MONSTER HUNTER RISE

MONSTER HUNTER RISE

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May 24, 2023 @ 7:10am
8
A Message From Director Suzuki – New Armor Upgrade Option for Qurious Crafting!
Part of June’s Bonus Update!

View full event information here:
https://steamcommunity.com/ogg/1446780/announcements/detail/3714952295451237902
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Showing 46-54 of 54 comments
Fleshly Delight May 27, 2023 @ 11:23pm 
Originally posted by Rob7274:
Originally posted by John:
Dead game is still a dead game. Anyone still playing this never owned a PS2.

its a shame but thats why ive slowed down.
The multiplayer isnt as good as world and theres bearly anyone on.
If they allowed anomaly investigations to be joined at any level and had a better handle on how to put in armor upgrades that didn't just show up for everyone after each TU then it wouldn't be so dead.

It looks like anyone above 221 can just take quests all the way to 300... like, what was the point in limiting them by 20 levels each when you just do that anyway?
Just let something like a level 10 take a level 290 quest and be done with it. They'll be punished by not taking the earlier level stuff to get the mats to upgrade weapons and qurio roll armor for better skills, but the trade-off is that they'll level significantly faster and get higher ranking mats saved up.

Someone who's played multiplayer, end-game MHGU more than I have correct me on this as I could be forgetting something here, but doesn't GU already let you just take almost any level of permit monster as long as the host is the one using the higher level ticket than you have access to? Trade off being the joining hunter doesn't increase his own ticket tier?
If so, why this absurd, locked-off grind to split the players so hard?
They even have a "you cannot get quests higher than your level" coded in for Sunbreak as a mechanic, so shouldn't that function in a similar way to GU?
Last edited by Fleshly Delight; May 27, 2023 @ 11:27pm
Fleshly Delight May 27, 2023 @ 11:47pm 
Originally posted by cwzMuggo:
i know this would throw some people off there game but a new weapon type would be cool like fist weapons or a whip would be cool plus i think it would be good to throw some people off there game i feel like after awhile people just get to complacent i know i do sometimes
Tonfas and Magnet Spike would like to have a word.
As interesting as they were, they could definitely use some balance to fit with the other weapons in the main series. (I'm specifically looking at YOU, Magnet Spike, you OP ♥♥♥♥♥♥♥♥♥♥♥♥.) They looked like pretty cool weapons, so I'm not against it.
Problem is that people would definitely ♥♥♥♥♥ and moan if the Magnet Spike showed up in MH6 and was brought down to the power of the other weapons in the roster.

Medium Bowgun was once a thing that got removed.
I never played it since I don't play Bowguns so don't know how they functioned then, but my guess was that it just didn't really need to be a thing when you already had Light and Heavy.
Dunno, older Gunner mains would have to explain it.

Personally, I'd split up old HH and Rise HH into two different weapons that play in a similar manner, but different enough to warrant being a separate weapon—such as with LBG and HBG.
I can't really explain right now the mechanics on how I'd set it up without putting some real thought into it, but I'm sure it could work fine; if Capcom could make 13 weapons work, they could make another fit in.
Miomio May 28, 2023 @ 10:51am 
Originally posted by Fleshly Delight:
Medium Bowgun was once a thing that got removed.
I never played it since I don't play Bowguns so don't know how they functioned then, but my guess was that it just didn't really need to be a thing when you already had Light and Heavy.
Dunno, older Gunner mains would have to explain it.
Well, back in MHTri we didn't have Light and Heavy bowgun, we just had Bowgun.
We had to craft 3 different parts: Stock, Frame and Barrel.

Each part had different stats like ammo, recoil, reload, rapid fire, weight, and if your weapon needed to sheath like a Light or Heavy bowgun, the amount of customization was great, and that's where Medium Bowgun exist. Right in the middle of Light and Heavy because of the weight and nothing more.

Medium bowgun was like a Heavy bowgun with a sidestep/roll after shooting, a slightly faster walk speed (which didn't make a difference tbh) and a different raw modifier iirc. Before MHW Light bowgun had a x1.3 raw modifier and Heavy bowgun had a x1.5 (not bloat/true raw numbers, but the MVs of the ammo was multiplied by that), so maybe Medium Bowgun had x1.4 or something.

So, Medium Bowgun wasn't a "different weapon" really, but it was part of the new Bowgun as a whole, and in the next game (MHP3rd) we went back to the old Light/Heavy weapon we have today.
Last edited by Miomio; May 28, 2023 @ 10:52am
kurin May 28, 2023 @ 9:47pm 
add battle pass ^_^
Kurtyyy May 28, 2023 @ 11:01pm 
Originally posted by sceda12:
add battle pass ^_^
hell to the ♥♥♥♥♥♥♥ no
XeroShinobi May 30, 2023 @ 8:25am 
If it's not an ultimate end-game upgrade that entirely removes RNG then I'm not interested. Qurious armor crafting should have been like qurious weapon crafting. RNG charms were already bad enough.
kurin May 31, 2023 @ 9:28am 
u have a point
To be honest, the blacksmith woman in the photo looks pretty attractive than SF6 woke characters.
kurin Jun 5, 2023 @ 6:29am 
simp
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