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Shot is a big single hit.
Snipe is not.
Thanks for the correction, I don't use bowguns and got the ammo types mixed up. I'll edit it in my OP.
This isn't World.
Oh ~ I remember this one!
It was topic here too: https://steamcommunity.com/app/1446780/discussions/0/3196993949743611807/
And I was just about to convert the information from there ~
LS counter wakeup not included because they won't stop attacking if the monster falls asleep, be real.
Helmbreaker is kind of an unfair comparison, since helmbreaker is flat-out busted, but I take your point.
What's that, EVERYONE has already proven more DPS is done if people just keep hitting things and they have weapons that don't suck?
What's that? People also have no way of being omniscient about your stupid sleep idea until it's far too late? I don't even play with the music on btw. I play with my own music most the time. Also, some melee weapons also have absurdly long animation windows that coupled with internet lag make this "accident" something that happens almost every sleep proc if its mid battle.
Stop telling people how they should be playing like you know yourself, this community seriously makes me lose my patience. The only time what you are suggesting is faster is when you roll up, all alone in an online match to a sleeping monster and start it with wyvern ammo/whatever, and that's only because you didn't have to stop sticky spam and switch ammo.
Signed, a guy that sleeps the monster with his doggo EVERY SINGLE online match, just letting people get free hits in during the sleep and wakeup animation, with no issues and thousands of likes.
I had to scroll quite a while to find this.
-this comment Was made by Hammer chad gang