Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty

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m4rcus 2. März 2023 um 8:21
I fixed the frametime problem and you wont like it.
It seems to come from later intel series CPUs (12000 series onwards). These CPUs come with performance and efficiency cores. When intel released them several games had problems with this design and were fixed over time.


edit: seem there is another solutions with process lasso. you can read about it here: https://steamcommunity.com/app/1448440/discussions/0/3792632416034641629/


The solution is disabling efficiency cores in your bios until we get a patch fixing this. Simple as that.

I tried disabling e-cores with process lasso which only made it worse and since i saw people reporting the 'same' problem on all kinds of cpus including amd i shrugged it off. i should have known better since ppl still cant distinguish stutters from lag and how long others claimed not seeing more than 30fps..

since the game does seem to come with problems that nioh 2 had at release and fixed with later patches, it kinda makes sense that this solutioun would be this. mouse was appearently unuseble, it didnt come with dlls either, etc.

well there you have it. dont ask me where it is in YOUR bios.. it was in advanced cpu settings for me by allowing per e-core settings and then disabling them.

good luck.

small edit after some more feedback: this wont solve ACTUAL stutter. this also will most likely not improve fps
this is about frametimes/framepacing which makes the game feel unsmooth with "slowmo".

here is my reddit post with several good responses on
Zuletzt bearbeitet von m4rcus; 19. März 2023 um 8:27
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That's just Placebo effect. It happens on AMD CPU's also. It has shader compilation issues due to Unreal Engine 4
m4rcus 2. März 2023 um 8:35 
Ursprünglich geschrieben von Rajjco:
That's just Placebo effect. It happens on AMD CPU's also. It has shader compilation issues due to Unreal Engine 4

no it is not. LITERALLY not. STUTTER was never the problem. leaving alone that this game is NOT in the unreal engine. please stop spreading misinformation.
placebo,
set fps in rivatuner to 60 and the game will run smooth
m4rcus 2. März 2023 um 8:50 
Ursprünglich geschrieben von Sync Entity:
placebo,
set fps in rivatuner to 60 and the game will run smooth

this also did not work for me. its not like i dont make fun of hillarious bs "solutions" so i kinda get it. also never had this issue with any other game.

BUT. if you have frametime/pacing issues, and that 'fix' with vsync and 3rd party frame limiting did now work for people, try this. its not like it costs more than a minute to test.
ko 2. März 2023 um 8:51 
I get terrible frame times on my 5900X as well, I don't think it's Intel E/P core related.

RTSS cap to 60 helps a lot though (demo).
Tyran 2. März 2023 um 8:52 
It's not shader compilation, the frametimes never stabilize even if you stay in the main menu or starting area for an hour. It's not just intel either, amd has the same problem.

Here is what the frame times look like with the game set to 60fps: https://i.imgur.com/YI35PZW.png
Doesn't maintain 60 fps, frametime spikes all over.

And here is the same but with the game capped at 60fps though nvidia control panel or rivatuner:
https://i.imgur.com/dGfuYZ6.png
Perfect 60 fps.

Edit: I'm not saying there may not be an additional issue on intel cpu's though so try OP's solution anyway if framerate cap doesn't do it for you.
Zuletzt bearbeitet von Tyran; 2. März 2023 um 8:56
plaisi 2. März 2023 um 8:53 
Disabling E-Cores definitely worked for me. No more slow motion.
Zuletzt bearbeitet von plaisi; 2. März 2023 um 8:54
m4rcus 2. März 2023 um 8:56 
Ursprünglich geschrieben von plaisi:
Disabling E-Cores definitely worked for me. No more slow motion.

there you go, and it didnt cost you anything to try. im dont know why ppl keep persisting that this is placebo or not the fix for that specific problem.
The game only has bad frametimes if I use 120hz mode. If i use 60hz and cap it to 60 in RTSS it's smooth.
Tyran 2. März 2023 um 9:00 
Ursprünglich geschrieben von m4rcus:
Ursprünglich geschrieben von plaisi:
Disabling E-Cores definitely worked for me. No more slow motion.

there you go, and it didnt cost you anything to try. im dont know why ppl keep persisting that this is placebo or not the fix for that specific problem.

Didn't mean to imply your solution doesn't work. Just letting people know this isn't the only possible cause and solution.
Ursprünglich geschrieben von m4rcus:
Ursprünglich geschrieben von Rajjco:
That's just Placebo effect. It happens on AMD CPU's also. It has shader compilation issues due to Unreal Engine 4

no it is not. LITERALLY not. STUTTER was never the problem. leaving alone that this game is NOT in the unreal engine. please stop spreading misinformation.

Any game that runs in DX12 can potentially suffer from shader compilation stutters, it's not exclusive to Unreal Engine.
And this game does suffer from stutter outside of its busted framerate cap, although it seems to be related to data streaming more so than shader compilation although it is kind of hard to tell.
Zuletzt bearbeitet von SvensPron; 2. März 2023 um 10:18
m4rcus 2. März 2023 um 10:33 
since i still see people here complaining and got several good responses on reddit im bumping this
Ursprünglich geschrieben von Rajjco:
That's just Placebo effect. It happens on AMD CPU's also. It has shader compilation issues due to Unreal Engine 4
It's not made in Unreal.
sno0ks 2. März 2023 um 10:57 
Ursprünglich geschrieben von m4rcus:
Ursprünglich geschrieben von Rajjco:
That's just Placebo effect. It happens on AMD CPU's also. It has shader compilation issues due to Unreal Engine 4

no it is not. LITERALLY not. STUTTER was never the problem. leaving alone that this game is NOT in the unreal engine. please stop spreading misinformation.

there is stutter. it's not ue4 but it definitely has shader comp stutters that happen the first time any new attack/move happens.
m4rcus 2. März 2023 um 11:00 
Ursprünglich geschrieben von sno0ks:
there is stutter. it's not ue4 but it definitely has shader comp stutters that happen the first time any new attack/move happens.

maybe i should have said "stutter was never the problem this was supposed to fix" :P
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Geschrieben am: 2. März 2023 um 8:21
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