MONSTER HUNTER RISE
What does Arc Shot Brace do?
I've been playing around with the Bow lately, and I ran into something really confusing. I'm using the Gorboza bow. Its Arc Shot is listed as "Brace", but I'm struggling to figure out what it actually DOES. The Hunter's Notes claims that it "Negates knockback for a short period of time", bu the problem is that it... doesn't seem to?

I tried looking for information online, but every source just quotes the same thing "Negates knockback for a short period of time." The Wiki, guides, random online discussions - that's all the information I can find.

The reason I doubt this is because I've been trying to use my Arc Shot Brace in combat and it doesn't seem to do anything. I get knocked back just as much with it as without. I've been trying to use it in the Training Ground - same deal. The stomp, the projectile - they all knock me on my ass. So what exactly do I use that thing for? What kind of knockback CAN it resist?
Цитата допису: アンジェル:
Цитата допису Malidictus:
Цитата допису アンジェル:
P.S.: you can mark a reply post of someone else as answer of your thread - that way maybe you can make clear if this is done, or you got your answer you seeked for without having more people... uhm... make you have to explain it? Because it is clearly not clear otherwise ~ :lis_alex:

Sorry, I didn't mean to come across as hostile. It's just the thread's had a lot of unfriendly back-and-forth. I'll have a look, but I'm not sure I can find a single post which answers my question. I found bits and pieces of useful information from multiple people across the thread - yourself included. I could mark my own summary post at the end - the one you responded to. It's a bit tacky marking my own post as the answer to my own question, though...

I see the issues.
That is why I think precise phrasing can help. In doubt, I would always recommend a different thread for each of your questions as soon as you notice follow-ups which might take more than just a side comment. And it helps to know what kind of answer you are seeking.

So, for the topic ~

"What does Arc Shot Brace do?"

Let me see...
https://steamcommunity.com/sharedfiles/filedetails/?id=2748134725
"10 seconds of Flinch Free"
Which is basically worth nothing to me. To be precise: in Singleplayer you will not notice the effects, and in multiplayer you will most likely not notice it effects.

Anything beyond that I personally consider unimportant details and something I would not give a reliable answer. At least not the kind you might be looking for with stats etc., as I told you why already.

Think of it like this: there are a very little amount of monster attacks where Flinch Free would make sense. So little that I deem them so unimportant I cannot give you a specific example aside from me remembering Tigrex bites and my character fell on her backside. And then those moments where I wish I had no Flinch Free at all for various reasons.

In Singleplayer it is unimportant since you adapt to those situation and will consider an Arc Shot with bow quickly as an unnecessary action. In multiplayer, while it sounds helpful on paper, you will count on the fact that EVERYONE is already using Flinch Free 1, because of how easy it is to have, so there is no need for the Arc Shot to begin with.
https://steamcommunity.com/sharedfiles/filedetails/?id=2738776619

And Dango Feet...
https://steamcommunity.com/sharedfiles/filedetails/?id=2811588420
You actually would use it for the Marksman bonus as the Feet or whatsoever is so minimal, I have read it does not even reach the effect of Flinch Free 1. But I did not bother to actually test it due to the mentioned reasons above.

By the end of the day, knowing that stuff, YOU WILL get different replies and especially OPINIONs on the core matter, as it is a playstyle matter. It is like as if we would start a discussion why I consider Guard Up as a must have while I can also imagine the majority of player ignores it for good reasons.

Without any intention to make it sound weird, or making your inquiry sound meaningless: there simply are some things where a sheet of stats will tell you nothing. That is why I took the approach I took in my guides. One's trash might turn out to be one's treasure, or something like that. Maybe even I have overlooked what Brace Shot really does.

Anyroads, focus on having things simple as this
"What does Arc Shot Brace do?"

Let me see...
https://steamcommunity.com/sharedfiles/filedetails/?id=2748134725
"10 seconds of Flinch Free"
Which is basically worth nothing to me. To be precise: in Singleplayer you will not notice the effects, and in multiplayer you will most likely not notice it effects.

And for follow up questions consider a new thread. Then it should work out better in your research ~

Oh, maybe it helps you too to remind yourself of red herrings, yes? :mhwgood:

P.S.: I do not use Flinch Free
P.P.S.: If you want to know more, maybe you get better results with asking how do the different levels of Flinch Free works, which is definitely its own topic than just "What does Arc Shot Brace do?"
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Показані коментарі 115 із 38
Unless this is some kind of troll, its not that kind of "negates knockback".
Its talking about: getting flinched by weapons/small attacks, knocked down by weapons/ones that will knock you to your butt (not flying knock back), thats it.
Автор останньої редакції: Popcorn; 18 верес. 2022 о 18:17
Brace gives you flinch free 1.
Цитата допису Popcorn:
Unless this is some kind of troll, its not that kind of "negates knockback".

It's not a troll. I genuinely can't find information on it. Every place online that I can find just parrots the in-game description and that's ambiguous.



Цитата допису Seamus:
Brace gives you flinch free 1.

Oh... What if I already have Flinch Free 3 from other sources? Is it just a wasted buff, then?
The bow arc shots in general are mostly worthless. The affinity one can be okay, iirc. But not generally worth the time investment.
Цитата допису Malidictus:
Цитата допису Popcorn:
Unless this is some kind of troll, its not that kind of "negates knockback".

It's not a troll. I genuinely can't find information on it. Every place online that I can find just parrots the in-game description and that's ambiguous.



Цитата допису Seamus:
Brace gives you flinch free 1.

Oh... What if I already have Flinch Free 3 from other sources? Is it just a wasted buff, then?
It has the same name as the armor skill "flinch free" AKA the "brace" decoration, shouldn't really be hard to put two and two together
Цитата допису Seamus:
The bow arc shots in general are mostly worthless. The affinity one can be okay, iirc. But not generally worth the time investment.
It's fine if you can quickly hit your allies with it the moment the monster goes down.
Pretty satisfying with that decent increase of something like 15%.
Healing is pretty meh and Brace is ugh.
People are going to be running Flinch Free anyway and Healing just takes too much time to set up and have your allies run into it.
Цитата допису Malidictus:
Цитата допису Popcorn:
Unless this is some kind of troll, its not that kind of "negates knockback".

It's not a troll. I genuinely can't find information on it. Every place online that I can find just parrots the in-game description and that's ambiguous.



Цитата допису Seamus:
Brace gives you flinch free 1.

Oh... What if I already have Flinch Free 3 from other sources? Is it just a wasted buff, then?

Weird because the game has INFORMATION on your weapon functions in the hunters notes.

Hey your the person that obsessed over the literal 100% accuracy of how sharpness works.......... yeah no wonder you are here asking another silly question.

If the game doesn't have the info then a wiki definitely will.

That being said arc shot brace = brace jewel = flinch free, If you tested this and still got thrown around by monster attacks then you should of put it together that it was the anti-player knock back on your own if you knew how flinch free works.
Автор останньої редакції: BoiledTeaBag; 18 верес. 2022 о 20:09
Цитата допису HammyBread:
Weird because the game has INFORMATION on your weapon functions in the hunters notes. If the game doesn't have the info then a wiki definitely will.

Neither the game nor the Wiki have information on this. The game only says "negates knockback temporarily" without any further clarification, and testing clearly demonstrates that it doesn't. The Wiki doesn't have any explanation on Brace that I can find and every site/guide out there just parrots the game's "negates knockback temporarily". I wouldn't be here asking questions if I could find the information on my own.



Цитата допису HammyBread:
That being said arc shot brace = brace jewel = flinch free, If you tested this and still got thrown around by monster attacks then you should of put it together that it was the anti-player knock back on your own if you knew how flinch free works.

Except I still don't know what Flinch Free does, either - not really. A friend of mine has described it to me as negating flinching from some attacks, but I've no idea which ones or how to tell. I have Flinch Free 3 and I'm not entirely sure if it DOES anything. The only reason I'm not here asking if it even works against monsters is I ran into a random YouTube video (which I can no longer find) showing Flinch Free resisting knockback from some monster attacks.

I've never played a Monster Hunter game before. I don't know how this works intuitively, there's barely anything in the way of explanation in the Hunter's Notes, the Wiki is damn near useless (often just repeating in-game text) and Google searches just regurgitate an endless stream of "Farming guide for this!" and "Best build for that!"

If I could test this by myself, I would. I've tried Brace against monsters. It doesn't work. I've tried Brace against the practice dummy. It doesn't work. When I've never seen it work against anything, how am I supposed to intuit what it does?



And incidentally, that still doesn't answer my question. Is the Arc Shot doing anything if I already have Flinch Free 3, or is it entirely wasted?



Цитата допису Seamus:
The bow arc shots in general are mostly worthless. The affinity one can be okay, iirc. But not generally worth the time investment.

Well, that's disappointing to hear. It's a cool mechanic in principle, but it really does seem very underwhelming. I guess playing Hunting Horn just before coloured my expectations. I suppose I can just disregard the Arc Shots entirely... Pity, because I have a Rampage Jewel to increase their duration (I think).
Цитата допису Malidictus:
Except I still don't know what Flinch Free does, either - not really. A friend of mine has described it to me as negating flinching from some attacks, but I've no idea which ones or how to tell. I have Flinch Free 3 and I'm not entirely sure if it DOES anything.

https://www.youtube.com/watch?v=ZIfKbG9owvQ
(from the section "Special combat tricks")

Maybe the video alongside one or two more tips from my guide might be of interest for you
https://steamcommunity.com/sharedfiles/filedetails/?id=2717340432
You don't need to know how it works or have played a monster hunter game before.

A quick search will tell you brace/flinch-free stops players from flinching you, simple.

Its not a monster hunter knowing thing its just a game thing, if the monster attacks still knock you then maybe it prevents something else? infact I pretty much explained this as well as others in one of your other posts where i told you the jump jewel is the same but for in the air.

You are actually trolling at this point. Please cease.

But just so you know for future so you don't make a third thread about this;

lvl 1 - stops weapon attacks flinching you that aren't lance
lvl 3 - prevents lance attacks from flinching you.

Lvl 2 of flinch free is useless, you either go lvl 1 or lvl 3 if you know for sure you are playing with lances.
Автор останньої редакції: BoiledTeaBag; 19 верес. 2022 о 6:37
Цитата допису Malidictus:
Except I still don't know what Flinch Free does, either - not really. A friend of mine has described it to me as negating flinching from some attacks, but I've no idea which ones or how to tell. I have Flinch Free 3 and I'm not entirely sure if it DOES anything. The only reason I'm not here asking if it even works against monsters is I ran into a random YouTube video (which I can no longer find) showing Flinch Free resisting knockback from some monster attacks.
honestly it's kinda garbage that flinch free is just "hey, y'know this specific stagger animation? the one that barely ever happens? it negates that and does nothing for anything else." the level three does it for a different knock-back animation that's even more uncommon to see.
also I'd assume that arc-shot: brace does literally nothing if you already have flinch free, it'd be a dicey gamble if it does anything if you even have level 1.
Цитата допису HammyBread:

But just so you know for future so you don't make a third thread about this;

lvl 1 - stops weapon attacks flinching you that aren't lance
lvl 3 - prevents lance attacks from flinching you.

Lvl 2 of flinch free is useless, you either go lvl 1 or lvl 3 if you know for sure you are playing with lances.
That's not how any of this works. Try getting hit by a TCS or Switch Axe elemental finisher with only FF1 and see how you get tripped to the floor, FF2 reduces that trip to a flinch.
Nobody should be using Lance's charge attacks anymore anyway, so unlike base Rise you're not gonna get ran over repeatedly by a Lance main for the entire quest's duration.

FF also works on monster attacks so it's worth taking even in solo, although the Bow brace shot is still not worth using, especially since FF is mainly useful on melee weapons that can hyperarmor through small monster attacks without getting tripped.
Автор останньої редакції: Remi; 19 верес. 2022 о 8:51
Цитата допису HammyBread:
A quick search will tell you brace/flinch-free stops players from flinching you, simple.

A quick search of what? Because that's not what my Google searches turned up. The majority of them have to do with multiplayer etiquette, but there are also a few posts like this one[gamefaqs.gamespot.com]. There's also the fact that my friend - the one who introduced me to the game - explained Flinch Free as resisting minor monster staggers.

I have Flinch Free 3 on all of my builds under the assumption that it'll make me get staggered less by monster attacks. If that's not the case, then I need to not just redo all of my builds, but inform my friend that he's wrong, so that he can update his builds, as well.

I don't recall you answering this question in the previous thread. If you did, then I missed it for which I do apologise. I'm legitimately trying to understand the game, because it's not nearly as obvious as you present it as.



Цитата допису アンジェル:
Maybe the video alongside one or two more tips from my guide might be of interest for you

That's actually the video I found initially - the one which convinced me that Flinch Free works on monsters. Re-watching it now, I misunderstood the context of it. I thought it was a video all about Flinch Free, so I assumed that the Hyper Armour segment was about it, as well. Turns out that's a separate segment of its own, and not an effect of Flinch Free.

I did look through the guide you proposed, but it only seems to mention Flinch Free without going into detail. What confuses me is that everyone proposes that for multiplayer, but this thread is the first time (that I recall) of anyone confirming that it explicitly DOES NOT work on monsters.
Цитата допису Malidictus:
. What confuses me is that everyone proposes that for multiplayer, but this thread is the first time (that I recall) of anyone confirming that it explicitly DOES NOT work on monsters.
I dunno who "confirmed" that it doesn't because it does work on monster attacks that do not send you into a state where you can wirefall, so small attacks like Great Wroggi's tail turn which just trip you to the floor can be completely mitigated by having FF3 AND using an attack that has some degree of hyper armor to it.

Insect Glaive has this interaction built into the weapon because it grants hyperarmor with orange+white double up.

Oh, and something like Nergigante's front leg slap which trips you? Equip FF3 and it doesn't do anything but damage. That's just one of many examples of FF negating the flinches or trips from certain monster attacks.
Автор останньої редакції: Remi; 19 верес. 2022 о 9:02
Цитата допису Remi:
FF also works on monster attacks so it's worth taking even in solo, although the Bow brace shot is still not worth using, especially since FF is mainly useful on melee weapons that can hyperarmor through small monster attacks without getting tripped.

Actually, about that. HammyBread's post bothered me, because my memory can't be that bad. I went back to "the previous thread" and found your post there. There's a reason I thought it affected monster attacks, as well. Beyond your answer, I've seen no posts directly addressing Flinch Free.

So question about that, then. What constitutes "small monster attacks" here? Specifically attacks from small monsters, or are there some larger monster attacks that Flinch Free can negate? Wouldn't Hyperarmour already negate that amount of knockback on its own? Or are there situations where I can get staggered out of my Hyperarmour?

I've been using the iFrame Helper[www.nexusmods.com] mod of late, and I know that dropped Superarmour display entirely in one of the recent updates. One of the comments there suggests that most melee weapons possess Superarmour on most of their attacks, and that this doesn't stop flinches, but rather reduces damage taken somewhat.

Do I have any way to know what monster attacks Flinch Free will stop? Does taking Flinch Free 3 help with that over just 1? I seem to get thrown around by literally everything large monsters do even with Flinch Free 3, but I may be taking hits I'm not aware of. Playing Hunting Horn with Sonic Barrier revealed that I'm taking hits ALL OF THE TIME, since I can't keep the Sonic Barrier up for more than a few seconds.


*edit*
Цитата допису Remi:
I dunno who "confirmed" that it doesn't because it does work on monster attacks that do not send you into a state where you can wirefall, so small attacks like Great Wroggi's tail turn which just trip you to the floor can be completely mitigated by having FF3 AND using an attack that has some degree of hyper armor to it.

HammyBread earlier in the thread - or so I thought. I don't know either way, so I don't have much of a choice but to take people on their word. I do trust you, though, and that actually answers a few of the questions I had in the post above.
Автор останньої редакції: Malidictus; 19 верес. 2022 о 9:04
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