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Weapon movements will always be different from versions of MH.
Heck, going back to MH3U, I felt the monsters were, for some odd reason, quicker than I fought them when I began
"Rise feels like a ripoff of MHW" how many people are going to make this comparison? And how many people are gonna keep making the comparison between Basegame Rise and Icebourne World? Not even that. People are complaining about a demo thinking that's all the combat has to offer.
You're complaining that they're "behind from almost every standpoint" when you probably don't even know that it's not the same team who made World. It's the portable team. They were making Rise at the same time MHWorld was barely releasing so of course it's going to feel different. They're two different teams. They simply took aspects from World that worked and implemented it into their game (Such as no loading once you're in the field)
IF you wanna compare games then it's better to compare MHRise to Generations since it was made by the same team. In doing so you'll notice a huge leap in gameplay compared to Generations.
Visually appealing? Somewhat.
But I prefer weapons that look aesthetically amazing compared to Worlds weapons
The good: Made MH mainstream
The bad: Made MH mainstream
I get the MHW was apparently a great game, but you really need to look at the rest of the franchise and put aside MHW for a moment. As someone like me whose last MH game was P3rd and hasn't touched MHW, I literally see no issue with this game. It feels exactly like a traditional monster hunter game with some adjustments, vastly better graphics, and more exciting/fluid gameplay.
Rather ironically MH:Rise is not the game that doesn't feel like MH...MHW is the one that deviated hard from what the franchise is normally like. MHW was made to be a big budget AAA game for the masses. Rise is basically what MH has always been pre-MHW. A smallish game, with decent but not extraordinary graphics, where you fight monsters, and as per usual, a niche audience of, in this case, MH fans pre-MHW.
Im a fan of MHW, not the entire franchise. Had the absolute displeasure of playing a couple of the older games on a friend's console and my god it was horrible.
MHW brought the franchise to the mainstream by removing outdated game designs and archaic weapon models, it was a step up in every possible way albeit not as deep as some of the other.
You people sh*t on world without even playing it (not you specifically but most others, like the dumba*s that commented above you) somehow are still able to make these ludicrous claims.
Just because you people are still stuck in 1990s and abhor improvement in anyway whatsoever just so you can cling to your childhood nostalgia where everything was much better, doesn't mean the modern interpretations are worse off.
And I am comparing rise to MHW because it is the only one thats available on PC. I am not going to compare it to a game that I havent even played, which most of you can't actually say.
Never actually spoke ill of MHW in my post. I merely stated the objective reality that MHW is the game that is different from all the others, not vice versa. On a more basic note- end of the day, this game is a port. It was never going to be MHW2, and lastly, if you had actually played any of the other games, you would have seen that mechanics, designs, etc change in literally every title. Thus long time players hardly bat an eye when this MH is different than the previous.
I didn't even respond to your comment lol, why would you think this was aimed at you? Oh, I know, because it defines you down to a T doesnt it?
MHW was indeed a AAA title aimed at the masses because most people don't have the patience, the time or any real interest in playing a game from a franchise that has barely seen any real improvements in the last 2 decades.
Every "new" addition to the MH games has been superficial at best. Re-skinned crap catered over over and again with a new title and a not-so-shinny coat of paint. MH was worse than Fifa in that aspect.
But with MHW they rewrote the entire formula and made it from the ground up with all the modern and fancy design choices people so rightfully expect.
Yes, I admit rise is nothing like World, which is the problem. They had the recipe for success but still chose to stick with archaic game designs in some idiotic notion of "loyalty" to their extremely small original fanbase or worse, their "roots".
Just because rise is like the "old" games doesn't mean its good, its a massive step back in every possible way and the statistics speak for it themselves.
Oh, and I am neither angry nor "salty", whatever that even means. I am disappointed is all.
I am not so superficial to be put off by a weapon design which I won't even care about 95% of the time.