system of inheriting and that grind, but trying to get a 5star replacement that dosen't belong to a set and has the grace I want (to let it be known i've 100% rising dragon so that isn't an issue) for a specific piece of gear is tedious as hell and honestly not worth it since as of this moment I don't actually need it to do anything other then say I've gotten it.
Some kind of ability to upgrade to 5star once you've finished Rising Dragon and to REROLL it to get a grace would make the system far more enjoyable. you still gotta play it to get the resources you need to upgrade/reroll and possibly get the drop but you have a system in place to allow the player to actually get what they are looking/wanting rather then the desire sensor just constantly ♥♥♥♥♥♥♥ you.
How exactly would you see this working? I'm curious of the process.
Yeah most of this is prep for NG++
I mean I'm not sure how they could implement without abusing it or anything (because let's be honest people will always find a way to abuse a system) but something you get from salvaging 5 star gear that allows it like how you already get the jewels from salvaging gear but it's a new "type" that allows it.
and you need a certain amount to do it each time so it's not like you salvage one piece and can use it to reroll or upgrade another you need like 2 or 3 salvaged in order to do it once.
basically a new option at the smith. It would basically fulfill the role of "bad luck protection" other loot games have in some form.
"oh you've got alot of 5star gear you aren't using, ok you can now use that to make the stuff you do use into it"
I mean at this point I've gotten 2 full sets of Sun Jian's set all 5 star, a full Nameless warrior set, countless accessories (because dropping 10 jewels for a panda in stupidly easy). and various other 5stars from other sets when I'm still looking for a Iron Spetum that's 5 star with the Grace of Principle of Daode on it. I've yet to even see a 5 star version of an Iron Spetum much less one that has the grace on it. so I'm still using my 4 star +9
Working with you're idea, I can see them making it so the item that's used has to correlate with the item type. Meaning 3 salvaged mythic armors can upgrade a mythic armor.
This would would follow the standard they have set up already, like with steel, and leather for weapons and armor upgrades.
'yes that is a reality'
I said NOTHING about 'without upgrading a stat or weapon'. I said that you do not need perfect gear. You are still utterly failing to make any sort of valid argument, you are just arguing against things that were never said, and relying on absurd extreme examples because you know you can't argue against what was said.
My comment about your claims being 'utter ♥♥♥♥♥♥♥♥' is because the drop rates are A, not that low for oranges in general, and B, because I find it hard to believe that not having a full set of oranges (or any given orange, for that matter) would stop you form playing the game's dlc if you were actually interested in playing the dlc. Even in it's highest difficulties, you can get by comfortably with purples, or even just by getting some of the guaranteed uniques from certain quest chains.
'god complex'
Are you for real? No, I do not have a 'god complex'. I did not say anything about 'word is law'. I said that you used massively flawed math and are hyperbolizing to an absurd degree (which you claiming I have a god complex is plenty further proof of you doing) to misrepresent the RNG in this game, as well as complaining about the design because you can't stand the concept of random loot, and are using your own stupid obsession with perfect drops to act as if it is some great crime they aren't guaranteed to be given to you.
Just playing the game normally, the game will give you more than sufficient gear to easily make it through the game. Even on NG+, the items that drop by happenstance are more than enough to get you through the game.
Grinding for super specific bits of gear that are 'optimal' is entirely optional. If you don't want to put the time in to have perfect gear, that is 100% a you problem.
You have, multiple times now, refused to respond to what I actually said, and have outright LIED about what I said, by acting as if I said something entirely different. You have FACTUALLY misrepresented the grind mechanics in this game and others.
'what it comes down to'
A chance is, in fact, a guarantee that it will eventually drop. The odds in this game aren't even that low by industry standards, and can be stacked in your favor pretty easily by way of target farming enemies based on their drop pools and by stacking luck.
At the end of the day this 'ultimatum' from you is simply further proof you have absolutely no intention whatsoever of arguing in good faith. All you've done is misrepresent what I said, hyperbolize your own claims to an absurd degree, and generally refuse to engage in productive discussion.
Your entire rebuttal to what I've said, at it's crux comes down to 'well mathematically it's possible to never get the perfect gear I want'. That is FACTUALLY INCORRECT. A chance is a guarantee that if the dice is rolled enough times, you WILL get the item eventually. The entire 'substance' of your complaint comes down to you refusing to accept that this game is designed with RNG-based loot progression in mind, and that with it, comes the simple fact that you will have to grind for 'perfect' gear. You've continually refused to accept that you do not need to have 'maximum' gear to move through the game, and that it is not equivalent to a challenge run to go through the game with gear that isn't 100% optimal. You even had the audacity to bring speedrunners in, as if they had any real relevance as anything other than an attempt by you to derail the argument.
The final word on things is this: RNG does not, in any way, gate off content to players, which is a claim you repeatedly forwarded. Your own impatience/refusal to grind does not change this. Continued hyperbolizing and extreme examples from your end, do NOTHING to change that, and do nothing but make you look quite unintelligent.
Either come up with a SOLID ARGUMENT for your claims, or stop replying. It is that ♥♥♥♥♥♥♥ simple. All you've done is refuse to address my statements, instead responding to things I never said, and then make 'gotcha' style assertions, before issuing a childish ultimatum that again, further proves you lack understanding of the discussion, or are just a troll.
Yes, you believe chance is a guarantee
A chance is indeed a guarantee that you will eventually get it. Your willingess to roll the dice indefinitely doesn't come into the equation in the slightest.
This also totally sidesteps that your entire complaint hinges on your claim that you HAVE to have x particular item at x rarity to not be 'gated from content'.
you believe...
That's all I needed. or asked for
If "chance is a guarantee" doesn't explain the problem in you're thought process...I'm sorry, I can't help that
Remember that I said it all stems from this...it's the base. all of your arguments stand on this.
Also, yet again, sidestepping the actual arguments in favor of 'gotcha' ♥♥♥♥♥♥♥♥ that only works if you purposefully ignore the substance of the discussion.
Again, try arguing the actual point:
You are factually incorrect to claim that RNG gates people out of content, and also very much hyperbolizing the effect of rng loot on the playability of the game.
So far all you've done is refuse to address the things of substance and instead focus on misportraying my words so that you can try to dismiss the rest of what I've said out of hand. ♥♥♥♥ off with that.
EDIT: Oh wow, would you look at that, you keep going back and editing your posts to try to make yourself look like less of an ass.
Once again...you believe chance is a guarantee...
This is NOT misportraying your words...these are quotes....you have said this multiple times. All I've said is "you believe chance is a guarantee" which you have reiterated multiple times saying "yes"
By accepting this you are saying that you have gotten the same result in your 1k hours you stated you have played the game, in each play through. that is how this is connected
That is the problem, you have already experienced the contradiction. And will say that "Chance is a guarantee" having experienced it