Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: actually I'm not 100% sure about Endboss, could be possible without
How do you consider Switch skills which need wirebugs charges?
-Climbing walls except very short ones
-Recovering from being knocked in the air or on the ground
-Silkbind attacks (which are often your most powerful)
-Escaping certain moves once caught in them, such as Kushala Daora's giant tornado attack
-Wyvern riding
Could you play without those? Sure, though to me it seems arbitrarily restrictive on yourself, and you will be a lot weaker than otherwise.
thanks for the reply. That's good to know. If the endboss requires the wirebug as part of a map transition or following/chasing scene, I'm okay with that.
As for "why bother playing?" responses, because I like Monster Hunter :) I like to hunt monsters, but I don't generally enjoy the gimmicky part of it. I'm a simple person, I like to hit big monsters with big weapons :)
I mean in that case why have mechanics in the games at all, or visuals and lore reason to justify them. Weapons and skills are all just functions anyway, right?
In combat I actually use the Wirebugs very rarely. It is an emergency escape. Without that it is just normal classic Monster Hunter if you will.
2. Again, easier done with IG since you get a ton of access to aerials (which also makes monsters mountable), but technically, you're not using Wirebugs while Wyvern Riding with the exception of evading and remounting after you force it to collide in a wall. This is a technicality, and will depend on your self-imposed rules on whether or not this is using Wirebugs.
I don't see how apex monsters and Val should be impossible without the wirebugs
And why not let people play the way they want to? I mean it's pretty obvious that giving players the choice to hunt how they want to is what rise is all about
I like clothes, and they're comfortable, so I wear them. I don't like the wirebug, so I don't want to use it.
Could you tell me about wirefall? is that the in-combat mechanic for the wirebug?
There are multiple in-combat mechanics for the wirebug. Wirefall is the one where you can recover after being knocked down or in the air.