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Ein Übersetzungsproblem melden
no it is not. LITERALLY not. STUTTER was never the problem. leaving alone that this game is NOT in the unreal engine. please stop spreading misinformation.
set fps in rivatuner to 60 and the game will run smooth
this also did not work for me. its not like i dont make fun of hillarious bs "solutions" so i kinda get it. also never had this issue with any other game.
BUT. if you have frametime/pacing issues, and that 'fix' with vsync and 3rd party frame limiting did now work for people, try this. its not like it costs more than a minute to test.
RTSS cap to 60 helps a lot though (demo).
Here is what the frame times look like with the game set to 60fps: https://i.imgur.com/YI35PZW.png
Doesn't maintain 60 fps, frametime spikes all over.
And here is the same but with the game capped at 60fps though nvidia control panel or rivatuner:
https://i.imgur.com/dGfuYZ6.png
Perfect 60 fps.
Edit: I'm not saying there may not be an additional issue on intel cpu's though so try OP's solution anyway if framerate cap doesn't do it for you.
there you go, and it didnt cost you anything to try. im dont know why ppl keep persisting that this is placebo or not the fix for that specific problem.
Didn't mean to imply your solution doesn't work. Just letting people know this isn't the only possible cause and solution.
Any game that runs in DX12 can potentially suffer from shader compilation stutters, it's not exclusive to Unreal Engine.
And this game does suffer from stutter outside of its busted framerate cap, although it seems to be related to data streaming more so than shader compilation although it is kind of hard to tell.
there is stutter. it's not ue4 but it definitely has shader comp stutters that happen the first time any new attack/move happens.
maybe i should have said "stutter was never the problem this was supposed to fix" :P