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I'm okay with it, but prefer the former.
That was one of the reason I got hooked on world, meeting those gigantic monsters and knowing I'll hunt it after said scene.
I was really looking forward to this because of my experience with world, the only problem with world was the cut scenes. I experienced the combat mechanics of this game and was excited because it was smooth and more fluid than in world. Excitement died down really fast.
But there's a reason why world was played hell of a lot because there was a "sense" in it, engaging story no matter how small the plot creates replayability. Monster Slaying is the core of the game and I'm not having any issue with it, just that it kinda move backwards in terms of progression of the series.
And I played hours on hours with world and you probably did too right? Because progression made sense, new things were introduced and stuff were being laid out (except for cut scenes that sht was dumb)
I understand where you're coming from, but you have to understand that Monster Hunter World is an outlier. As was already said, MH games are never about the story or tying the gameplay progression to it. That's why MH Rise is very light on story, because that's how this series works. World was an experimental game, time will tell if they will continue to feature the same kind of leading narrative in the next games. I feel like they will since it doesn't make the game any worse and seems to please some newcomers.
Still the best MH story to date
That's actually a pretty good point. While the story in that game still wasn't featured so prominently or it didn't tie it's game play so closely to is as in World, the narrative for the first part of the village quests is definitely compelling. It's actually pretty impressive how much personality they managed to give to both the main cast and the flagship monster with so little narrative.
Hope they really do, World was so much fun for me and my itch for the same game is kinda unbearable. *Sigh