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I'd really rather they put a couple Prismatic Spiribirds on the map even if they're in hard to reach spots. After about a thousand hours, it really makes you wish we were just playing a previous entry where the health you had was all you got. Easily my least favourite part of the hunt.
I let Spiribird Caller fill the rest as the hunt progress.
thus why i think their existence is just completely unnecessary.
so i guess that for some stupid reason, gating maximum/potential stats is just a random design decision the devs like to include from time to time - it was tied to decorations in world and its tied to spiribirds now. even then, i argue that simply removing stat gating is a QOL change long overdue.
the only few things that maximize stats should be eating a meal, steak/ration, max/ancient potions, and armor/demon drugs. THAT IS IT! no other chore or extra steps to take. eat meal = maximum health/stamina. drink drugs = maximum attack and armor. maintain with potions, rations, and steak. should be THAT simple.
I always get: the marionette spider near the base, snow beetle, fire beetle and thunder beetle along side the second marionette spider
I know we are just making assumptions here, but the power up for health/stamina is kinda arse imo, we already had the ability to make items to increase health/stamina before and removing that so we'd have to find spiritbirds is disappointing, I didn't mind spiritbirds before, but not being able to eat a steak and bump up my stamina is a bummer.
-Go straight to the monster but risk a little, but you save time
-Spend some time gathering power up, and use the buff against monster
However, this mechanic only works when you are in the early game. Once you reached 200 hours, 500 hours or even thousands hours into end game, you will start to see how garbage the design is. The spiritbird never got related rebalance in Sunbreak other than spiritbird caller jewel and dango, which both are unreliable to obtain a sustainable buff without running around maps (dango) or before a hunt ends (jewel).
Sure, it's a 30-60 seconds extra 'preparation' per hunt. But I have to do 500 end game hunts to get the materials I need for qurio crafting, each hunt spending 30s, that's a freaking 250 minutes wasted doing absolutely boring repetitive pointless work just so I could prevent getting 1-shot. Which is why I now try to force myself to gid gud enough to not rely on the birds. But mistakes still happen time to time which is annoying. I just wish I could spend kamura points or qurio tokens for some qurio upgrades for my petalace so it give me a base HP bonus immediately into the hunt.
The good type of design that encourages getting good will be stuff like adrenaline, dereliction, mail of hellfire etc that grants positive buff when you willingly make the game harder.
Spiritbird is different, to make the game easier all you simply need to do is waste time to carry out the same repetitive boring task every single hunt.
You don't need to suck Capcom's balls just because you liked their games. They make mistakes time to time, pointing it out instead of justifying them is the most rational thing a fan could do.