Wo Long: Fallen Dynasty

Wo Long: Fallen Dynasty

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nwachuks38 Feb 24, 2023 @ 2:08pm
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Parry/Deflect timing is too forgiving
Played the first demo that came out and while the parry timing was very tight, it made the game actually very challenging and fun. True it needed some tweak to be more accessible but it has been overcompensated. The risk and mastery of deflect has been taken away. No need to observe or practice enemy patterns. You can even spam parry and pull it off, something you could never do in the first demo as you were also punished by more negative spirit gauge and recovery time for missing. Was actually looking forward to a very challenging game that I will suck at for a while
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Showing 1-15 of 62 comments
I remember seeing the deflect timing being too tight as the no. 1 complaint from the first demo. considering that it is absolutely an essential mechanism to master, I would say it's better for it to be too forgiving than too strict. This isn't like Nioh 2 where you have so many other options other than parrying/deflect so making it too hard will just make many players quit. The dev is not gonna risk that just to please a small number of people who seeks more challenge.
Last edited by Dweller Beyond the Threshold; Feb 24, 2023 @ 2:12pm
ph0n1x Feb 24, 2023 @ 2:15pm 
Agree, hope they nerf parry timing in the full game too.
Indiana_Minotaur Feb 24, 2023 @ 2:16pm 
After observing the first boss fight; it seems that the parry/deflect system needs a bit of a tweak because it seems that to get a parry and/or a deflect is a bit off for. The npcs are just fine -- and yes I get it that bosses are suppose to be faster than the usual meat; but here it seems -- different and not in a good way. Especially if you hate hitching moments because oof.
You're that ninja Feb 24, 2023 @ 2:17pm 
Can introduce you sir, to Ninja Gaiden 2 perhaps?,,, No? :torielsad: ... Is forgiving because players need to get invested and have a sense of progression and learning, this are just 2 tutorial/ prologue missions like Nioh 1.
There's going to be 3 DLC for this so I presume different bosses are going to be less forgiving with their windows and in the same vein everything else combat related... Maybe? :steamhappy:
jest Feb 24, 2023 @ 2:22pm 
I think the deflect window depends on the weapon.

Some weapons have a higher deflect difficulty %
You're that ninja Feb 24, 2023 @ 2:25pm 
Originally posted by jest:
I think the deflect window depends on the weapon.

Some weapons have a higher deflect difficulty %

There is a percentage in the equip window, "mucho texto" as sttreamesr likes to say this days... :steamfacepalm:

I for example parry with the sword and do quick swap for criticals with the hammer, also counter attacks with RB + B (R1+O)... You can equip the same weapon type in both slots so the counter remains consistent because the two weapons have the same percentage... GG...
Last edited by You're that ninja; Feb 24, 2023 @ 2:29pm
Freak4Leeks Feb 24, 2023 @ 2:29pm 
It was really hard in the first demo, but now its really easy i am indifferent to it either way though
nwachuks38 Feb 24, 2023 @ 2:41pm 
Originally posted by UnhappyLawbro:
I remember seeing the deflect timing being too tight as the no. 1 complaint from the first demo. considering that it is absolutely an essential mechanism to master, I would say it's better for it to be too forgiving than too strict. This isn't like Nioh 2 where you have so many other options other than parrying/deflect so making it too hard will just make many players quit. The dev is not gonna risk that just to please a small number of people who seeks more challenge.

I agree that it should be more forgiving but it is too forgiving. I parried by mistake when I spammed several times and the window is too long. Not just that, no negative effect to spirit gauge which again has been made to be far forgiving. You can block for ages now and you are no longer forced to balance aggression with defence as you gain gauge much faster for easier parries and lose less gauge. I am happy it is more accessible for many now but hope there are more challenge options possibly in-game like it is in souls game to balance this out
nwachuks38 Feb 24, 2023 @ 2:42pm 
Originally posted by jest:
I think the deflect window depends on the weapon.

Some weapons have a higher deflect difficulty %
Did not notice. Thanks for letting me know, I will test this out
nwachuks38 Feb 24, 2023 @ 2:43pm 
Originally posted by You're that ninja:
Can introduce you sir, to Ninja Gaiden 2 perhaps?,,, No? :torielsad: ... Is forgiving because players need to get invested and have a sense of progression and learning, this are just 2 tutorial/ prologue missions like Nioh 1.
There's going to be 3 DLC for this so I presume different bosses are going to be less forgiving with their windows and in the same vein everything else combat related... Maybe? :steamhappy:
Nice one thanks. It is on my list of games to play. Looks fun as well
Originally posted by nwachuks38:
Played the first demo that came out and while the parry timing was very tight, it made the game actually very challenging and fun. True it needed some tweak to be more accessible but it has been overcompensated. The risk and mastery of deflect has been taken away. No need to observe or practice enemy patterns. You can even spam parry and pull it off, something you could never do in the first demo as you were also punished by more negative spirit gauge and recovery time for missing. Was actually looking forward to a very challenging game that I will suck at for a while

Cool. Go and shoot a video of spamming the parry button and succeeding every single parry the second an enemy approach.
Right, you won't do that, you know why? Because its false. Failing a parry, gets you hit right in the face and punished.
I am extremely good at parrying in general and I still fail from time to time due to how fast the action is. People like you are what causes devs to poorly balance mechanics. Not everything needs to one hit ko you because you made a single mistake. The game is designed around people abusing the parry mechanic, so many things are tied to that. Same as Sekiro. And I see nearly no difference in timings between both.

Stop complaining about non issues.
nwachuks38 Feb 24, 2023 @ 2:47pm 
Originally posted by Freak4Leeks:
It was really hard in the first demo, but now its really easy i am indifferent to it either way though
True it was hard in the first demo and needed a tweak but not too much. I died to the first enemy several times and was stuck on the bridge area for a long time. The first general you fought was extremely tough unlike in this demo (I guess the companion does not help either as it cheapens some of it and you cannot get rid of them). I guess that this demo is to ease more people into the game and the challenge may come later.
Nope Feb 24, 2023 @ 5:00pm 
Originally posted by UnhappyLawbro:
I remember seeing the deflect timing being too tight as the no. 1 complaint from the first demo. considering that it is absolutely an essential mechanism to master, I would say it's better for it to be too forgiving than too strict. This isn't like Nioh 2 where you have so many other options other than parrying/deflect so making it too hard will just make many players quit. The dev is not gonna risk that just to please a small number of people who seeks more challenge.
Sekiro also have tighter parry timing than this but it’s still fair game
But then again, Sekiro enemies attacks are unrelenting but well telegraphed, unlike this game where many attack you can see the windup for a big swing just to have none
I agree. Went from too tight to too loose. It doesn't need a huge change, but knocking off even 1-2 frames would make it feel more satisfying.
Spynosaurus Feb 24, 2023 @ 5:09pm 
You all can play the demo?
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Date Posted: Feb 24, 2023 @ 2:08pm
Posts: 62