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for real. just think about it.
I don't get it
attack is a flat value
affinity is a multiplier to attack
the "effective increase in attack" you get from affinity is calculated as
current attack * (0.25 +0.05*crit boost skill level) *affinity
*with affinity as decimal value e.g. 10% affinity = 0.1
so if you have to choose between 2 increases just compare the values for attack to the "effective increase in attack" through affinity.
In some situations like for weakness exploit you obviously also have to consider other factors but yea.
It's literally all just math. See if you can get more damage out of stacking crits + crit boost, or if you can get more out of pure raw damage.
All I can say is: crits + crit boost was already the way to squeeze the most damage out of weapons that rely on normal attacks that can crit, so I imagine it only got even better since all the weapons have higher raw, so the skills that just add a flat amount of attack are less effective than a percentage incrase. Also, you should be able to get attack boost 7 and max crit with max crit boost easily anyway in Sunbreak, no need to pick. Or even better, use dereliction which is pretty busted.
All other modifiers that affect attack in the end will scale equally since it doesnt matter in which order you do multiplication. I.e. for simply estimating "which is better attack or affinity" everything else besides attack and affinity doesnt matter since the % based increase in damage scales relatively.
Also if you have to make an exceptionally vague comment like that maybe you could elaborate how exactly attack is not a flat value for this calculation (and if youre gonna tell me that its not because the attack skill has a multiplicative bonus attached at higher skill levels im gonna laugh at you for not understanding basic math).
In all seriousness - do feel free to point out a good source if the damage calculation in rise has changed to a degree where your statement makes sense. Im not aware that it did.
Take LBG for example. Attack outweighs crit when using elements because of the weird way element shots scale in rise and the fact that crit element is kinda trash.
That 10% attack bonus works harder than you seem to think it does.
Attack is a flat value. It doesnt matter if you add a flat +10 or 10% of 100 base attack - in both cases you just add flat values.
Affinity, sharpness, hitzones on the other hand are all modifiers. They mean nothing unless they are put in context of attack.
Value << -- >> Modifier
I honestly dont know how i could possibly make this more simple to understand. My bad.
PS:
https://www.youtube.com/watch?v=jxo_K7JLZxQ
I mentioned element because it's relevant to the attack skill when bowguns are involved.
It's fine if you don't know the math there. It's weird anyway.
That doesn't change the fact that changing attack from giving 5% crit to giving 10% raw changed the weighting of the skill.
Anyway - gotta get to work hf gl!