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Also in close to 800 hours Ive never once been punished for superman diving by accident, so you really don't have to worry.
Anyway to me its always been annoying since I use dodge(with max extender) to move fast since World as a LBG user. Sure in Rise we have lightbugs but while they recharge I always use dodging to move instead of sprinting. All that to say, since Im mixing both to move as fast as possible sometimes I just dont let go of sprint for a split second before dodging and ends up doing the dive. I mix sprint with lightbug to get a little edge of speed.
As for the dive being punishing, it can be for gunners when a monster starts spamming attacks at you and you try to evade everything. In World it was worst since we didnt have lightbugs and the slow movement made every move count towards surviving attacks, Iv died multiple times because of that dive before I knew how to not use it. In Rise its not as bad but it can still be lethal.
I just think it would be great to have the option to turn the dive evade off so I never have to worry about using it by mistake and get hit hard instead of just rolling and take no damage.
I have no clue why you're sheathing so much to dodge, but just... dodge with your weapon out, or let go of sprint when you press the dodge button while sheathed. I have no clue why you're sheathing to dodge attacks while playing the most mobile weapon in all of Rise, but this is clearly a skill issue.
If they made it a toggle in the menus, then you could never access it when you actually needed it to dodge a nuke when you're poorly positioned, which I feel might be the problem here lol.
You literally said:
That means you're in combat. You only do the dive if a monster is engaged in combat with you (a yellow/red icon over it on the minimap means it's going to/is fighting you).
You don't just randomly do the superman dive, it's a game mechanic and serves a purpose. I hope this clearly explains how I assumed nothing.
Oh so now you're willing to engage and not erroneously talk about map travel, nice.
Stop panicking and learn how to use the buttons in relation to the directions. This is like complaining that you do a different attack by pressing forward+attack than simply pressing attack, and wanting to turn off the forward+attack when it's an obvious game mechanic you're meant to utilize. Either roll perpendicular to the attack (which won't result in a dive) or stop sprinting just before you roll away (brief tip, though, as you get higher in ranks and meet things like Tigrex, you're going to need to roll perpendicular to monsters rather than away. It's the worst way to avoid most attacks that aren't Nargacuga's Master Rank second tail slam). Hopefully this helps you.