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There's going to be 3 DLC for this so I presume different bosses are going to be less forgiving with their windows and in the same vein everything else combat related... Maybe?
Some weapons have a higher deflect difficulty %
There is a percentage in the equip window, "mucho texto" as sttreamesr likes to say this days...
I for example parry with the sword and do quick swap for criticals with the hammer, also counter attacks with RB + B (R1+O)... You can equip the same weapon type in both slots so the counter remains consistent because the two weapons have the same percentage... GG...
I agree that it should be more forgiving but it is too forgiving. I parried by mistake when I spammed several times and the window is too long. Not just that, no negative effect to spirit gauge which again has been made to be far forgiving. You can block for ages now and you are no longer forced to balance aggression with defence as you gain gauge much faster for easier parries and lose less gauge. I am happy it is more accessible for many now but hope there are more challenge options possibly in-game like it is in souls game to balance this out
Cool. Go and shoot a video of spamming the parry button and succeeding every single parry the second an enemy approach.
Right, you won't do that, you know why? Because its false. Failing a parry, gets you hit right in the face and punished.
I am extremely good at parrying in general and I still fail from time to time due to how fast the action is. People like you are what causes devs to poorly balance mechanics. Not everything needs to one hit ko you because you made a single mistake. The game is designed around people abusing the parry mechanic, so many things are tied to that. Same as Sekiro. And I see nearly no difference in timings between both.
Stop complaining about non issues.
But then again, Sekiro enemies attacks are unrelenting but well telegraphed, unlike this game where many attack you can see the windup for a big swing just to have none