MONSTER HUNTER RISE

MONSTER HUNTER RISE

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kl250d Jan 14, 2024 @ 1:07pm
What are the odds that the switch skills make it to wilds?
Even if they aren't named switch skills anymore. I just dont know enough of monster hunters history to know if they normally bring in gimmicks and then abandon them for the next game.

I just like things like rage slash and guard tackle for the GS and think it'd be cool if those sorts of options were kept for the next one
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Showing 241-250 of 250 comments
Flip_Light Jan 18, 2024 @ 3:48am 
Originally posted by JtDarth:
Originally posted by Flip_Light:

"You are complaining because you are playing the game in a more limited fashion, that forces adherence to different 'rules' "

You still use wirebugs in normal play pretty often and there are tons of videos, streams, etc showing this. If you DO NOT LIKE THE INSANE MOBILITY OF WIREBUGS, which I DO NOT, you are not going to even enjoy playing the game casually. There is 0 reason every single weapon should be able to dart around like they're using a light weapon lmao, it completely destroys the feel of many of them.

And no, I'm explaining WHY I preffered that move over the silkbind attack - it was a GROUNDED attack that still had WEIGHT and COMMITMENT behind it. While the drill attack still has a DEGREE of commitment, it's nowhere near as dangerous as blade dance for the user.

It's insane to me how I can literally lay out every single thing I do not like about wirebugs and you try to boil it down to "so it's just the cosmetics of it and the fact you like to PB"

Also, this conversation isn't JUST about previous game's speedrunning tech - there are some MH games that are more fun to speedrun then others. World is one of my favorites, but it won't be everyone's.

Also no ♥♥♥♥ a lot of this is subjective? Why does that even have to be explained. I also like underwater and would literally rather see it back then ALL of world and rise's added hunter mechanics LMFAO
You seem to be missing something REALLY important here: If you do not like the insane mobility of wirebugs, YOU DO NOT HAVE TO USE THEM. When I first went through Rise, prior to sunbreak's launch, I very rarely used wirebugs during combat, outside of silkbind attacks. Even those were rare for me, and I STILL got along just fine as a solo until I hit the Ibushi rampage, where I had to swap to bow/bowgun to get through it, because rampages are ass.
The same held true after Sunbreak's release, where the only time I had to use wirebug evasion with any level of frequency was grabs. Which was solved by learning to not get grabbed.
You are being extremely disingenous (but then, since when have you actually argued in good faith, right?) when you go 'well a bunch of YT videos exist of people using them frequently, therefore you use them frequently'. No, that means a typical player who doesn't have a hate boner for them uses them on a common basis. People who dislike them (or, like me, spend most their time with old-school MH and so literally forget more recently added parts of normal moveset, let alone wirebugs) don't have to use them.
Same way you don't have to take skills that decrease wirebug cooldown, or use them to 'dart around' with heavier weapons. The cooldown literally makes your claim of them allowing heavier weapons to 'dart around like a light weapon' ♥♥♥♥♥♥♥♥. Because of the restriction on how rapidly you can use them in a short period, you will never have the same mobility with, say, GL or GS, as you do with DS or SnS. They make you no more abnormally mobile for weapon weight than something equally silly which has existed for a long time in the franchise: Evade lancing. Or, honestly speaking, the ENTIRE EXISTENCE of the insect glaive.
Quite literally, nearly all of your issues aren't even arguments against the mechanic, they are arguments about the visuals or balancing of the mechanic, with most of those coming down to acting like the cooldown rates are negligible, but, carelessly spamming silkbind or even simple wirefall/wirebug evades will still leave you eating ♥♥♥♥ in short order if you aren't good at normal dodging anyway!

The game does NOT force you to utilize silkbinds or wirebug evasions to progress. Even at endgame, they are a convenience tool, not a necessity, outside of scripted attacks that nail a whole area, where they are the same as the mechanics for the same types of attacks in prior games, existing via great wirebugs as environmental objects.
The game is, absolutely, more difficult if you choose not to utilize them, but that's true of a LOT of optional mechanics in monster hunter games since the very first. But it's far from impossible.

Yes, your comments about 'grounded' and 'weight' absolutely do boil down to complaints about the aesthetic. To claim otherwise is insanity. Your mention of commitment has vaguely more 'weight' as an argument, but still falls flat when you factor in the additional resource commitment involved in silkbind/wirebug attacks, not only in having to wait to use an attack again, but also in it reducing your ability to utilize the mobility tools that rely on the same consumable resource. The mobility tools you keep claiming are so op and necessary.

Again, this boils down to you not liking the premise of wirebugs, and that then preventing you from evaluating them with any level of objectivity. They are no more 'magic' or 'ridiculous' than any number of things that existed well before Rise, such as GS's charging slashes, the mechashift weapons (switchaxe, charge blade), hell even gunlance. God forbid we bring up Kinsects, palicoes with their bags of holding that they can pull literal emplaced artillery from, or the monsters with biology aspects that make zero sense. Or how about our hunters, and the obscene level of strength they casually flex on a regular basis?
The wirebugs as a concept aren't any further out than other things that have existed for a long, long time. I guarantee you, you would have had no real problem with them if they had instead just made it 'clutch claw, but directly used as a quick use grappling hook'.
Your complaints aren't about the mechanic, it's a complaint about aesthetic choice and balancing.

Yeah I ain't readin all that sorry
gonna assume you went with the "JUST IGNORE THEM ARGUMENT"

Which once again is stupid and you need to stop
Last edited by Flip_Light; Jan 18, 2024 @ 3:49am
Popcorn Jan 18, 2024 @ 7:02am 
Originally posted by Flip_Light:
Originally posted by Popcorn:
Bruh, I am not saying they are the same either.
Seriously, read.
How are they that intrusive to you to the point its annoying?
Does this clarify things better?

You just asked me how they're the same, so I explained that I didn't say that just that I ALSO find them intrusive.

To be perfectly honest I actually find silkbinds to be WORSE then both CC AND wyvernriding in terms of their intrusiveness btw because again, in optimal play you really do have to use them pretty often. I enjoy speedrunning and getting PB's in these games, I've been doing it since dos. I'm not GOOD at it, but it's something I enjoy. And again "just ignore the meta" is not a good argument for this.

If I'm playing for example dual blades seriously, I am literally just spamming drill attack over and over again for 80% of the hunt. Because that's my most damaging move. And again, because I just thematically don't LIKE wirebugs, that sucks. I preffered using blade/demon dance and evading properly into the next one while being GROUNDED, but if I'm going for PB's the best thing to do is use wirebugs. And I again just do not like them, I'm sorry.

And again, the weight of hunters just feels nonexistent to me now. You can wiredash out of literally anything. And that design philosophy echoes throughout the entire game.

This is the point that I and people who do not like wirebugs have been making over and over again. You're almost always interacting with the wirebug systems in this game just due to them being built into the core movesets and movement, and if you don't like that you're not going to enjoy rise as much.

Likewise, I don't have as much respect for rise because it so DESPERATELY wants to be frontier but just REFUSES to JUST BE frontier. If we had gotten an updated extreme style I would have absolutely lost my ♥♥♥♥.

- I still LIKE rise it is just not even in my top 1/2 of MH games -
And again, I can understand to an extent.
As one person stated above, theres not much "spamming wirebugs" if you actually play it the way you prefer, in which, I do, as mentioned above.

Is it optimal? Not at all
Is it more fun? Yes.

Again, both you and the other guy seem to mostly just think about "DEEPS" rather than "fun" and "variety", but that's all subjective.

There will literally be no balance to the games until LBG and HBG get nerfed anyways.
Flip_Light Jan 18, 2024 @ 7:30am 
Originally posted by Popcorn:
Originally posted by Flip_Light:

You just asked me how they're the same, so I explained that I didn't say that just that I ALSO find them intrusive.

To be perfectly honest I actually find silkbinds to be WORSE then both CC AND wyvernriding in terms of their intrusiveness btw because again, in optimal play you really do have to use them pretty often. I enjoy speedrunning and getting PB's in these games, I've been doing it since dos. I'm not GOOD at it, but it's something I enjoy. And again "just ignore the meta" is not a good argument for this.

If I'm playing for example dual blades seriously, I am literally just spamming drill attack over and over again for 80% of the hunt. Because that's my most damaging move. And again, because I just thematically don't LIKE wirebugs, that sucks. I preffered using blade/demon dance and evading properly into the next one while being GROUNDED, but if I'm going for PB's the best thing to do is use wirebugs. And I again just do not like them, I'm sorry.

And again, the weight of hunters just feels nonexistent to me now. You can wiredash out of literally anything. And that design philosophy echoes throughout the entire game.

This is the point that I and people who do not like wirebugs have been making over and over again. You're almost always interacting with the wirebug systems in this game just due to them being built into the core movesets and movement, and if you don't like that you're not going to enjoy rise as much.

Likewise, I don't have as much respect for rise because it so DESPERATELY wants to be frontier but just REFUSES to JUST BE frontier. If we had gotten an updated extreme style I would have absolutely lost my ♥♥♥♥.

- I still LIKE rise it is just not even in my top 1/2 of MH games -
And again, I can understand to an extent.
As one person stated above, theres not much "spamming wirebugs" if you actually play it the way you prefer, in which, I do, as mentioned above.

Is it optimal? Not at all
Is it more fun? Yes.

Again, both you and the other guy seem to mostly just think about "DEEPS" rather than "fun" and "variety", but that's all subjective.

There will literally be no balance to the games until LBG and HBG get nerfed anyways.

Both matter. But again; even when just "playing for fun" I basically have to interact, see or be constantly reminded of a ton of horrible systems I would rather just not touch at all. And this is completely ignoring the problems I have with AR grind, which is the actual main reason I quit in the first place: I got incredibly bored.

I DO NOT FIND IT FUN WHEN EVERY WEAPON HAS ALMOST THE SAME MOBILITY.

I'm just here to dispute the "well there's other ways to play so it's not a problem argument" because it still IS a problem to people who do not like rise.

I've literally gone back to playing tri on an emulator lmao
Last edited by Flip_Light; Jan 18, 2024 @ 7:33am
Popcorn Jan 18, 2024 @ 8:01am 
Originally posted by Flip_Light:
Originally posted by Popcorn:
And again, I can understand to an extent.
As one person stated above, theres not much "spamming wirebugs" if you actually play it the way you prefer, in which, I do, as mentioned above.

Is it optimal? Not at all
Is it more fun? Yes.

Again, both you and the other guy seem to mostly just think about "DEEPS" rather than "fun" and "variety", but that's all subjective.

There will literally be no balance to the games until LBG and HBG get nerfed anyways.

Both matter. But again; even when just "playing for fun" I basically have to interact, see or be constantly reminded of a ton of horrible systems I would rather just not touch at all. And this is completely ignoring the problems I have with AR grind, which is the actual main reason I quit in the first place: I got incredibly bored.

I DO NOT FIND IT FUN WHEN EVERY WEAPON HAS ALMOST THE SAME MOBILITY.

I'm just here to dispute the "well there's other ways to play so it's not a problem argument" because it still IS a problem to people who do not like rise.

I've literally gone back to playing tri on an emulator lmao
yeah, and thats literally why no one talked about the Silkbind Skills and moreso he Switchskills AND talking about Wilds, not Rise
Tenebris Jan 18, 2024 @ 2:33pm 
Originally posted by Dagný:
Originally posted by Tenebris:
Even then, there's tons of sick ass Silkbind moves that I'd be happy if they were integrated into the regular movesets of weapons. Flying Wyvern Blade for Switch Axe is a big one, for instance
If it fits the game they can add them and add some other stuff by using RT and LT + X/A which so far have no use while keeping LT + Y/B. Even with Rise only IG and LS use RT+A. They can double the moveset by doing just that.
All this time later you still don't get it, there's merit in having customizable movesets. But there are lots of moves that are mutually exclusive, like draw moves, or combo enders. Plus, having 4 separate super moves at once that you could chain together easily would just be busted. That's the whole reason scrolls exist, so break up your flow and swap so you aren't doing ridiculous stuff like that
Dagný Jan 18, 2024 @ 4:41pm 
Originally posted by Tenebris:
Originally posted by Dagný:
If it fits the game they can add them and add some other stuff by using RT and LT + X/A which so far have no use while keeping LT + Y/B. Even with Rise only IG and LS use RT+A. They can double the moveset by doing just that.
All this time later you still don't get it, there's merit in having customizable movesets. But there are lots of moves that are mutually exclusive, like draw moves, or combo enders. Plus, having 4 separate super moves at once that you could chain together easily would just be busted. That's the whole reason scrolls exist, so break up your flow and swap so you aren't doing ridiculous stuff like that

It's the second time you made a post like this, you're viewing this thinking about Rise mechanics way too much when we don't know anything about Wilds. To me customization is a portable team trademark (it's the direction they want to go), you view it as the future even though it was gone in World. Let's wait for the 1st gameplay trailer, we will know then.
Last edited by Dagný; Jan 18, 2024 @ 4:43pm
AurumHawke Jan 18, 2024 @ 6:21pm 
Originally posted by Dagný:
Originally posted by Tenebris:
All this time later you still don't get it, there's merit in having customizable movesets. But there are lots of moves that are mutually exclusive, like draw moves, or combo enders. Plus, having 4 separate super moves at once that you could chain together easily would just be busted. That's the whole reason scrolls exist, so break up your flow and swap so you aren't doing ridiculous stuff like that

It's the second time you made a post like this, you're viewing this thinking about Rise mechanics way too much when we don't know anything about Wilds. To me customization is a portable team trademark (it's the direction they want to go), you view it as the future even though it was gone in World. Let's wait for the 1st gameplay trailer, we will know then.
What we do know is the teams are now merged/working together on the same game and World already did the legwork for getting the Dragon's Dogma (day/night cycle, seamless zones/memory recycling) engine updates into Monster Hunter. This included rigging and animating both monsters and hunters along with significant changes to weapon movesets and capabilities.
With the baseline work done they have time to make additions or polish other mechanics, like Piscines/Leviathans (which are solved by now, if I'm remembering correctly).
It's up to the Director to make sensible decisions on what gets included or cut, and allow for plenty of time for Quality Assurance testing.
And hopefully Steam and NVidia don't both pull the rug out from beneath them this time.
I really hope they bring some way to swap out skills, even if it's not during a hunt like in Rise. I started in World and have been a GS main, but I really liked the rage slash option once we got it in Rise. True charge slash in the Wilds does have a bit more control which is nice, but I'd rather swap it out for rage slash if I had the opportunity.
kl250d Feb 9 @ 3:58pm 
Originally posted by floydtherooster:
I really hope they bring some way to swap out skills, even if it's not during a hunt like in Rise. I started in World and have been a GS main, but I really liked the rage slash option once we got it in Rise. True charge slash in the Wilds does have a bit more control which is nice, but I'd rather swap it out for rage slash if I had the opportunity.
Rage slash and guard tackle have become a crutch for me. It'll take some getting used to the old ways if there is no swapping.

The game seems much closer to world than to rise at the moment so im not hopeful. They're even bringing mantles back
Originally posted by kl250d:
Originally posted by floydtherooster:
I really hope they bring some way to swap out skills, even if it's not during a hunt like in Rise. I started in World and have been a GS main, but I really liked the rage slash option once we got it in Rise. True charge slash in the Wilds does have a bit more control which is nice, but I'd rather swap it out for rage slash if I had the opportunity.
Rage slash and guard tackle have become a crutch for me. It'll take some getting used to the old ways if there is no swapping.

The game seems much closer to world than to rise at the moment so im not hopeful. They're even bringing mantles back

Offset attacks and focus mode are something to add and kinda between MHW and MHR.

Choosing a style was a MHG feature and MHRise/Sunbreak inherited.

I expect newer MH game on Switch 2 will bring that feature.
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Date Posted: Jan 14, 2024 @ 1:07pm
Posts: 250