MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Kickfister Jan 6, 2022 @ 8:58pm
Resolution Bug
The image quality option does not set the resolution to your native resolution when set to 100%. For some reason, it is actually a 75% resolution scale. In fact, none of the image quality percentages align with the percentages stated. There is no way to get a native resolution image out of the game, you are always subsampling or supersampling. Hopefully this is/can be fixed for launch.

Originally posted by Hollowatcher:
Here's the steps I followed to override the scaling and cutscene fps.

https://steamcommunity.com/app/1446780/discussions/0/3202622816416609284/
Last edited by Kickfister; Jan 13, 2022 @ 5:46pm
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Showing 1-8 of 8 comments
Kickfister Jan 12, 2022 @ 7:11pm 
Confirmed still a problem with full release...
Sholva Jan 13, 2022 @ 11:44am 
It is still a problem, there's another discussion about it in the general forum here, but this part of the forum should be where people need to report it, I guess so let's give it more attention: 100% "image quality" in game (AKA Resolution Scale, like it is in other games) is not native resolution, to get close or similar clarity to native, 150% is the setting we need to use and, as you said, perhaps not even 150% is "native" resolution either, we'd need to actually count the pixels, but at least it looks decent enough and the GPU usage is what I'd expect from a native output.

I suspect the game's using the Switch resolution presets or something, it sounds stupid, but on my 1080p screen, 100% looks a hell of a lot like very close to 700p'ish. It's not anything game-breaking, as long as people are aware and use 150%, but...it's kind of dumb that this is still not fixed after some of us posted it here, when the demo came out : )
Last edited by Sholva; Jan 13, 2022 @ 11:45am
Kickfister Jan 13, 2022 @ 4:44pm 
Originally posted by Sholva:
It is still a problem, there's another discussion about it in the general forum here, but this part of the forum should be where people need to report it, I guess so let's give it more attention: 100% "image quality" in game (AKA Resolution Scale, like it is in other games) is not native resolution, to get close or similar clarity to native, 150% is the setting we need to use and, as you said, perhaps not even 150% is "native" resolution either, we'd need to actually count the pixels, but at least it looks decent enough and the GPU usage is what I'd expect from a native output.

I suspect the game's using the Switch resolution presets or something, it sounds stupid, but on my 1080p screen, 100% looks a hell of a lot like very close to 700p'ish. It's not anything game-breaking, as long as people are aware and use 150%, but...it's kind of dumb that this is still not fixed after some of us posted it here, when the demo came out : )
At a native resolution of 4k, the 100% option is 1620p and the 150% option is 2430p. Pixel counts derived from depth buffer resolution in reshade. The same percentage scale is seen across other resolutions I've tested as well.
Sholva Jan 13, 2022 @ 4:54pm 
Originally posted by OopyDoopy:
Originally posted by Sholva:
It is still a problem, there's another discussion about it in the general forum here, but this part of the forum should be where people need to report it, I guess so let's give it more attention: 100% "image quality" in game (AKA Resolution Scale, like it is in other games) is not native resolution, to get close or similar clarity to native, 150% is the setting we need to use and, as you said, perhaps not even 150% is "native" resolution either, we'd need to actually count the pixels, but at least it looks decent enough and the GPU usage is what I'd expect from a native output.

I suspect the game's using the Switch resolution presets or something, it sounds stupid, but on my 1080p screen, 100% looks a hell of a lot like very close to 700p'ish. It's not anything game-breaking, as long as people are aware and use 150%, but...it's kind of dumb that this is still not fixed after some of us posted it here, when the demo came out : )
At a native resolution of 4k, the 100% option is 1620p and the 150% option is 2430p. Pixel counts derived from depth buffer resolution in reshade. The same percentage scale is seen across other resolutions I've tested as well.

Thanks for the accurate data, at least it's a good thing the game is not that demanding and 150% is quite feasible in many setups
Kickfister Jan 13, 2022 @ 5:04pm 
Originally posted by Sholva:
Originally posted by OopyDoopy:
At a native resolution of 4k, the 100% option is 1620p and the 150% option is 2430p. Pixel counts derived from depth buffer resolution in reshade. The same percentage scale is seen across other resolutions I've tested as well.

Thanks for the accurate data, at least it's a good thing the game is not that demanding and 150% is quite feasible in many setups
Yeah, it's only really going to be an issue for people with 4k screens and higher, where even slight increases in resolution have pretty major hits on framerate due to memory bandwidth limitations. Regardless, it's frustrating to not be able to use a native pixel count :/
Hollowatcher Jan 13, 2022 @ 5:10pm 
Thanks to a guide in General I was able to override the scaling setting with Cheat Engine, if that's of any interest to you guys.

This should be patched by the devs though, it's awfully silly.
Kickfister Jan 13, 2022 @ 5:36pm 
Originally posted by Hollowatcher:
Thanks to a guide in General I was able to override the scaling setting with Cheat Engine, if that's of any interest to you guys.

This should be patched by the devs though, it's awfully silly.
I personally don't need it (1620p is coincidentally perfect for me to hold 120 fps on my system lol) but I can add a link to it to my post if you wish to share.

Hopefully they fix this. I don't even understand how this is an issue in the first place? You'd think the resolution scale would lineup with the resolution on the Switch relative to its 1080p output for this to be a bug, but it doesn't. Whole thing is confusing.
Last edited by Kickfister; Jan 13, 2022 @ 5:36pm
Hollowatcher Jan 13, 2022 @ 5:43pm 
Originally posted by OopyDoopy:
Originally posted by Hollowatcher:
Thanks to a guide in General I was able to override the scaling setting with Cheat Engine, if that's of any interest to you guys.

This should be patched by the devs though, it's awfully silly.
I personally don't need it (1620p is coincidentally perfect for me to hold 120 fps on my system lol) but I can add a link to it to my post if you wish to share.

Hopefully they fix this. I don't even understand how this is an issue in the first place? You'd think the resolution scale would lineup with the resolution on the Switch relative to its 1080p output for this to be a bug, but it doesn't. Whole thing is confusing.

Defintely confusing, especially with how great RE Engine games seem to run in general.

Here's the steps I followed to override the scaling and cutscene fps.

https://steamcommunity.com/app/1446780/discussions/0/3202622816416609284/
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Date Posted: Jan 6, 2022 @ 8:58pm
Posts: 8