MONSTER HUNTER RISE

MONSTER HUNTER RISE

Statistiche:
So no more hunting monsters?
They just show up on the map?
Also whats the kill time? faster or shorter then MHW?
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Visualizzazione di 46-60 commenti su 61
Messaggio originale di LiquidSoap:
You should try playing the old games, and you will quickly realize that the monster must be found without any indicator on the map, and you will have to craft a paint ball just to be able to track it when it flees. So, hate it or like it, this change is better and if people like the World track flies then they must be new to the series and was meant to be cater to new comers.
This is the reason why they got rid of Nerscylla, my full armor set from 4U.
Capture Master
Messaggio originale di LiquidSoap:
You should try playing the old games, and you will quickly realize that the monster must be found without any indicator on the map, and you will have to craft a paint ball just to be able to track it when it flees. So, hate it or like it, this change is better and if people like the World track flies then they must be new to the series and was meant to be cater to new comers.
Or, be like any capable hunter and just memorize old MH's simple pathfinding.
MH rise have many Quality of Life upgrade , but it is just too much . Now feel like an action game where you go to the room and beat whatever in there instead of doing actual hunter activities .
Even the simplest act of tracking down your prey make people appreciate how much effort they put in the environment , now all people care is how to get to theirs target as fast as possible .
Casual....
Ultima modifica da kampfer91; 16 ott 2021, ore 21:33
Messaggio originale di kampfer91:
MH rise have many Quality of Life upgrade , but it is just too much . Now feel like an action game where you go to the room and beat whatever in there instead of doing actual hunter activities .
Even the simplest act of tracking down your prey make people appreciate how much effort they put in the environment , now all people care is how to get to theirs target as fast as possible .
Casual....
MHW brought too much to bog down the core gameplay of Monster Hunter. I want to fight a monster. I liked tracking monsters, dont get me wrong, but it was only added because areas were so unnecessarily huge, so big to the point that monsters would only be in like, 4 to 5 areas per locale. Basically, tracking was only added because areas were too big.
Messaggio originale di kampfer91:
MH rise have many Quality of Life upgrade , but it is just too much . Now feel like an action game where you go to the room and beat whatever in there instead of doing actual hunter activities .
Even the simplest act of tracking down your prey make people appreciate how much effort they put in the environment , now all people care is how to get to theirs target as fast as possible .
Casual....
Bruh... That's how it's ALWAYS been. It's even more obvious in past MH games due to the loading zones. You go to a room, and fight the monster. The games philosophy even in the mainline games have always been "pick up and play". You can go into any hunt, fight the monster and then either keep playing or do something else. This time you aren't artificially gated from finding the monster because of needing tracks and the such.
Don't act like you still can't appreciate the environment without tracking. Some people like to hunt those Spiribirds so they explore the environment. The difference is the Player is in complete control of how they wanna pace their hunt. Maybe I wanna collect the birds for better buffs. Maybe I wanna go mining or fishing. I don't have to worry about the monster because I know where they are and can take my time.
Thankfully you can get straight to the gameplay. Following scout flies for 5 minutes was an aspect I hated about World.
Ultima modifica da Hathos; 16 ott 2021, ore 23:07
Messaggio originale di Duskyer:
Messaggio originale di kampfer91:
MH rise have many Quality of Life upgrade , but it is just too much . Now feel like an action game where you go to the room and beat whatever in there instead of doing actual hunter activities .
Even the simplest act of tracking down your prey make people appreciate how much effort they put in the environment , now all people care is how to get to theirs target as fast as possible .
Casual....
Bruh... That's how it's ALWAYS been. It's even more obvious in past MH games due to the loading zones. You go to a room, and fight the monster. The games philosophy even in the mainline games have always been "pick up and play". You can go into any hunt, fight the monster and then either keep playing or do something else. This time you aren't artificially gated from finding the monster because of needing tracks and the such.
Don't act like you still can't appreciate the environment without tracking. Some people like to hunt those Spiribirds so they explore the environment. The difference is the Player is in complete control of how they wanna pace their hunt. Maybe I wanna collect the birds for better buffs. Maybe I wanna go mining or fishing. I don't have to worry about the monster because I know where they are and can take my time.
Also relics
Messaggio originale di Popcorn:
Messaggio originale di Zelph:
God no. Keep the foot print BS out please.
Its for Inari's "immersion of hunting monsters".
Heck, was there a mod for this?

I want interesting mechanics, not just immersion :) If I wanted an arena battler, I'd just get an arena battler after all
Messaggio originale di LiquidSoap:
You should try playing the old games, and you will quickly realize that the monster must be found without any indicator on the map, and you will have to craft a paint ball just to be able to track it when it flees. So, hate it or like it, this change is better and if people like the World track flies then they must be new to the series and was meant to be cater to new comers.

Eh, you can just look what direction it flies when it leaves mostly
Messaggio originale di Inari:
Messaggio originale di LiquidSoap:
You should try playing the old games, and you will quickly realize that the monster must be found without any indicator on the map, and you will have to craft a paint ball just to be able to track it when it flees. So, hate it or like it, this change is better and if people like the World track flies then they must be new to the series and was meant to be cater to new comers.

Eh, you can just look what direction it flies when it leaves mostly
We get no maps unless we go back to camp, but this is only a hassle as it also takes up one slot in our bags

Messaggio originale di Inari:
Messaggio originale di Popcorn:
Its for Inari's "immersion of hunting monsters".
Heck, was there a mod for this?

I want interesting mechanics, not just immersion :) If I wanted an arena battler, I'd just get an arena battler after all
What "interesting" mechanics are you talking about then?
Messaggio originale di Popcorn:
What "interesting" mechanics are you talking about then?

Dunno, tracking the monster in some way, preparing for the fight (maybe laying traps), etc.

And you sorta learn the map over time. It's not like there are 500 zones after all. I even turn off the minimap in world because it's too distracting from engaging with the world. With in I just look at it and follow the path indicated on it instead of actually looking at where I walk and learning the area and how to get around in it.
Shame though the game doesn't have an alternative indicator for monster's being angry.
Ultima modifica da Inari; 17 ott 2021, ore 9:44
Messaggio originale di Inari:
Messaggio originale di Popcorn:
What "interesting" mechanics are you talking about then?

Dunno, tracking the monster in some way, preparing for the fight (maybe laying traps), etc.

And you sorta learn the map over time. It's not like there are 500 zones after all. I even turn off the minimap in world because it's too distracting from engaging with the world. With in I just look at it and follow the path indicated on it instead of actually looking at where I walk and learning the area and how to get around in it.
Shame though the game doesn't have an alternative indicator for monster's being angry.
Make the map small then, "Detailed Map" in the options menu, decrease the amount of things you see in the map via the map itself.
You've got ways to make your hunts "more immersive/more like hunting
I keep mine big to see if there's any stragglers during the fight, and if there are, well...
Ultima modifica da Popcorn; 17 ott 2021, ore 10:07
Messaggio originale di LiquidSoap:
You should try playing the old games, and you will quickly realize that the monster must be found without any indicator on the map, and you will have to craft a paint ball just to be able to track it when it flees. So, hate it or like it, this change is better and if people like the World track flies then they must be new to the series and was meant to be cater to new comers.

In old games you just used Psychoserum or Oracle skill from food or palico and knew where the monster was, Cahoot is a replacement to these.
Messaggio originale di Popcorn:
Messaggio originale di Inari:

Dunno, tracking the monster in some way, preparing for the fight (maybe laying traps), etc.

And you sorta learn the map over time. It's not like there are 500 zones after all. I even turn off the minimap in world because it's too distracting from engaging with the world. With in I just look at it and follow the path indicated on it instead of actually looking at where I walk and learning the area and how to get around in it.
Shame though the game doesn't have an alternative indicator for monster's being angry.
Make the map small then, "Detailed Map" in the options menu, decrease the amount of things you see in the map via the map itself.
You've got ways to make your hunts "more immersive/more like hunting
I keep mine big to see if there's any stragglers during the fight, and if there are, well...

Some very minor ways, yeah :P
Also since the game isn't designed for it, I'd be effectively sabotaging myself. Would much rather the game be designed for it. Which is rarely ever gonna happen, esp. with this craze of making every game as mass appealing as possible
Messaggio originale di Inari:
Messaggio originale di Popcorn:
Make the map small then, "Detailed Map" in the options menu, decrease the amount of things you see in the map via the map itself.
You've got ways to make your hunts "more immersive/more like hunting
I keep mine big to see if there's any stragglers during the fight, and if there are, well...

Some very minor ways, yeah :P
Also since the game isn't designed for it, I'd be effectively sabotaging myself. Would much rather the game be designed for it. Which is rarely ever gonna happen, esp. with this craze of making every game as mass appealing as possible
?? You do know why they also incorporated these right?
If it "wasn't designed for it", then there wouldn't be any of these options
Ultima modifica da Popcorn; 17 ott 2021, ore 11:19
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Data di pubblicazione: 15 ott 2021, ore 11:26
Messaggi: 61