MONSTER HUNTER RISE

MONSTER HUNTER RISE

View Stats:
mawasa Feb 1, 2022 @ 6:02am
Unlocking frame rate = harder game (tracking on attacks)
I noticed getting hit by attacks that I was sure never hit me on Switch as soon as I started on PC, but it always left some doubt as to my positioning, lag or the collision detection. I tried capping the PC version at 30 FPS and noticed straight away how the tracking has become more lenient on some attacks. Sure, sometimes screwing up might be on the player, but being able to consistently "outwalk" attacks at lower FPS, even when intentionally trying to have subpar timing and positoning or really not focusing at all, and almost NEVER being able to do it at higher FPS can't be a coincidence.

Some examples and ad-hoc analyzing:

https://www.youtube.com/watch?v=aESEolfZAeM


I hope that I'm wrong and just missing something very obvious here, as It'd be a shame if players had to change their strategy for handling situations (and I haven't even started fighting Apexes yet) because of technical hiccups and because they want more frames. The tracking on Rajang's Lightning Beam actually entails a cool classic Monster Hunter situation in which you are supposed to outmaneuver the monster by pretending to walk in one direction but then doing a 180 last second (see Agnaktor or Savage Deviljho in Iceborne), which makes this even more of a bummer and likely shows that the "low-FPS version" is the one working as intended. Sadly, things like animations being tied to FPS in some measure isn't anything unheard of.
< >
Showing 1-6 of 6 comments
アンジェル Feb 1, 2022 @ 6:06am 
Originally posted by K:
I noticed getting hit by attacks that I was sure never hit me on Switch as soon as I started on PC, but it always left some doubt as to my positioning, lag or the collision detection. I tried capping the PC version at 30 FPS and noticed straight away how the tracking has become more lenient on some attacks. Sure, sometimes screwing up might be on the player, but being able to consistently "outwalk" attacks at lower FPS, even when intentionally trying to have subpar timing and positoning or really not focusing at all, and almost NEVER being able to do it at higher FPS can't be a coincidence.

Some examples and ad-hoc analyzing:

https://www.youtube.com/watch?v=aESEolfZAeM


I hope that I'm wrong and just missing something very obvious here, as It'd be a shame if players had to change their strategy for handling situations (and I haven't even started fighting Apexes yet) because of technical hiccups and because they want more frames. The tracking on Rajang's Lightning Beam actually entails a cool classic Monster Hunter situation in which you are supposed to outmaneuver the monster by pretending to walk in one direction but then doing a 180 last second (see Agnaktor or Savage Deviljho in Iceborne), which makes this even more of a bummer and likely shows that the "low-FPS version" is the one working as intended. Sadly, things like animations being tied to FPS in some measure isn't anything unheard of.

It is definitely an interesting pointer. You are not the first to report that. There might be some old fashioned relation with the FPS and the gameplay.
Deno Feb 1, 2022 @ 8:25am 
Yeah this really does seem to be the case, it really feels like attacks are much better aimed at higher FPS. Video just seems to prove that's the case.
Last edited by Deno; Feb 1, 2022 @ 8:26am
Hirune Feb 1, 2022 @ 9:20am 
It is really noticeable against Goss Harag.

It oftens adjusts it's ice beam AFTER it started firing.
mawasa Feb 1, 2022 @ 9:50pm 
Originally posted by Hirune:
It is really noticeable against Goss Harag.

It oftens adjusts it's ice beam AFTER it started firing.
To be fair, I think he already did that even on Switch. Of course maybe he does it a bit more at higher frame rate, but I can't comment on that.
This is the reason why i play on 30 fps, even on PC. :D
Ahriman Feb 2, 2022 @ 2:11am 
Definitely seems to be the case. I dont think it's a huge issue at the moment but could become quite apparent on Sunbreak master rank
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Feb 1, 2022 @ 6:02am
Posts: 6