MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Udon 29 ENE 2022 a las 2:28 a. m.
wyvern riding is annoying
whos idea is this? seriously?
why replace mount with this ♥♥♥♥♥♥♥?
at least make silkbind didnt trigger this ♥♥♥♥, its annoying when u;re in the middle of combo and then the wyvern ♥♥♥♥♥♥♥ triggered, it ruins ur combo and then force u to wall slam or whatever, worst in multiplayer usually someone decide to take the monster for a ride looking for another monster who are 1 sextillion away from the current position just for some extra ♥♥♥♥♥♥♥ riding chance, AT LEAST WE CAN CHOOSE TO MOUNT OR NOT, BUT THIS FKIN RIDING MECH U CANT CHOOSE, IF IT TRIGGERED THEN IT FORCES YOU TO DO IT WHAT THE ♥♥♥♥♥♥♥ ♥♥♥♥ ASS CAPCOM APWHRP1988y3rhohf3g9273gfohaeopyt0f18h3f9jq[wjd;asoj[
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Mostrando 16-30 de 30 comentarios
Kashra Fall 29 ENE 2022 a las 9:04 a. m. 
Publicado originalmente por Greb:
Publicado originalmente por Kashra Fall:
Mounting was just as annoying btw, but you learned to live with it.
Mounting could be cancelled with a simple press of a button though, and didn't have an animation involving you grappling them for a second with your wirebugs, you just magically teleported onto the monsters back.

It also didn't reduce the rest of the teams damage while you were mounted.

Which kind of made it worse in my opinion. Did you know that people found a way to basically keep the monster mounted for longer than intended to maximize team damage output? Where as Rise you can hop on a rajang, do 512x5-6 and then a finisher for better damage than anyone could put out+the monster gets down. This is optional mind you, but it is possible.
Udon 29 ENE 2022 a las 9:13 a. m. 
Publicado originalmente por Catpocalypse:
Publicado originalmente por Me and 7 noob players:
bro, imagine u're hitting monster, and u got a perfect position for a true charged slash, then suddenly ur team trigger the wyvern riding, and u're not even get the ride, then ur teammate slam it to the wall far away from u, then by the time u're there u try to do the TCS again, but because u're so far away, u miss the TCS or didnt hit the sweet spot, that is what im trying to say.

Imagine learning how to actually play GS though, so things like this aren't a problem. Wow!
wow imagine to discuss thing without being edgy
Greb 29 ENE 2022 a las 9:22 a. m. 
Publicado originalmente por Kashra Fall:
Which kind of made it worse in my opinion. Did you know that people found a way to basically keep the monster mounted for longer than intended to maximize team damage output? Where as Rise you can hop on a rajang, do 512x5-6 and then a finisher for better damage than anyone could put out+the monster gets down. This is optional mind you, but it is possible.
Yeah, I was one of those people, lol - but only for monsters with a tail to be cut, and usually only when playing with my friends, specifically the Greatsword main so he could get a true charge slash off on the tail etc and not feel left out. Never (ab)used it for things like Behemoth or anything though. I have a solid feeling that mount holding / stalling was the reasoning behind making ridden monsters take like -95% less damage from attacks, actually. Especially since if you don't press RB (or whatever) the monster will just sit there until the really long time limit runs down.

Mounts were good in World because if you got good with them you could save them until you really needed them, like I knew in most cases two fully charged Hammer RTs from a ledge would give me a mount, so I'd hit the monster with one of them and then hold the other one for when I wanted to stop the monster doing something dangerous or simply to stop them fleeing - since I also used Earplugs 5 I could sometimes mount a flying monster about to flee from a fight after it's roar, etc. It was also useful for holding Glavenus in position when his tail was heated so it could be cut.

Assuming randoms didn't just mount the prepped monster anyway during the fight, which was often the typical outcome lol. But with friends it was a great tactic, one that I used often!

I also dislike the riding system for how much it knocks monsters down, it's absurd - you can quite literally witness a monster that is being pummelled by another monster repeatedly fall down over and over into a stunned state, which could be abused by a rider on a non-target monster to turn the target monster into a massive punching bag, which is on the same level as mount holding / stalling anyway, really. Regardless of that exploit though, trying to just fight my target monster while there's a dude riding another monster and knocking it all over the place is practically impossible until the whole lengthy process is over, damage being dealt or not.

I'm grateful there's no friendly fire though.
Última edición por Greb; 29 ENE 2022 a las 9:23 a. m.
Zed 29 ENE 2022 a las 10:25 a. m. 
Of all the things I dislike about Rise wyern riding is by far the worst. I really hope it's never used again in MH.
JonWoo 29 ENE 2022 a las 11:22 a. m. 
I’m surprised I don’t see more people complaining about this. Especially with how much ♥♥♥♥ the clutch claw got.
Chrystal 29 ENE 2022 a las 11:29 a. m. 
Concept is pretty good, but wyvern riding happens far too often, if it was something that was rare or needed to specifically be achieved with a puppet spider or something, I could see, but in it's current state it interrupts the flow of combat with the monster.
big urethra 29 ENE 2022 a las 11:54 a. m. 
"worst in multiplayer usually someone decide to take the monster for a ride looking for another monster who are 1 sextillion away from the current position just for some extra ♥♥♥♥♥♥♥ riding chance"

this part is indeed annoying as ♥♥♥♥, i'll give you that
lolschrauber 29 ENE 2022 a las 12:32 p. m. 
I love it when morons ride a monster across the whole map in hopes they can Attack and ride another Monster for damage, while they take away a Minute of 3 people attacking as well as hinder them when they arrive by knocking the monster all over the place..
Kashra Fall 29 ENE 2022 a las 2:24 p. m. 
Publicado originalmente por Jonwoo89:
I’m surprised I don’t see more people complaining about this. Especially with how much ♥♥♥♥ the clutch claw got.

Clutchclaw could be spammed, wyvern riding can't. It's on an internal cool down tmk.
Silent Knight 29 ENE 2022 a las 4:00 p. m. 
There is a mod you can use No Mandatory Wyvern Rides
https://www.nexusmods.com/monsterhunterrise/mods/141?tab=posts
idk why you guys hate it

it breaks parts quite often and easier , usualy in resulting of extra loot
its easy way to dash out a lot damage very quickly
at end of good combo monster is knocked back for quite a while meaning free hits
if your riding monster your fighting you can smash him to wall , for free damage and knockdown

i personaly find it great way to get spider , and get to monster group is already fighting when i join late

a lot of their attacks deal way more damage then 50HR player can do in same time

i dont even see it often in my MP games , if i not done it deliberatly or from accidental monster wandering close it would be about 1 in 5 hunts

i get its new but personaly its one of my fav mechanics in rise , mind you i only played world , and rise. (2 games in total)

i know its a bit cheesy but come on , dont ruin fun mechanics becouse you dont like it.
Última edición por Varenvel The Festive Dinosaur; 31 ENE 2022 a las 1:03 p. m.
Mazzle Dazzle 31 ENE 2022 a las 1:07 p. m. 
Wyvern riding is so friggen strong. One wyvern ride can take down 20% of most of the monster's health if you know what you are doing and cancel properly. If you do get them and group them by properly ramming and focusing on one monster anyway you can knock off 40% health before the fight even starts in MP.

There is a reason people play it how they do. That said, I usually start the matches on them as you can basically instant mount non-quest targets and its based on time. In the middle I usually don't try to since it will probably happen organically.
Última edición por Mazzle Dazzle; 31 ENE 2022 a las 1:13 p. m.
Catpocalypse 31 ENE 2022 a las 4:05 p. m. 
Publicado originalmente por Me and 7 noob players:
Publicado originalmente por Catpocalypse:

Imagine learning how to actually play GS though, so things like this aren't a problem. Wow!
wow imagine to discuss thing without being edgy

Nah, there is just more to GS other than TCS. It's a language that most people understand, take offense at, and actually read it. Sad in this day in age, I know. Sorry. xD
Kashra Fall 31 ENE 2022 a las 4:27 p. m. 
Publicado originalmente por Mazzle Dazzle:
Wyvern riding is so friggen strong. One wyvern ride can take down 20% of most of the monster's health if you know what you are doing and cancel properly. If you do get them and group them by properly ramming and focusing on one monster anyway you can knock off 40% health before the fight even starts in MP.

There is a reason people play it how they do. That said, I usually start the matches on them as you can basically instant mount non-quest targets and its based on time. In the middle I usually don't try to since it will probably happen organically.

There's no difference between that and people mounting at moment one and resetting the mount like they did in MHW. Mount, slash, avoid stunning and profit. The hilarious thing, is you could do it to anything, so it got a bit rediuclous. With the addition of the clutchclaw, it just got even funnier/more stupid in terms of mechanics being abused. At least wyvern riding is a fun mechanic. It never made ANY sense to me why a monster the size of fatalis was convinced to run into a wall cause someone popped em in the side of the head with a slinger shot.
The Rizzler 31 ENE 2022 a las 4:44 p. m. 
Omg op lol
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Publicado el: 29 ENE 2022 a las 2:28 a. m.
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