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It looks like anyone above 221 can just take quests all the way to 300... like, what was the point in limiting them by 20 levels each when you just do that anyway?
Just let something like a level 10 take a level 290 quest and be done with it. They'll be punished by not taking the earlier level stuff to get the mats to upgrade weapons and qurio roll armor for better skills, but the trade-off is that they'll level significantly faster and get higher ranking mats saved up.
Someone who's played multiplayer, end-game MHGU more than I have correct me on this as I could be forgetting something here, but doesn't GU already let you just take almost any level of permit monster as long as the host is the one using the higher level ticket than you have access to? Trade off being the joining hunter doesn't increase his own ticket tier?
If so, why this absurd, locked-off grind to split the players so hard?
They even have a "you cannot get quests higher than your level" coded in for Sunbreak as a mechanic, so shouldn't that function in a similar way to GU?
As interesting as they were, they could definitely use some balance to fit with the other weapons in the main series. (I'm specifically looking at YOU, Magnet Spike, you OP ♥♥♥♥♥♥♥♥♥♥♥♥.) They looked like pretty cool weapons, so I'm not against it.
Problem is that people would definitely ♥♥♥♥♥ and moan if the Magnet Spike showed up in MH6 and was brought down to the power of the other weapons in the roster.
Medium Bowgun was once a thing that got removed.
I never played it since I don't play Bowguns so don't know how they functioned then, but my guess was that it just didn't really need to be a thing when you already had Light and Heavy.
Dunno, older Gunner mains would have to explain it.
Personally, I'd split up old HH and Rise HH into two different weapons that play in a similar manner, but different enough to warrant being a separate weapon—such as with LBG and HBG.
I can't really explain right now the mechanics on how I'd set it up without putting some real thought into it, but I'm sure it could work fine; if Capcom could make 13 weapons work, they could make another fit in.
We had to craft 3 different parts: Stock, Frame and Barrel.
Each part had different stats like ammo, recoil, reload, rapid fire, weight, and if your weapon needed to sheath like a Light or Heavy bowgun, the amount of customization was great, and that's where Medium Bowgun exist. Right in the middle of Light and Heavy because of the weight and nothing more.
Medium bowgun was like a Heavy bowgun with a sidestep/roll after shooting, a slightly faster walk speed (which didn't make a difference tbh) and a different raw modifier iirc. Before MHW Light bowgun had a x1.3 raw modifier and Heavy bowgun had a x1.5 (not bloat/true raw numbers, but the MVs of the ammo was multiplied by that), so maybe Medium Bowgun had x1.4 or something.
So, Medium Bowgun wasn't a "different weapon" really, but it was part of the new Bowgun as a whole, and in the next game (MHP3rd) we went back to the old Light/Heavy weapon we have today.