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Elemental resistances never matter toooo much in any monster hunter game, except for very certain circumstances. so dont worry about that, the real thing you should almost always be building for are skills that armors provides, either ones that are just generally good like attack, def ups, or partbreaker. Or ones that benefit your style of play!
Oh, quick thing: Defender weapons and armor is back in Rise, please resist the urge to use them as they are meant to be OP, and will give you less time to learn the game before the game actually expects you to know what your doing. That, and since Rise has a lot more unique weapon designs you'll miss out on those if you just use the defender stuff!
I believe the defender armor goes by the "Black Belt" set
HBG is OP at end game, but it is slow, gear dependent, etc,
The most important part of armor crafting is the skills on the armor. Like getting 5 out of 5 points of earplugs in your armor would make you immune to roars. Defense and elemental defense is secondary.
Another one is hammer, as mentioned. Its absolutely funny being at sharp end of the monster and bonking the crap out of it. You do need to learn monster moves tough. This is universal for all weapons.
Edits: Typos, added hammer to list of weapons.
Go Switch axe..
All weapons have a very high skill ceiling to master them so I'll organize from what I consider the easiest to pick up (lowest skill floor) with little knowledge to the ones that are more confusing/harder to pick up (highest skill floor):
Some of these were hard for me to rank because I'm trying to ignore high level play and just thinking "how hard is it to just use the weapon at a basic level". For example, the Bowguns are so high because of critical distance and how many ammo types there are can be overwhelming, but the gap between picking up the weapon and mastering it isn't very wide, compared to something like Hammer where it's super easy to pick it up and start bonking, but high level play requires immense knowledge of your animations, the monsters animations, perfect positioning etc.
I think I did a decent job of organizing them with that in mind, but I'm open to opinions. Note: I play SnS, DB, GL, Lance, Hammer, HBG, and HH in Rise.