Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
Its talking about: getting flinched by weapons/small attacks, knocked down by weapons/ones that will knock you to your butt (not flying knock back), thats it.
It's not a troll. I genuinely can't find information on it. Every place online that I can find just parrots the in-game description and that's ambiguous.
Oh... What if I already have Flinch Free 3 from other sources? Is it just a wasted buff, then?
Pretty satisfying with that decent increase of something like 15%.
Healing is pretty meh and Brace is ugh.
People are going to be running Flinch Free anyway and Healing just takes too much time to set up and have your allies run into it.
Weird because the game has INFORMATION on your weapon functions in the hunters notes.
Hey your the person that obsessed over the literal 100% accuracy of how sharpness works.......... yeah no wonder you are here asking another silly question.
If the game doesn't have the info then a wiki definitely will.
That being said arc shot brace = brace jewel = flinch free, If you tested this and still got thrown around by monster attacks then you should of put it together that it was the anti-player knock back on your own if you knew how flinch free works.
Neither the game nor the Wiki have information on this. The game only says "negates knockback temporarily" without any further clarification, and testing clearly demonstrates that it doesn't. The Wiki doesn't have any explanation on Brace that I can find and every site/guide out there just parrots the game's "negates knockback temporarily". I wouldn't be here asking questions if I could find the information on my own.
Except I still don't know what Flinch Free does, either - not really. A friend of mine has described it to me as negating flinching from some attacks, but I've no idea which ones or how to tell. I have Flinch Free 3 and I'm not entirely sure if it DOES anything. The only reason I'm not here asking if it even works against monsters is I ran into a random YouTube video (which I can no longer find) showing Flinch Free resisting knockback from some monster attacks.
I've never played a Monster Hunter game before. I don't know how this works intuitively, there's barely anything in the way of explanation in the Hunter's Notes, the Wiki is damn near useless (often just repeating in-game text) and Google searches just regurgitate an endless stream of "Farming guide for this!" and "Best build for that!"
If I could test this by myself, I would. I've tried Brace against monsters. It doesn't work. I've tried Brace against the practice dummy. It doesn't work. When I've never seen it work against anything, how am I supposed to intuit what it does?
And incidentally, that still doesn't answer my question. Is the Arc Shot doing anything if I already have Flinch Free 3, or is it entirely wasted?
Well, that's disappointing to hear. It's a cool mechanic in principle, but it really does seem very underwhelming. I guess playing Hunting Horn just before coloured my expectations. I suppose I can just disregard the Arc Shots entirely... Pity, because I have a Rampage Jewel to increase their duration (I think).
https://www.youtube.com/watch?v=ZIfKbG9owvQ
(from the section "Special combat tricks")
Maybe the video alongside one or two more tips from my guide might be of interest for you
https://steamcommunity.com/sharedfiles/filedetails/?id=2717340432
A quick search will tell you brace/flinch-free stops players from flinching you, simple.
Its not a monster hunter knowing thing its just a game thing, if the monster attacks still knock you then maybe it prevents something else? infact I pretty much explained this as well as others in one of your other posts where i told you the jump jewel is the same but for in the air.
You are actually trolling at this point. Please cease.
But just so you know for future so you don't make a third thread about this;
lvl 1 - stops weapon attacks flinching you that aren't lance
lvl 3 - prevents lance attacks from flinching you.
Lvl 2 of flinch free is useless, you either go lvl 1 or lvl 3 if you know for sure you are playing with lances.
also I'd assume that arc-shot: brace does literally nothing if you already have flinch free, it'd be a dicey gamble if it does anything if you even have level 1.
Nobody should be using Lance's charge attacks anymore anyway, so unlike base Rise you're not gonna get ran over repeatedly by a Lance main for the entire quest's duration.
FF also works on monster attacks so it's worth taking even in solo, although the Bow brace shot is still not worth using, especially since FF is mainly useful on melee weapons that can hyperarmor through small monster attacks without getting tripped.
A quick search of what? Because that's not what my Google searches turned up. The majority of them have to do with multiplayer etiquette, but there are also a few posts like this one[gamefaqs.gamespot.com]. There's also the fact that my friend - the one who introduced me to the game - explained Flinch Free as resisting minor monster staggers.
I have Flinch Free 3 on all of my builds under the assumption that it'll make me get staggered less by monster attacks. If that's not the case, then I need to not just redo all of my builds, but inform my friend that he's wrong, so that he can update his builds, as well.
I don't recall you answering this question in the previous thread. If you did, then I missed it for which I do apologise. I'm legitimately trying to understand the game, because it's not nearly as obvious as you present it as.
That's actually the video I found initially - the one which convinced me that Flinch Free works on monsters. Re-watching it now, I misunderstood the context of it. I thought it was a video all about Flinch Free, so I assumed that the Hyper Armour segment was about it, as well. Turns out that's a separate segment of its own, and not an effect of Flinch Free.
I did look through the guide you proposed, but it only seems to mention Flinch Free without going into detail. What confuses me is that everyone proposes that for multiplayer, but this thread is the first time (that I recall) of anyone confirming that it explicitly DOES NOT work on monsters.
Insect Glaive has this interaction built into the weapon because it grants hyperarmor with orange+white double up.
Oh, and something like Nergigante's front leg slap which trips you? Equip FF3 and it doesn't do anything but damage. That's just one of many examples of FF negating the flinches or trips from certain monster attacks.
Actually, about that. HammyBread's post bothered me, because my memory can't be that bad. I went back to "the previous thread" and found your post there. There's a reason I thought it affected monster attacks, as well. Beyond your answer, I've seen no posts directly addressing Flinch Free.
So question about that, then. What constitutes "small monster attacks" here? Specifically attacks from small monsters, or are there some larger monster attacks that Flinch Free can negate? Wouldn't Hyperarmour already negate that amount of knockback on its own? Or are there situations where I can get staggered out of my Hyperarmour?
I've been using the iFrame Helper[www.nexusmods.com] mod of late, and I know that dropped Superarmour display entirely in one of the recent updates. One of the comments there suggests that most melee weapons possess Superarmour on most of their attacks, and that this doesn't stop flinches, but rather reduces damage taken somewhat.
Do I have any way to know what monster attacks Flinch Free will stop? Does taking Flinch Free 3 help with that over just 1? I seem to get thrown around by literally everything large monsters do even with Flinch Free 3, but I may be taking hits I'm not aware of. Playing Hunting Horn with Sonic Barrier revealed that I'm taking hits ALL OF THE TIME, since I can't keep the Sonic Barrier up for more than a few seconds.
*edit*
HammyBread earlier in the thread - or so I thought. I don't know either way, so I don't have much of a choice but to take people on their word. I do trust you, though, and that actually answers a few of the questions I had in the post above.