MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Phuoc Cter Dec 15, 2022 @ 11:00pm
Which game is more difficult? MHW vs MHR
I've played both MHW and MHR games, personally I find the sunbreak quests harder to solo later on. I don't see this problem much in icebrone, so can it be said that MHR has a harder quest than MHW? What is your opinion about the difficulty of the two games when playing solo?
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Showing 1-15 of 55 comments
Mika gunhild Dec 15, 2022 @ 11:04pm 
mhw is more difficult to me because the monster just keep running around refuses to fight me, one time it took me 30 min to kill a high rank rathalos simply because he keep flying around the map in the ancient forest

while on mhr, the monster just want you dead, they will keep punching you and you need to keep punching them
アンジェル Dec 15, 2022 @ 11:04pm 
Originally posted by Phuoc Cter:
Which game is more difficult? MHW vs MHR
I've played both MHW and MHR games, personally I find the sunbreak quests harder to solo later on. I don't see this problem much in icebrone, so can it be said that MHR has a harder quest than MHW? What is your opinion about the difficulty of the two games when playing solo?

MH:W I consider more difficult.
Thje comfort functions in MHR, starting by having two companions when playing solo, makes it incredible easy and comfortable.

If you have issues in endgame of MHR, I recommend you review what you are doing and how you are doing. Even high level Anomaly Research still does not satisfy my desire for a proper challenge.

People keep saying this and that cause them troubles or even "insta-kill-them". I have tried it out - no "insta-kill" or unfair situation in sight so far.
ᔑᓭ∴ᔑリ⊣ Dec 16, 2022 @ 2:42am 
edit: the people constantly saying rise is easier 'because you have more tools' are weird. do they forget mantles, clutch claw etc. exist or what? there's no consequence for spamming mantles as often as possible, unlike wirebugs where monsters literally have brand new combos designed specifically to catch you up


i consider them roughly the same difficulty, with sunbreak personally being harder just because it's faster and i'm not so familiar with all the different weapon playstyles and moves anymore. multiple different switch skills for all the weapons is too much for my puny brain to handle. i haven't really felt 'good' at the game at all in all my gameplay switch + pc, even with weapons i thought i knew well, and sunbreak added even more stuff that alot of which i haven't even bothered learning. it's the first time i ever started with more weapons and then went to only being good with 1 or 2 at the endgame lmao

even the switch skill swap thing, which sounds like an epic gamechanger, i haven't even touched at all except once when it was added. too much ♥♥♥♥ to manage, too many choices, i just want to mash buttons and be braindead but that feels inefficient to me now. as another example, the greatsword is what i'm best at, and there's an entire alternate ver of it's moveset that i still haven't glanced at even once. to be fair it might be coz i've been more tired recently but whatever i'm blaming the game for being too complicated ok
Last edited by ᔑᓭ∴ᔑリ⊣; Dec 24, 2022 @ 2:20am
The High Seraph Dec 16, 2022 @ 3:07am 
Too early to say which one is harder or easier overall .

Early game world is a bit harder than Rise because it’s more traditional MH even after heavily modernized . In Rise , Low Rank and Majority of High Rank monsters simply lack tools to punish wirefall + instant heal potions ( you can even run while drinking )

Endgame is divided into two sections . Farming Endgame and Final Challenge .

World’s farming endgame is Guiding Land and Tempered Investigations .
Rise’s farming endgame is Anomaly investigations .

In this field , Rise is definitely harder than World because of the single reason . World investigations have no answer to title update powercreep meanwhile Rise does . To explain this , World’s tempered investigations and Guiding land monsters are not that bad when you are fighting them in Base game . But they simply stopped growing meanwhile your Hunter keep growing with each title update .

When Title Update 3 was released in IB which was raging brachydios and Furious Rajang . Agitator secret level 7 builds starting to enter the meta and these monsters become absolute Pushovers .

Meanwhile Rise title update 3 introduced interesting skills like berserk , strife but at the same time monsters keep growing via investigation level . Now they are up to 200 . They aren’t super hard but not becoming pushovers like World’s tempered monsters .

Final Challenge for World are Arch Tempered Elders , Alatreon , Fatalis .
Alatreon is TU 4 .
Fatalis and AT Velkana are TU 5 .

Rise is still at TU 3 and TU 4 will come next year . So cannot decide which one is harder for now .

The earliest comparison for this section is Arch Tempered Vs Risen . Risen wins ATs by Huge Margin . Not because they have more HP or deal more damage , they don’t . But Risen Elders have more new moves , shuffling existing moves than AT Elders . In World , AT Elders only have like 1 more move and some don’t even have new moves . Just hitzone tweak and more stats . The worst ? IB only have 2 ATs .

Only AT who can rival Risen in design wise is AT velkana . She has two new moves . Shuffle and combo existing moves . Has special boosted ice mode . But she should be , she was the conclusion content for IB . We need Malzeno Variant to compare with her .

So in conclusion , Rise/Sunbreak is not finished and we still need next 2 TUs to see the final challenges .
Last edited by The High Seraph; Dec 16, 2022 @ 4:21am
Toxi Dec 16, 2022 @ 3:58am 
It depends. Unfamiliarity is what makes Iceborne hard, because you're punished much harder for mistakes, but if you take out the unfamiliarity and you know the monsters' attacks? You can basically toy with them.

Right now it's still Iceborne, because the likes of Alatreon, AT Velkhana and Fatalis, there's still nothing like that Sunbreak, which makes sense though, because these are the final updates.

If we're going by each TU though?
I would say that Sunbreak's harder, the reason that it manages to be hard and surprise despite everything I already know from MHWI and the TU monsters are a lot trickier to read than say, Rajang, Stygian Zinogre, Safi, Furious Rajang, even for Raging Brachydios, you have monsters like Lucent Nargacuga, Violet Mizutsune and then the Risen EDs, then we have Tempered monsters vs Anomaly investigations and imo, they got nothing on Afflicted monsters.. Afflicted monsters have the advantage of on top of starting out strong, they can keep getting stronger with levels, so they can't get trivialized the same way that Tempered monsters did.

Of all monsters so far, Raging Brachydios gave me trouble, but Risen EDs gave a lot of trouble too, but the reason why I think they're harder is because even knowing these monsters better, they're still a lot of trouble, even now Risen Chameleos is still just as much of a bastard, Risen Teo is relentless and Risen Kushala keeps you on the move constantly to avoid its gigantic wind nuclear bombs.


I'm going to wait until the last update on that question, but I'm going to bet on Sunbreak being the hardest by the end.
For one thing, we had the nightmare that was Emergency Apex Zinogre, or the Advanced Allmother Narwa after the wyvern mount where she goes mental, so I wouldn't put it past the developers to bring us hell in the final updates.
Last edited by Toxi; Dec 16, 2022 @ 4:01am
Feto Dec 16, 2022 @ 4:31am 
You can't be 90% of the fight in i-frames and super armor in MHW, so that's the harder one.

MHR also added companions that you can take while soloing, so it's even easier. They stagger, stun and even buff/heal you.

So even if MHR monsters in the anomaly thing do more damage, does it really matter? you have SO much help with absurd i-frames and buffs/heals from companions/cats.
Diabolical Dec 16, 2022 @ 7:03am 
Both are easy, but MHW has power creep problems so it has really gimmicky fights in the end game that make it harder, but that doesn't equal better.
Remi Dec 16, 2022 @ 7:07am 
World has Extreme Behemoth and Ancient Leshen. In Iceborne there's nothing that was more difficult than those two with base World gear. Mantles can't bypass the dps check and phase 4 moveset has multiple oneshots, Ancient Leshen has a designated anti-solo attack and spams teleport on cooldown (which was nerfed once already).

Base Rise had Advanced event quests which were hard hitters but base Rise had the exploit known as LS and sticky HBG, so nothing from base Rise counts in terms of difficulty anyway.
Sunbreak has level 200 Afflicteds and soon level 300 which hurt a lot, on top of that we have Risen Elders and upcoming variant(s) of Velk and Malzeno.

So it's still too early to tell whether Sunbreak endgame will compete with EX Behemoth and Ancient Leshen, but given the forced multiplayer scaling of the two crossover quests and the amount of cheese (Wyvernride spam, endemic spam, sleep spam, followers etc.) available in Sunbreak I highly doubt it.

Variant Malzeno is going to have some new attacks and a new phase/rage mode that oneshots you once and then you clear the quest and never fail again, Amatsu will have a World Alatreon gimmick where you get instakilled for not breaking its horns with dragon but once you have a squad of gunners you never fail again.
JPM岩 Dec 16, 2022 @ 10:35am 
Originally posted by Diabolical:
Both are easy, but MHW has power creep problems so it has really gimmicky fights in the end game that make it harder, but that doesn't equal better.
MH has always had powercreep. People throw this word around without knowing what it means.

Originally posted by Remi:
World has Extreme Behemoth and Ancient Leshen. In Iceborne there's nothing that was more difficult than those two with base World gear. Mantles can't bypass the dps check and phase 4 moveset has multiple oneshots, Ancient Leshen has a designated anti-solo attack and spams teleport on cooldown (which was nerfed once already).

Base Rise had Advanced event quests which were hard hitters but base Rise had the exploit known as LS and sticky HBG, so nothing from base Rise counts in terms of difficulty anyway.
Sunbreak has level 200 Afflicteds and soon level 300 which hurt a lot, on top of that we have Risen Elders and upcoming variant(s) of Velk and Malzeno.

So it's still too early to tell whether Sunbreak endgame will compete with EX Behemoth and Ancient Leshen, but given the forced multiplayer scaling of the two crossover quests and the amount of cheese (Wyvernride spam, endemic spam, sleep spam, followers etc.) available in Sunbreak I highly doubt it.

Variant Malzeno is going to have some new attacks and a new phase/rage mode that oneshots you once and then you clear the quest and never fail again, Amatsu will have a World Alatreon gimmick where you get instakilled for not breaking its horns with dragon but once you have a squad of gunners you never fail again.
Dont forget, Velk is getting a new nova as well, and Amatsu, hopefully they go with the Frontier version.
Diabolical Dec 16, 2022 @ 10:39am 
Originally posted by JPM岩:
Originally posted by Diabolical:
Both are easy, but MHW has power creep problems so it has really gimmicky fights in the end game that make it harder, but that doesn't equal better.
MH has always had powercreep. People throw this word around without knowing what it means.

Originally posted by Remi:
World has Extreme Behemoth and Ancient Leshen. In Iceborne there's nothing that was more difficult than those two with base World gear. Mantles can't bypass the dps check and phase 4 moveset has multiple oneshots, Ancient Leshen has a designated anti-solo attack and spams teleport on cooldown (which was nerfed once already).

Base Rise had Advanced event quests which were hard hitters but base Rise had the exploit known as LS and sticky HBG, so nothing from base Rise counts in terms of difficulty anyway.
Sunbreak has level 200 Afflicteds and soon level 300 which hurt a lot, on top of that we have Risen Elders and upcoming variant(s) of Velk and Malzeno.

So it's still too early to tell whether Sunbreak endgame will compete with EX Behemoth and Ancient Leshen, but given the forced multiplayer scaling of the two crossover quests and the amount of cheese (Wyvernride spam, endemic spam, sleep spam, followers etc.) available in Sunbreak I highly doubt it.

Variant Malzeno is going to have some new attacks and a new phase/rage mode that oneshots you once and then you clear the quest and never fail again, Amatsu will have a World Alatreon gimmick where you get instakilled for not breaking its horns with dragon but once you have a squad of gunners you never fail again.
Dont forget, Velk is getting a new nova as well, and Amatsu, hopefully they go with the Frontier version.
Only in the MMOs it did, I don't think you know what power creep is in this case. Before World the games never got updates so everything was set in stone on release, subsequent games didn't affect past games.
Juliane_L Dec 16, 2022 @ 11:20am 
I believe that's an unpopular opinnion but I feel like Rise/Sunbreak is harder than World/Ib in general due to the increased speed, damage, and tracking. Seriously, even tempered Velkhana felt like a snail when I fought him again a bit ago compared to Sunbreak monsters (still a very fun fight tho).

There are of course exceptions to this rule, but I honestly think Rise/SB is harder. With that being said both SB and IB are hard enough to make sure that end-game threats don't allow me to stunlock them to death in 3 minutes so they're both fine by me.
CookedMeat Dec 16, 2022 @ 11:50am 
From a ranged player's pov, Rise is much easier than World due to how many ridiculous hyper-armor, parry and i-frame moves you now get. However it actually felt 'easier' and more enjoyable to me in MHW because you simply won't get 1-shot without spending 1 minute per hunt to run around maps for powerups. So, Rise is easier, but World is more accessible/forgiving. Not to mention you get the overpowered Rocksteady + Temporal mantle to could save your ass from multiple carts while you are still learning a new encounter.

From a melee player's pov, Rise also offers a tons of HA, Counter, IFs to all weapon type and this basically turns you invincible as long as you have wirebugs to spare. A lot of these moves are instant and allow you to break current combos, thus making the gameplay very reactionary. If you have a bad reaction time, you might feel Rise's combat is harder. World's melee combat requires mostly predicting and planning.

Overall Rise is easier. It could've easily be much difficult if the tracking issue related to FPS wasn't 'fixed', but I doubt it would make the game enjoyable if you are punished for not having a lightning reaction speed, 100% uptime, every single hunt, for every single grind required for overcoming the game's RNG wall.
Toxi Dec 16, 2022 @ 12:16pm 
For my part, I was speaking from a HH perspective, we're faster now from IB, but that doesn't mean that much when you got monsters being fast or relentless, or both, Sonic Bloom could be seen as very strong if you didn't know just how short its range is, it takes some getting used to.

The hyper frames I feel are overstated, because you still always want to avoid taking direct hits or abusing this too much, these are best used some of the times only for a quick opening to a faster Infernal Melody, or to get the blood blight if you plan to use that to your advantage and heal, Or, if you're still into Slide Beat (which, I very much am), to time several hits well that lock you into the HH's longest animation in Rise.
That one's great for getting blood blight as you trade hits for health immediately, but can be disastrous if you miss the trajectory, because you're slinging yourself into the monster while the monster is coming towards you and there's a delay at the start too.

With this weapon, I feel there's a good amount of challenge in the game and even then I still tune some things more, even if the weapon is still for the majority of the time a Roly Poly weapon.
DLOZanma Dec 16, 2022 @ 3:19pm 
Originally posted by Feto:
You can't be 90% of the fight in i-frames and super armor in MHW, so that's the harder one.
You're right, in MHW you can be 90% of the fight in i-frames AND have infinite healing AND have super armor.
Leziropav Dec 16, 2022 @ 3:20pm 
MH1
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Date Posted: Dec 15, 2022 @ 11:00pm
Posts: 55