MONSTER HUNTER RISE

MONSTER HUNTER RISE

View Stats:
shinigami8671 Oct 16, 2021 @ 11:59pm
2
Is the demo what the final game will look like?
I ask that knowing full well there is not much they can change at this point but still hoping that the demo was from like a year ago or something because otherwise this is really disappointing.

It feels, looks AND plays like a crappy mobile game from 2016. And rather than an actual PC game like MHW this just looks like a straight up port with added Kb/Mouse support.

I was so excited when they announced it (even at the exorbitant regional pricing) and had its release date marked on my calendar because there is nothing good coming in-between but... after trying the demo with a friend, all my hopes were thoroughly crushed.

A single look is enough to tell you its a visual downgrade in a great many ways.

The weapons feel a little off. Rather than a greatsword it felt like i was holding a pocketknife. The charge blade did feel a little similar but it was still uncomfortable using it.

Movement is well, that's just low hanging fruit at this point.

Rise feels like a ripoff of MHW by a third grade chinese mobile studio. I mean I will still buy it in a year or so for 75% off but man, how are you gonna release a game 3 after its predecessor and still be a decade behind from almost every standpoint?
< >
Showing 1-15 of 80 comments
Popcorn Oct 17, 2021 @ 12:17am 
MHW was the same at launch with the MKB.
Weapon movements will always be different from versions of MH.
Heck, going back to MH3U, I felt the monsters were, for some odd reason, quicker than I fought them when I began
Duskyer Oct 17, 2021 @ 1:15am 
Visual Downgrade is a popular term in this forum. It's like these players look at the grass and say the game is ♥♥♥♥ cuz it doesn't look nice or not as good as grass in a different game. How often when you're fighting a monster do you stop and look at a wall to admire its graphics.

"Rise feels like a ripoff of MHW" how many people are going to make this comparison? And how many people are gonna keep making the comparison between Basegame Rise and Icebourne World? Not even that. People are complaining about a demo thinking that's all the combat has to offer.

You're complaining that they're "behind from almost every standpoint" when you probably don't even know that it's not the same team who made World. It's the portable team. They were making Rise at the same time MHWorld was barely releasing so of course it's going to feel different. They're two different teams. They simply took aspects from World that worked and implemented it into their game (Such as no loading once you're in the field)

IF you wanna compare games then it's better to compare MHRise to Generations since it was made by the same team. In doing so you'll notice a huge leap in gameplay compared to Generations.
Popcorn Oct 17, 2021 @ 1:20am 
Originally posted by Duskyer:
Visual Downgrade is a popular term in this forum. It's like these players look at the grass and say the game is ♥♥♥♥ cuz it doesn't look nice or not as good as grass in a different game. How often when you're fighting a monster do you stop and look at a wall to admire its graphics.

"Rise feels like a ripoff of MHW" how many people are going to make this comparison? And how many people are gonna keep making the comparison between Basegame Rise and Icebourne World? Not even that. People are complaining about a demo thinking that's all the combat has to offer.

You're complaining that they're "behind from almost every standpoint" when you probably don't even know that it's not the same team who made World. It's the portable team. They were making Rise at the same time MHWorld was barely releasing so of course it's going to feel different. They're two different teams. They simply took aspects from World that worked and implemented it into their game (Such as no loading once you're in the field)

IF you wanna compare games then it's better to compare MHRise to Generations since it was made by the same team. In doing so you'll notice a huge leap in gameplay compared to Generations.
I'm more amazed they have the gall to say "I'm a MH fan" when they've played world and then sht on the visuals of Rise.
Visually appealing? Somewhat.
But I prefer weapons that look aesthetically amazing compared to Worlds weapons
Last edited by Popcorn; Oct 17, 2021 @ 1:21am
Duskyer Oct 17, 2021 @ 1:25am 
Bro do not remind me of those Bone and Iron weapons. I will never forgive them for making Brachydios dual blades freaking chicken drumsticks.
Popcorn Oct 17, 2021 @ 1:27am 
Originally posted by Duskyer:
Bro do not remind me of those Bone and Iron weapons. I will never forgive them for making Brachydios dual blades freaking chicken drumsticks.
Or diablos DBs as well...
Duskyer Oct 17, 2021 @ 1:29am 
Glavenus GS...
BaiQaZora Oct 17, 2021 @ 1:32am 
yea, got Rise on switch. Probably its better to buy Rise when the expansion out. Like world iceborne, Rise Sunbreak its a good deal than buying Rise at a full price day 1
Yeah I feel world was kinda the best worst thing for the franchise when I read through this community hub
The good: Made MH mainstream
The bad: Made MH mainstream

I get the MHW was apparently a great game, but you really need to look at the rest of the franchise and put aside MHW for a moment. As someone like me whose last MH game was P3rd and hasn't touched MHW, I literally see no issue with this game. It feels exactly like a traditional monster hunter game with some adjustments, vastly better graphics, and more exciting/fluid gameplay.

Rather ironically MH:Rise is not the game that doesn't feel like MH...MHW is the one that deviated hard from what the franchise is normally like. MHW was made to be a big budget AAA game for the masses. Rise is basically what MH has always been pre-MHW. A smallish game, with decent but not extraordinary graphics, where you fight monsters, and as per usual, a niche audience of, in this case, MH fans pre-MHW.
Last edited by 𝔸𝕣𝕔𝕥𝕚𝕔 𝟙; Oct 17, 2021 @ 1:40am
shinigami8671 Oct 17, 2021 @ 1:50am 
Originally posted by Popcorn:
Originally posted by Duskyer:
Visual Downgrade is a popular term in this forum. It's like these players look at the grass and say the game is ♥♥♥♥ cuz it doesn't look nice or not as good as grass in a different game. How often when you're fighting a monster do you stop and look at a wall to admire its graphics.

"Rise feels like a ripoff of MHW" how many people are going to make this comparison? And how many people are gonna keep making the comparison between Basegame Rise and Icebourne World? Not even that. People are complaining about a demo thinking that's all the combat has to offer.

You're complaining that they're "behind from almost every standpoint" when you probably don't even know that it's not the same team who made World. It's the portable team. They were making Rise at the same time MHWorld was barely releasing so of course it's going to feel different. They're two different teams. They simply took aspects from World that worked and implemented it into their game (Such as no loading once you're in the field)

IF you wanna compare games then it's better to compare MHRise to Generations since it was made by the same team. In doing so you'll notice a huge leap in gameplay compared to Generations.
I'm more amazed they have the gall to say "I'm a MH fan" when they've played world and then sht on the visuals of Rise.
Visually appealing? Somewhat.
But I prefer weapons that look aesthetically amazing compared to Worlds weapons
Play literally any shi*ty chinese mobile "RPG" and you will find 10x better weapon designs if that's really all it takes to catch your interest.
Im a fan of MHW, not the entire franchise. Had the absolute displeasure of playing a couple of the older games on a friend's console and my god it was horrible.

MHW brought the franchise to the mainstream by removing outdated game designs and archaic weapon models, it was a step up in every possible way albeit not as deep as some of the other.

You people sh*t on world without even playing it (not you specifically but most others, like the dumba*s that commented above you) somehow are still able to make these ludicrous claims.
Just because you people are still stuck in 1990s and abhor improvement in anyway whatsoever just so you can cling to your childhood nostalgia where everything was much better, doesn't mean the modern interpretations are worse off.
shinigami8671 Oct 17, 2021 @ 1:54am 
Originally posted by Duskyer:
Visual Downgrade is a popular term in this forum. It's like these players look at the grass and say the game is ♥♥♥♥ cuz it doesn't look nice or not as good as grass in a different game. How often when you're fighting a monster do you stop and look at a wall to admire its graphics.

"Rise feels like a ripoff of MHW" how many people are going to make this comparison? And how many people are gonna keep making the comparison between Basegame Rise and Icebourne World? Not even that. People are complaining about a demo thinking that's all the combat has to offer.

You're complaining that they're "behind from almost every standpoint" when you probably don't even know that it's not the same team who made World. It's the portable team. They were making Rise at the same time MHWorld was barely releasing so of course it's going to feel different. They're two different teams. They simply took aspects from World that worked and implemented it into their game (Such as no loading once you're in the field)

IF you wanna compare games then it's better to compare MHRise to Generations since it was made by the same team. In doing so you'll notice a huge leap in gameplay compared to Generations.
Read my last comment, that was mostly aimed at you.
And I am comparing rise to MHW because it is the only one thats available on PC. I am not going to compare it to a game that I havent even played, which most of you can't actually say.

That...is a lot of salt and anger right there smh, and kinda proves the point.
Never actually spoke ill of MHW in my post. I merely stated the objective reality that MHW is the game that is different from all the others, not vice versa. On a more basic note- end of the day, this game is a port. It was never going to be MHW2, and lastly, if you had actually played any of the other games, you would have seen that mechanics, designs, etc change in literally every title. Thus long time players hardly bat an eye when this MH is different than the previous.
Last edited by 𝔸𝕣𝕔𝕥𝕚𝕔 𝟙; Oct 17, 2021 @ 2:00am
shinigami8671 Oct 17, 2021 @ 2:15am 
Originally posted by Cree:
That...is a lot of salt and anger right there smh, and kinda proves the point.
Never actually spoke ill of MHW in my post. I merely stated the objective reality that MHW is the game that is different from all the others, not vice versa. On a more basic note- end of the day, this game is a port. It was never going to be MHW2, and lastly, if you had actually played any of the other games, you would have seen that mechanics, designs, etc change in literally every title. Thus long time players hardly bat an eye when this MH is different than the previous.
???
I didn't even respond to your comment lol, why would you think this was aimed at you? Oh, I know, because it defines you down to a T doesnt it?
MHW was indeed a AAA title aimed at the masses because most people don't have the patience, the time or any real interest in playing a game from a franchise that has barely seen any real improvements in the last 2 decades.
Every "new" addition to the MH games has been superficial at best. Re-skinned crap catered over over and again with a new title and a not-so-shinny coat of paint. MH was worse than Fifa in that aspect.

But with MHW they rewrote the entire formula and made it from the ground up with all the modern and fancy design choices people so rightfully expect.

Yes, I admit rise is nothing like World, which is the problem. They had the recipe for success but still chose to stick with archaic game designs in some idiotic notion of "loyalty" to their extremely small original fanbase or worse, their "roots".

Just because rise is like the "old" games doesn't mean its good, its a massive step back in every possible way and the statistics speak for it themselves.

Oh, and I am neither angry nor "salty", whatever that even means. I am disappointed is all.
Last edited by shinigami8671; Oct 17, 2021 @ 2:16am
Duskyer Oct 17, 2021 @ 2:15am 
You think MHW "removed archaic weapon designs"? Imagine thinking Monster Hunter World has good weapon designs when they have the worst weapon designs in the series... They literally copy pasted bases and pasted feathers onto them.
shinigami8671 Oct 17, 2021 @ 2:19am 
Originally posted by Duskyer:
You think MHW "removed archaic weapon designs"? Imagine thinking Monster Hunter World has good weapon designs when they have the worst weapon designs in the series... They literally copy pasted bases and pasted feathers onto them.
Mate, im not a 12 year old boy so I don't even look at weapon designs anymore. And when I really needed some eye-candy I just used the Tansmog. That's the type of freedom I have as a PC gamer.
I am not so superficial to be put off by a weapon design which I won't even care about 95% of the time.
Last edited by shinigami8671; Oct 17, 2021 @ 2:20am
Duskyer Oct 17, 2021 @ 2:24am 
Bro... You were the one who brought up weapon models in the first place. If you weren't so "superficial" you wouldn't have the need to mention it at all. Your argument conflicts with itself. You're comparing it to Fifa because it's the same as previous games with minor changes, but you also want the series to regurgitate itself by being the same as World with no changes.
< >
Showing 1-15 of 80 comments
Per page: 1530 50

Date Posted: Oct 16, 2021 @ 11:59pm
Posts: 80