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Especially when you need to grind bosses for drops or get the collectibles...it's just dumb
now if you are skipping 5+ flags in ng+ it often turns into a 1hit normal attacks from bosses.
its also weird that a lot of levels give you a faster route to the boss without the flags, but you cant skip them anyway.
But that is not where the morale system stops, many people don't realise that when you get hit by a red attack , you lose 1 morale, and they gain 1. This makes fight dynamic, and they can swing on a knifes edge, in a way its a snowball effect. It's why sometimes you feel like you kill a boss or a hard mob super fast, or die to it super fast. Play well and you get rewarded and snowball the fight, and it can flip the other way too.
Add in that morale is tied to ur wizard spells level and everytime you start a new level ur like level 1 in many ways, and you have to work around missing spells, or use other ones until you level up, it keeps u from playing 1 way the entire game.
Honestly, i think there is a lot of issues with wo long that were not present in Nioh games, but morale is not one of them. I hope they build on the morale system for future games, its a really nice idea.