MotoGP™21

MotoGP™21

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Motogp 21 vs Ride 4
I like Motogp but it seems so hard to keep the bike on track on realistic level, its so difficult to do a few laps without sliding out, Ride 4 seems to be a lot better in ease of use. What does everybody else think?
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Showing 1-12 of 12 comments
LordOfNomNom Feb 1, 2022 @ 6:18am 
true
WaRHaMMeRnl Feb 2, 2022 @ 4:36pm 
Originally posted by consolepcgaming:
I like Motogp but it seems so hard to keep the bike on track on realistic level, its so difficult to do a few laps without sliding out, Ride 4 seems to be a lot better in ease of use. What does everybody else think?

I share this opinion.

I had a really hard time in the beginning adjust to the steering in this game.
But i'm slowly starting to get the hang of it.

I played MotoGP 20 before this and the steering in that game might be a bit less realistic compared to this one but it's alot smoother and easier.
kmanitou81 Feb 5, 2022 @ 12:19am 
The Ride games are a lot easier for sure.
Bushido武士道 Feb 8, 2022 @ 4:33am 
MotoGP21 has the best bike physics imo + best bike setup system. Way more realistic than RIde 4, explaining why it's harder to progress when you're beginning. Setting up your bike is very important don't skip this step & watch replays of fast players you will scratch 2 seconds off your actual times on any circuit.
3dfx Feb 10, 2022 @ 9:13am 
For me, there is nothing realistic about how little the grip of the front wheel transmits, the absurdity of the feel of the front brake or the shock absorbers that seem more like a touring bike than a GP bike. And not to mention the changes of direction that are tremendously slow, since if you try to do them faster, incomprehensibly the bike starts to bounce from the rear. That said, for me it is a ♥♥♥♥♥♥♥ disaster, in my life I have had this kind of strange reactions on R motorcycles, which transmitted much more of what was happening than this supposedly realistic simulation. Ride 4 is easier, not because it's more arcadey, but because it conveys better what's happening on the asphalt and the setups allow you to adjust the bike much better to each type of driving.
synapt1c Feb 11, 2022 @ 1:59pm 
+1 @Bushido - spending the time needed to dial in the bike for each track makes a huge difference. Especially in braking/corner entry.

Also spend the time to optimize your controller configs - just setting max front brake at say 95% eliminated almost all of my stoppies - and is an simple/easy adjustment to start with. I picked up a new PS5 controller to replace my old PS4 one and it helped a fair bit too.
JapLance Feb 15, 2022 @ 7:36am 
Ride 4 with MotoGP21 career mode would be my ideal game.
Evil Ways Feb 18, 2022 @ 8:07am 
Well I am already hooked on Motogp 21.. event though I am horrible at it. lol I am stuck using a keyboard till this sat as my controller is on order. I have never had the need for one in any game Iv played.
Personally Ill probably get Ride 4, and RiMS. Just to see what they are like... as I will have gotten a controller might as well get some use out of it.
Hope my game play improves with a controller caues I am $h|t with the keyboard.
E=d.u² Feb 27, 2022 @ 12:58pm 
Originally posted by consolepcgaming:
I like Motogp but it seems so hard to keep the bike on track on realistic level, its so difficult to do a few laps without sliding out, Ride 4 seems to be a lot better in ease of use. What does everybody else think?

As a real rider, I love the realism. They nailed the simulation imho. A full weekend against the AI at 105% demands every tweek possible to let the bike fine-tuned for Qualifying and Race. Plus the electronics management adds a layer of strategy so interesting that a 21 laps race doesn't end up boring.

Fuel and tires demanding attention and care makes me sweat in the later half of the races ahaha.

I love this game. The AI needs some work tho.
LordOfNomNom Mar 1, 2022 @ 9:03am 
Originally posted by E=d.u²:
Originally posted by consolepcgaming:
I like Motogp but it seems so hard to keep the bike on track on realistic level, its so difficult to do a few laps without sliding out, Ride 4 seems to be a lot better in ease of use. What does everybody else think?

As a real rider, I love the realism. They nailed the simulation imho. A full weekend against the AI at 105% demands every tweek possible to let the bike fine-tuned for Qualifying and Race. Plus the electronics management adds a layer of strategy so interesting that a 21 laps race doesn't end up boring.

Fuel and tires demanding attention and care makes me sweat in the later half of the races ahaha.

I love this game. The AI needs some work tho.
I totalt agree man. I love almost everything with this game! I love that crashes have consequences, not only for the player but also for the ai! I hope that they keep that feature in MotoGp 22 and dont go back on that. The only thing that made me stop playing was the AI, and that is mostly for the reason i play cockpit view and can´t really avoid the ai when they absolutly divebomb me on the inside so often they end up crashing and i need to sit up. Or we both go down. Just having it so they stop always divebombing ( or mosty to be fair) And i would love to see the Ai do other kind of misstakes like highside and lose the front in a more "natural" way.
consolepcgaming Mar 1, 2022 @ 10:01am 
Agree that Motogp 21 is awesome but true the AI is really stupid. I find it frequently crashes into you.l Hope they also have more online rankings and proper leagues/tournaments in Motogp22
E=d.u² Mar 2, 2022 @ 2:21am 
Originally posted by LordOfNomNom:
Originally posted by E=d.u²:

As a real rider, I love the realism. They nailed the simulation imho. A full weekend against the AI at 105% demands every tweek possible to let the bike fine-tuned for Qualifying and Race. Plus the electronics management adds a layer of strategy so interesting that a 21 laps race doesn't end up boring.

Fuel and tires demanding attention and care makes me sweat in the later half of the races ahaha.

I love this game. The AI needs some work tho.
I totalt agree man. I love almost everything with this game! I love that crashes have consequences, not only for the player but also for the ai! I hope that they keep that feature in MotoGp 22 and dont go back on that. The only thing that made me stop playing was the AI, and that is mostly for the reason i play cockpit view and can´t really avoid the ai when they absolutly divebomb me on the inside so often they end up crashing and i need to sit up. Or we both go down. Just having it so they stop always divebombing ( or mosty to be fair) And i would love to see the Ai do other kind of misstakes like highside and lose the front in a more "natural" way.

The AI have some problems, but I'm learning to defend my position as well (helmet view).

I was playing against 120% AI and it was a nightmare how aggressive they were, sometimes even ignoring my presence and completely disrespecting my line. So I reduced to 105% and it seems more "manageable", with the AI at least trying to respect my lines.

At the same time I noted how sometimes I indeed leave a door opened and if we watch a real race, you can see how hard is for the rider in front defend his position. It is hard to the point of slow him down a good second.
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