MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Corey Oct 12, 2022 @ 7:28pm
What exactly is the point of Spiribirds?
I've been playing with the spiribird mod for a while, but now that I've turned it off I can't even imagine the design decision behind this. They want you to eat to get half your stats, then waste 5 minutes of a hunt collecting even more stats...? And no, collecting spiribirds in high level investigations is straight up not optional unless you play with the tankiest build in the game or go hitless because monsters over level 100+ literally 2 shot you with max armor...

They seem like very tedious padding. The dev team knew people would complain about hunts being too short because track collecting is no longer a thing, so they thought up spiribirds to FORCE you to walk around the map. I can't even think of any other reason these stupid things even exist...
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Showing 16-30 of 213 comments
Ditzy Femboy Oct 13, 2022 @ 1:27am 
To me it always seemed like this:
The gave the player a lot of mobility. Because of this they gave maps a lot of verticality and ways to climb around and explore.
Then at some point they realized "hey, like half of every map the monsters can't go to and because this isn't world there's no reason to ever go to these areas"
So they added spiritbirds to have an excuse for all the pointless, climbable environment on the maps.

I don't like the mechanic either. First time I'm hearing of this mod, might try it.
Last edited by Ditzy Femboy; Oct 13, 2022 @ 1:30am
... Oct 13, 2022 @ 1:32am 
so you dont get one shot by a lv120.
lolschrauber Oct 13, 2022 @ 2:10am 
I don't think the Initial concept is that Bad, but it gets too unbalanced later imho
Remi Oct 13, 2022 @ 2:18am 
Originally posted by Corey:
And no, collecting spiribirds in high level investigations is straight up not optional unless you play with the tankiest build in the game or go hitless because monsters over level 100+ literally 2 shot you with max armor...

They seem like very tedious padding.
Spiribirds are never necessary for any content, nor do you need "tank builds" which don't work anyway since defense is useless past a certain point. You also don't need to go hitless because there's plenty of attacks that only deal 60-80% of 150 HP and inflict Bloodblight for you to heal with.
For the actual oneshot attacks you can just eat Felyne Moxie, the best food skill in the game, to avoid getting oneshot. For reference, a level 120 Afflicted Espinas can only oneshot me from 150 HP with its horn charge, no other attack can 100 to 0 me at 670 defense and 150 HP.

Spiribirds are tedious and an obnoxious waste of the player's time because they artificially lengthen gameplay, that's why I have never bothered with them and luckily will never need to because the game is not balanced around having 200+ HP, otherwise most monsters would oneshot you at 150 HP with even basic attacks, which is not the case. They're there as a safety net, not as a requirement to play the game.

Besides, Spiribird Caller is a level 1 deco and can easily grant you a few HP birds passively while you're fighting the monster. Cheating in the full petalace buffs seems excessive, next is modding your weapon stats because fighting level 140 Afflicted Scorned Magnamalo or Afflicted Violet Mizu is going to be tedious?
Last edited by Remi; Oct 13, 2022 @ 2:29am
CookedMeat Oct 13, 2022 @ 2:32am 
Originally posted by Remi:
You also don't need to go hitless because there's plenty of attacks that only deal 60-80% of 150 HP and inflict Bloodblight for you to heal with.
....
because the game is not balanced around having 200+ HP, otherwise most monsters would oneshot you at 150 HP with even basic attacks, which is not the case.
It highly depends on your weapon type is range/melee. And since Anomaly Research are probably going to keep unlocking new level caps in later updates, the situation are only going to get worse. Meaning spiritbird will become more mandatory to prevent one shot.
Besides, Spiribird Caller is a level 1 deco and can easily grant you a few HP birds passively while you're fighting the monster. Cheating in the full petalace buffs seems excessive, next is modding your weapon stats because fighting the monsters is tedious?
It's a good skills, but a 25% chance to get 10HP per 60s is still kinda lame. It works slightly better with Lv4 spiritbird caller dango but then even the freaking dangos had a layer of RNG.

I personally don't have much to say about rainbow bird modders. People who want to improve will seek ways to do so. And people who preferred assist mode will always find tools to achieve that.
pseudo Oct 13, 2022 @ 3:56am 
Originally posted by Azael, The Dreamer:
I have a couple routes for each map, only take me around 1 minute to at least fill green and getting some helpers on the way like beettles that will help in the fight.
I let Spiribird Caller fill the rest as the hunt progress. :lunar2020ratinablanket:
Yeah I have some routes I frequent. I just wish I could beeline or the monster though really. Especially if I'm farming.
harisenvin Oct 13, 2022 @ 5:40am 
to force players to "explore" otherwise players will just bee-line to the pre-marked targets with few to zero obstacles.
Popcorn Oct 13, 2022 @ 7:34am 
Originally posted by CookedMeat:
Originally posted by Remi:
You also don't need to go hitless because there's plenty of attacks that only deal 60-80% of 150 HP and inflict Bloodblight for you to heal with.
....
because the game is not balanced around having 200+ HP, otherwise most monsters would oneshot you at 150 HP with even basic attacks, which is not the case.
It highly depends on your weapon type is range/melee. And since Anomaly Research are probably going to keep unlocking new level caps in later updates, the situation are only going to get worse. Meaning spiritbird will become more mandatory to prevent one shot.
Besides, Spiribird Caller is a level 1 deco and can easily grant you a few HP birds passively while you're fighting the monster. Cheating in the full petalace buffs seems excessive, next is modding your weapon stats because fighting the monsters is tedious?
It's a good skills, but a 25% chance to get 10HP per 60s is still kinda lame. It works slightly better with Lv4 spiritbird caller dango but then even the freaking dangos had a layer of RNG.

I personally don't have much to say about rainbow bird modders. People who want to improve will seek ways to do so. And people who preferred assist mode will always find tools to achieve that.
Oh, just like Health Boost in World? Yeah, same ♥♥♥♥, different method
CookedMeat Oct 13, 2022 @ 7:47am 
Originally posted by Popcorn:
Oh, just like Health Boost in World? Yeah, same ♥♥♥♥, different method
No idea which part of my quote you are replying to, but if you're trying to say health boost has became mandatory in end game Iceborne due to bloated monster stats, then yeah, I agree it is a thing. HB3 has became so mandatory it could've just been a feature given too all players who reached certain points in Master Rank (+50 health permanently)... wait... didn't Fatalis armor did just that...
But it is still better than spiritbird mechanic. Loosing 1~2% of dps for better survival is much better deal than wasting 1 minutes per hunt just for the same outcome.
𝓇𝒾𝓃𝒶 Oct 13, 2022 @ 8:39am 
The birds are a bribe to get people to explore an otherwise uninteresting and lifeless world; without the bonus bribe everyone would go straight to the monster, and the bribe becomes a must-have for 99% of the players in the endgame.
CH3DD4R_G0B-L1N Oct 13, 2022 @ 8:40am 
Or, y'know, not deliberately changing an established mechanic of the franchise and just left food/nutrients/APs for HP and Stam maxxing and make the spiribirds Atk/Def only if they just HAD to have them. Then, and only then, are they really optional.
Last edited by CH3DD4R_G0B-L1N; Oct 13, 2022 @ 8:43am
Remi Oct 13, 2022 @ 9:27am 
Originally posted by CH3DD4R_G0B-L1N:
Or, y'know, not deliberately changing an established mechanic of the franchise and just left food/nutrients/APs for HP and Stam maxxing and make the spiribirds Atk/Def only if they just HAD to have them. Then, and only then, are they really optional.
Those mechanics still exist, they take you to 150 HP as in every game before World. Only with World did we get more than 150 HP and now in Rise we can have up to 250 HP with the additional 100 HP being 100% optional. If 150 HP was enough for level 140 Guild Quests and EX Deviants then 150 HP is going to be sufficient for the entirety of Sunbreak as well.

Any special fights like Amatsu will receive rainbow birds anyway, so only Anomaly investigations are going to be played at 150 HP, which is still enough even for Afflicted Scorned Magnamalo.

Again I'll reiterate, Rise did not change an established mechanic, they only changed World's version of Health Boost into HP spiribirds, nothing else. You can still forego eating and use an Ancient Potion for 150 HP and stamina, exactly like any pre-World game.
But since you don't lose max HP upon fainting in Rise, Ancient Potions and Max Potions are just less prevalent now, but not because of spiribirds.
Last edited by Remi; Oct 13, 2022 @ 9:31am
Juliane_L Oct 13, 2022 @ 9:32am 
Nirds are an optionnal easy mode, nothing else. I only get those that are right in my way (which sometimes is outright none) and I have no problem with it. I don't consider myself as particularly good at the game, and I can say that they're not needed in the slightest. They're a nice buff when I stumble upon them and that's it. I do not understand why do people feel the need to make full routes or stuff like that.


On another note but still bird related, I heavely advise to NOT take the rainbow bird for Gold Rathian and the like. I've done the 3 TU1 fights that way, and it makes them even better, especially Gold Rathian. You could make an argument for Lucent Narga and Violet Mizutsune, but it's clar from her damage that Gold Rathian was designed with no Rainbow Bird in mind. She's equivalent to high level Afflicted damage without the bird, which is just right for a monster of her caliber IMHO.
Last edited by Juliane_L; Oct 13, 2022 @ 9:33am
cruste Oct 13, 2022 @ 9:36am 
iam pretty sure we will see something similiar in one of the last updates for the game
a armor with instant buff or rainbow birds finally arrive at the maps

they simply wanted to try something different and as so often it is cool in the first hours might become tedious if you still need it in endgame

at least most of the new tu monster were released in arena with instant access to the rainbow bird

is moxxie really still so good? everytime i rely on it i get killed in some multihit ♥♥♥♥♥♥♥♥
Remi Oct 13, 2022 @ 9:46am 
Originally posted by cruste:

is moxxie really still so good? everytime i rely on it i get killed in some multihit ♥♥♥♥♥♥♥♥
Moxie is the difference between carting to a suprising strong attack and living at 1 HP, potentially Bloodblighted to heal back up without any items.

It also allows you to fight Afflicteds way more aggressively due to being safe from carting as long as your HP bar is above the Moxie threshold, meaning with Bloodblight you can stay at the razor's edge and potentially face tank smaller attacks without any fear.
So even if it never triggers I can play infinitely more reckless because I have the safety net of surviving one attack that would otherwise cart me. That alone is insanely valuable, I can trade ultra bursts on CB without worrying about the monster not flinching out of an attack.

Multihits will only bypass your Moxie if you have some hyper armor that allows you to bypass the hit invulnerability or if you get poisoned which only really happens on Rathian flips.

Edit: It also grants you Felyne Adrenaline, the strongest attack buff in the game which is active when below 10 HP. No other Dango effect can compare really, maybe Weakener for min HP rolls but that's it.
Last edited by Remi; Oct 13, 2022 @ 10:02am
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Date Posted: Oct 12, 2022 @ 7:28pm
Posts: 213